/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric 2008-2022 * * fceustate.h * * Memory Based Load/Save State Manager ****************************************************************************/ bool SaveState (char * filepath, bool silent); bool SaveStateAuto (bool silent); bool LoadState (char * filepath, bool silent); bool LoadStateAuto (bool silent); bool SavePreviewImg (char * filepath, bool silent);