/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" #include "mmc3.h" // brk is a system call in *nix, and is an illegal variable name - soules static uint8 chrcmd[8], prg0, prg1, bbrk, mirr, swap; static SFORMAT StateRegs[]= { {chrcmd, 8, "CHRCMD"}, {&prg0, 1, "PRG0"}, {&prg1, 1, "PRG1"}, {&bbrk, 1, "BRK"}, {&mirr, 1, "MIRR"}, {&swap, 1, "SWAP"}, {0} }; static void Sync(void) { int i; setprg8(0x8000,prg0); setprg8(0xA000,prg1); setprg8(0xC000,~1); setprg8(0xE000,~0); for(i=0; i<8; i++) setchr1(i<<10,chrcmd[i]); setmirror(mirr^1); } static void UNLSL1632CW(uint32 A, uint8 V) { int cbase=(MMC3_cmd&0x80)<<5; int page0=(bbrk&0x08)<<5; int page1=(bbrk&0x20)<<3; int page2=(bbrk&0x80)<<1; setchr1(cbase^0x0000,page0|(DRegBuf[0]&(~1))); setchr1(cbase^0x0400,page0|DRegBuf[0]|1); setchr1(cbase^0x0800,page0|(DRegBuf[1]&(~1))); setchr1(cbase^0x0C00,page0|DRegBuf[1]|1); setchr1(cbase^0x1000,page1|DRegBuf[2]); setchr1(cbase^0x1400,page1|DRegBuf[3]); setchr1(cbase^0x1800,page2|DRegBuf[4]); setchr1(cbase^0x1c00,page2|DRegBuf[5]); } static DECLFW(UNLSL1632CMDWrite) { if(A==0xA131) { bbrk=V; } if(bbrk&2) { FixMMC3PRG(MMC3_cmd); FixMMC3CHR(MMC3_cmd); if(A<0xC000) MMC3_CMDWrite(A,V); else MMC3_IRQWrite(A,V); } else { if((A>=0xB000)&&(A<=0xE003)) { int ind=((((A&2)|(A>>10))>>1)+2)&7; int sar=((A&1)<<2); chrcmd[ind]=(chrcmd[ind]&(0xF0>>sar))|((V&0x0F)<Power=UNLSL1632Power; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }