/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * gcvideo.h * * Video rendering ****************************************************************************/ #ifndef _GCVIDEO_H_ #define _GCVIDEO_H_ // color palettes #define MAXPAL 5 struct st_palettes { char name[32], desc[32]; unsigned int data[64]; }; void InitGCVideo (); void StopGX(); void ResetVideo_Emu (); void RenderFrame(unsigned char *XBuf); void RenderStereoFrames(unsigned char *XBufLeft, unsigned char *XBufRight); //CAK: Stereoscopic 3D void setFrameTimer(); void SyncSpeed(); void SetPalette(); void ResetVideo_Menu (); void TakeScreenshot(); void Menu_Render (); void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF ); void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled); void Check3D(); extern GXRModeObj *vmode; extern int screenheight; extern int screenwidth; extern u8 * gameScreenTex; extern u8 * gameScreenPng; extern int gameScreenPngSize; extern struct st_palettes palettes[]; extern int FDSSwitchRequested; extern bool progressive; extern u32 FrameTimer; extern bool shutter_3d_mode; extern bool anaglyph_3d_mode; extern bool eye_3d; #endif