#include "share.h" #include "fceugx.h" static uint8 GunSight[]={ 0,0,0,0,0,0,1,0,0,0,0,0,0, 0,0,0,0,0,0,2,0,0,0,0,0,0, 0,0,0,0,0,0,1,0,0,0,0,0,0, 0,0,0,0,0,0,2,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,3,0,0,0,0,0,0, 1,2,1,2,0,3,3,3,0,2,1,2,1, 0,0,0,0,0,0,3,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,2,0,0,0,0,0,0, 0,0,0,0,0,0,1,0,0,0,0,0,0, 0,0,0,0,0,0,2,0,0,0,0,0,0, 0,0,0,0,0,0,1,0,0,0,0,0,0, }; static uint8 FCEUcursor[11*19]= { 1,0,0,0,0,0,0,0,0,0,0, 1,1,0,0,0,0,0,0,0,0,0, 1,2,1,0,0,0,0,0,0,0,0, 1,2,2,1,0,0,0,0,0,0,0, 1,2,2,2,1,0,0,0,0,0,0, 1,2,2,2,2,1,0,0,0,0,0, 1,2,2,2,2,2,1,0,0,0,0, 1,2,2,2,2,2,2,1,0,0,0, 1,2,2,2,2,2,2,2,1,0,0, 1,2,2,2,2,2,2,2,2,1,0, 1,2,2,2,2,2,1,1,1,1,1, 1,2,2,1,2,2,1,0,0,0,0, 1,2,1,0,1,2,2,1,0,0,0, 1,1,0,0,1,2,2,1,0,0,0, 1,0,0,0,0,1,2,2,1,0,0, 0,0,0,0,0,1,2,2,1,0,0, 0,0,0,0,0,0,1,2,2,1,0, 0,0,0,0,0,0,1,2,2,1,0, 0,0,0,0,0,0,0,1,1,0,0, }; void FCEU_DrawGunSight(uint8 *buf, int xc, int yc) { if (GCSettings.crosshair) { int x, y; int c, d; for (y = 0; y < 13; y++) for (x = 0; x < 13; x++) { uint8 a; a = GunSight[y * 13 + x]; if (a) { c = (yc + y - 7); d = (xc + x - 7); if (c >= 0 && d >= 0 && d < 256 && c < 240) { if (a == 3) buf[c * 256 + d] = 0xBF - (buf[c * 256 + d] & 0x3F); else buf[c * 256 + d] = a - 1; } } } } } void FCEU_DrawCursor(uint8 *buf, int xc, int yc) { int x,y; int c,d; if(xc<256 && yc<240) for(y=0;y<19;y++) for(x=0;x<11;x++) { uint8 a; a=FCEUcursor[y*11+x]; if(a) { c=(yc+y); d=(xc+x); if(d<256 && c<240) buf[c*256+d]=a+127; } } }