/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric 2008-2009 * * fceload.c * * NES Memory Load Game * * This performs the functions of LoadGame and iNESLoad from a single module * Helper function for GameCube injected ROMS ****************************************************************************/ #include #include #include #include #include "fceugx.h" #include "gcaudio.h" #include "fceusupport.h" #include "pad.h" #include "menu.h" #include "fileop.h" #include "filebrowser.h" #include "cheatmgr.h" bool romLoaded = false; #define SAMPLERATE 48000 int GCMemROM(int size) { ResetGameLoaded(); CloseGame(); GameInfo = new FCEUGI(); memset(GameInfo, 0, sizeof(FCEUGI)); GameInfo->filename = strdup(romFilename); GameInfo->archiveCount = 0; /*** Set some default values ***/ GameInfo->soundchan = 1; GameInfo->soundrate = SAMPLERATE; GameInfo->name=0; GameInfo->type=GIT_CART; GameInfo->vidsys=GIV_USER; GameInfo->input[0]=GameInfo->input[1]=SI_UNSET; GameInfo->inputfc=SIFC_UNSET; GameInfo->cspecial=SIS_NONE; /*** Set internal sound information ***/ FCEUI_Sound(SAMPLERATE); FCEUI_SetSoundVolume(100); // 0-100 FCEUI_SetLowPass(0); FCEUFILE * fceufp = new FCEUFILE(); fceufp->size = size; fceufp->filename = romFilename; memorystream * fceumem; romLoaded = false; // for some reason FCEU_fseek(fp,0,SEEK_SET); fails, so we will do this fceumem = new memorystream((char *) nesrom, size); fceufp->stream = fceumem; romLoaded = iNESLoad(romFilename, fceufp, 1); if(!romLoaded) { delete fceumem; fceumem = new memorystream((char *) nesrom, size); fceufp->stream = fceumem; romLoaded = UNIFLoad(romFilename, fceufp); } if(!romLoaded) { delete fceumem; fceumem = new memorystream((char *) nesrom, size); fceufp->stream = fceumem; romLoaded = NSFLoad(romFilename, fceufp); } if(!romLoaded) { // read FDS BIOS into FDSBIOS - should be 8192 bytes if (FDSBIOS[1] == 0) { int biosSize = 0; char * tmpbuffer = (char *) memalign(32, 64 * 1024); char filepath[1024]; if (MakeFilePath(filepath, FILE_FDSBIOS)) { biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); } if (biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { if (biosSize > 0) ErrorPrompt("FDS BIOS file is invalid!"); else ErrorPrompt("FDS BIOS file not found!"); } free(tmpbuffer); } if (FDSBIOS[1] != 0) { // load game delete fceumem; fceumem = new memorystream((char *) nesrom, size); fceufp->stream = fceumem; romLoaded = FDSLoad(romFilename, fceufp); } } delete fceufp; if (romLoaded) { FCEU_ResetVidSys(); if(GameInfo->type!=GIT_NSF) if(FSettings.GameGenie) OpenGameGenie(); PowerNES(); //if(GameInfo->type!=GIT_NSF) // FCEU_LoadGamePalette(); FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. SetupCheats(); ResetAudio(); return 1; } else { delete GameInfo; GameInfo = 0; ErrorPrompt("Invalid game file!"); romLoaded = false; return 0; } }