/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * fceugx.cpp * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "fceugx.h" #include "fceuconfig.h" #include "fceuload.h" #include "fceustate.h" #include "fceuram.h" #include "fceusupport.h" #include "menu.h" #include "preferences.h" #include "fileop.h" #include "filebrowser.h" #include "networkop.h" #include "gcaudio.h" #include "gcvideo.h" #include "pad.h" #include "filelist.h" #include "gui/gui.h" #ifdef HW_RVL #include #endif #include "FreeTypeGX.h" #include "types.h" void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count); extern "C" { extern void __exception_setreload(int t); } static int fskipc = 0; static uint8 *gfx=0; static int32 *sound=0; static int32 ssize=0; int ScreenshotRequested = 0; int ConfigRequested = 0; int ShutdownRequested = 0; int ResetRequested = 0; int ExitRequested = 0; char appPath[1024] = { 0 }; int frameskip = 0; unsigned char * nesrom = NULL; /**************************************************************************** * Shutdown / Reboot / Exit ***************************************************************************/ static void ExitCleanup() { #ifdef HW_RVL ShutoffRumble(); #endif ShutdownAudio(); StopGX(); HaltDeviceThread(); UnmountAllFAT(); #ifdef HW_RVL DI_Close(); #endif } #ifdef HW_DOL #define PSOSDLOADID 0x7c6000a6 int *psoid = (int *) 0x80001800; void (*PSOReload) () = (void (*)()) 0x80001800; #endif void ExitApp() { SavePrefs(SILENT); if (romLoaded && !ConfigRequested && GCSettings.AutoSave == 1) SaveRAMAuto(SILENT); ExitCleanup(); if(ShutdownRequested) SYS_ResetSystem(SYS_POWEROFF, 0, 0); #ifdef HW_RVL if(GCSettings.ExitAction == 0) // Auto { char * sig = (char *)0x80001804; if( sig[0] == 'S' && sig[1] == 'T' && sig[2] == 'U' && sig[3] == 'B' && sig[4] == 'H' && sig[5] == 'A' && sig[6] == 'X' && sig[7] == 'X') GCSettings.ExitAction = 3; // Exit to HBC else GCSettings.ExitAction = 1; // HBC not found } #endif if(GCSettings.ExitAction == 1) // Exit to Menu { #ifdef HW_RVL SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); #else #define SOFTRESET_ADR ((volatile u32*)0xCC003024) *SOFTRESET_ADR = 0x00000000; #endif } else if(GCSettings.ExitAction == 2) // Shutdown Wii { SYS_ResetSystem(SYS_POWEROFF, 0, 0); } else // Exit to Loader { #ifdef HW_RVL exit(0); #else if (psoid[0] == PSOSDLOADID) PSOReload(); #endif } } #ifdef HW_RVL void ShutdownCB() { ShutdownRequested = 1; } void ResetCB() { ResetRequested = 1; } #endif #ifdef HW_DOL /**************************************************************************** * ipl_set_config * lowlevel Qoob Modchip disable ***************************************************************************/ static void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } #endif /**************************************************************************** * USB Gecko Debugging ***************************************************************************/ static bool gecko = false; static mutex_t gecko_mutex = 0; static ssize_t __out_write(struct _reent *r, int fd, const char *ptr, size_t len) { u32 level; if (!ptr || len <= 0 || !gecko) return -1; LWP_MutexLock(gecko_mutex); level = IRQ_Disable(); usb_sendbuffer(1, ptr, len); IRQ_Restore(level); LWP_MutexUnlock(gecko_mutex); return len; } const devoptab_t gecko_out = { "stdout", // device name 0, // size of file structure NULL, // device open NULL, // device close __out_write,// device write NULL, // device read NULL, // device seek NULL, // device fstat NULL, // device stat NULL, // device link NULL, // device unlink NULL, // device chdir NULL, // device rename NULL, // device mkdir 0, // dirStateSize NULL, // device diropen_r NULL, // device dirreset_r NULL, // device dirnext_r NULL, // device dirclose_r NULL // device statvfs_r }; void USBGeckoOutput() { LWP_MutexInit(&gecko_mutex, false); gecko = usb_isgeckoalive(1); devoptab_list[STD_OUT] = &gecko_out; devoptab_list[STD_ERR] = &gecko_out; } /**************************************************************************** * main * This is where it all happens! ***************************************************************************/ int main(int argc, char *argv[]) { //USBGeckoOutput(); // uncomment to enable USB gecko output __exception_setreload(8); #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef HW_RVL DI_Close(); // fixes some black screen issues DI_Init(); // first #endif InitDeviceThread(); VIDEO_Init(); PAD_Init(); #ifdef HW_RVL WPAD_Init(); #endif InitGCVideo (); // Initialise video ResetVideo_Menu (); // change to menu video mode #ifdef HW_RVL // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif // store path app was loaded from #ifdef HW_RVL if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); #endif MountAllFAT(); // Initialize libFAT for SD and USB DefaultSettings(); // Set defaults // Audio InitialiseAudio(); // Initialize font system InitFreeType((u8*)font_ttf, font_ttf_size); InitGUIThreads(); // allocate memory to store rom nesrom = (unsigned char *)memalign(32,1024*1024*3); // 3 MB should be plenty /*** Minimal Emulation Loop ***/ if (!FCEUI_Initialize()) ExitApp(); FCEUI_SetGameGenie(1); // 0 - OFF, 1 - ON memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.) int currentTiming = 0; while (1) // main loop { // go back to checking if devices were inserted/removed // since we're entering the menu ResumeDeviceThread(); SwitchAudioMode(1); if(!romLoaded) MainMenu(MENU_GAMESELECTION); else MainMenu(MENU_GAME); if(currentTiming != GCSettings.timing) FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio currentTiming = GCSettings.timing; ConfigRequested = 0; ScreenshotRequested = 0; SwitchAudioMode(0); // stop checking if devices were removed/inserted // since we're starting emulation again HaltDeviceThread(); ResetVideo_Emu(); SetControllers(); setFrameTimer(); // set frametimer method before emulation SetPalette(); FCEUI_DisableSpriteLimitation(GCSettings.spritelimit ^ 1); fskipc=0; while(1) // emulation loop { #ifdef FRAMESKIP fskipc=(fskipc+1)%(frameskip+1); #endif FCEUI_Emulate(&gfx, &sound, &ssize, fskipc); FCEUD_Update(gfx, sound, ssize); if(ResetRequested) { PowerNES(); // reset game ResetRequested = 0; } if(ConfigRequested) { ConfigRequested = 0; ResetVideo_Menu(); break; } #ifdef HW_RVL if(ShutdownRequested) ExitApp(); #endif } // emulation loop } // main loop }