/**************************************************************************** * FCE Ultra 0.98.12 * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * fceload.c * * NES Memory Load Game * * This performs the functions of LoadGame and iNESLoad from a single module * Helper function for GameCube injected ROMS ****************************************************************************/ #include #include #include #include extern "C" { #include "types.h" #include "git.h" #include "driver.h" #include "palette.h" #include "fceu.h" #include "sound.h" #include "file.h" extern int FDSLoad(const char *name, FCEUFILE *fp); extern int iNESLoad(const char *name, FCEUFILE *fp); extern int UNIFLoad(const char *name, FCEUFILE *fp); extern int NSFLoad(FCEUFILE *fp); extern uint8 FDSBIOS[8192]; } #include "fceugx.h" #include "gcaudio.h" #include "common.h" #include "pad.h" #include "menu.h" #include "fileop.h" #include "filebrowser.h" bool romLoaded = false; extern FCEUGI *FCEUGameInfo; #define SAMPLERATE 48000 FCEUFILE *fceufp = NULL; MEMWRAP *fceumem = NULL; unsigned char * fceuFileData = NULL; static void MakeFCEUFile(char * membuffer, int length) { if(fceufp != NULL) { free(fceuFileData); free(fceumem); free(fceufp); fceuFileData = NULL; fceumem = NULL; fceufp = NULL; } fceufp =(FCEUFILE *)memalign(32,sizeof(FCEUFILE)); fceufp->type=3; fceumem = (MEMWRAP *)memalign(32,sizeof(MEMWRAP)); fceumem->location=0; fceumem->size=length; fceuFileData = (unsigned char *)memalign(32,length); memcpy(fceuFileData, membuffer, length); fceumem->data=fceuFileData; fceufp->fp = fceumem; } int GCMemROM(int method, int size) { ResetGameLoaded(); /*** Allocate and clear GameInfo ***/ FCEUGameInfo = (FCEUGI *) memalign(32, sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); /*** Set some default values ***/ FCEUGameInfo->soundchan = 1; FCEUGameInfo->soundrate = SAMPLERATE; FCEUGameInfo->name = 0; FCEUGameInfo->type = GIT_CART; FCEUGameInfo->vidsys = GIV_USER; FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = -1; FCEUGameInfo->inputfc = -1; FCEUGameInfo->cspecial = 0; /*** Set internal sound information ***/ FCEUI_Sound(SAMPLERATE); FCEUI_SetSoundVolume(100); // 0-100 FCEUI_SetLowPass(0); MakeFCEUFile((char *) nesrom, size); nesGameType = 0; if (iNESLoad(NULL, fceufp)) nesGameType = 1; else if (UNIFLoad(NULL, fceufp)) nesGameType = 2; else if (NSFLoad(fceufp)) nesGameType = 3; else { // read FDS BIOS into FDSBIOS - should be 8192 bytes if (FDSBIOS[1] == 0) { int biosSize = 0; char * tmpbuffer = (char *) memalign(32, 64 * 1024); char filepath[1024]; if (MakeFilePath(filepath, FILE_FDSBIOS, method)) { biosSize = LoadFile(tmpbuffer, filepath, 0, method, SILENT); } if (biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { if (biosSize > 0) ErrorPrompt("FDS BIOS file is invalid!"); return 0; // BIOS not loaded, do not load game } free(tmpbuffer); } // load game if (FDSLoad(NULL, fceufp)) nesGameType = 4; } if (nesGameType > 0) { FCEU_ResetVidSys(); PowerNES(); FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. SetSoundVariables(); ResetAudio(); romLoaded = true; return 1; } else { ErrorPrompt("Invalid game file!"); romLoaded = false; return 0; } }