fceugx/source/fceultra/input.h
2022-06-15 19:58:04 -06:00

312 lines
8.5 KiB
C++

#ifndef _INPUT_H_
#define _INPUT_H_
#include "git.h"
#include <ostream>
void LagCounterToggle(void);
extern FILE* PlayInputFile;
extern FILE* DumpInputFile;
class MovieRecord;
//MBG TODO - COMBINE THESE INPUTC AND INPUTCFC
//The interface for standard joystick port device drivers
struct INPUTC
{
//these methods call the function pointers (or not, if they are null)
uint8 Read(int w) { if(_Read) return _Read(w); else return 0; }
void Write(uint8 w) { if(_Write) _Write(w); }
void Strobe(int w) { if(_Strobe) _Strobe(w); }
void Update(int w, void *data, int arg) { if(_Update) _Update(w,data,arg); }
void SLHook(int w, uint8 *bg, uint8 *spr, uint32 linets, int final) { if(_SLHook) _SLHook(w,bg,spr,linets,final); }
void Draw(int w, uint8 *buf, int arg) { if(_Draw) _Draw(w,buf,arg); }
void Log(int w, MovieRecord* mr) { if(_Log) _Log(w,mr); }
void Load(int w, MovieRecord* mr) { if(_Load) _Load(w,mr); }
uint8 (*_Read)(int w);
void (*_Write)(uint8 v);
void (*_Strobe)(int w);
//update will be called if input is coming from the user. refresh your logical state from user input devices
void (*_Update)(int w, void *data, int arg);
void (*_SLHook)(int w, uint8 *bg, uint8 *spr, uint32 linets, int final);
void (*_Draw)(int w, uint8 *buf, int arg);
//log is called when you need to put your logical state into a movie record for recording
void (*_Log)(int w, MovieRecord* mr);
//load will be called if input is coming from a movie. refresh your logical state from a movie record
void (*_Load)(int w, MovieRecord* mr);
};
//The interface for the expansion port device drivers
struct INPUTCFC
{
//these methods call the function pointers (or not, if they are null)
uint8 Read(int w, uint8 ret) { if(_Read) return _Read(w,ret); else return ret; }
void Write(uint8 v) { if(_Write) _Write(v); }
void Strobe() { if(_Strobe) _Strobe(); }
void Update(void *data, int arg) { if(_Update) _Update(data,arg); }
void SLHook(uint8 *bg, uint8 *spr, uint32 linets, int final) { if(_SLHook) _SLHook(bg,spr,linets,final); }
void Draw(uint8 *buf, int arg) { if(_Draw) _Draw(buf,arg); }
void Log(MovieRecord* mr) { if(_Log) _Log(mr); }
void Load(MovieRecord* mr) { if(_Load) _Load(mr); }
uint8 (*_Read)(int w, uint8 ret);
void (*_Write)(uint8 v);
void (*_Strobe)();
//update will be called if input is coming from the user. refresh your logical state from user input devices
void (*_Update)(void *data, int arg);
void (*_SLHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
void (*_Draw)(uint8 *buf, int arg);
//log is called when you need to put your logical state into a movie record for recording
void (*_Log)(MovieRecord* mr);
//load will be called if input is coming from a movie. refresh your logical state from a movie record
void (*_Load)(MovieRecord* mr);
};
extern struct JOYPORT
{
JOYPORT(int _w)
: w(_w), attrib(0), type(SI_UNSET), ptr(0), driver(0)
{}
int w;
int attrib;
ESI type;
void* ptr;
INPUTC* driver;
void log(MovieRecord* mr) { driver->Log(w,mr); }
void load(MovieRecord* mr) { driver->Load(w,mr); }
} joyports[2];
extern struct FCPORT
{
int attrib;
ESIFC type;
void* ptr;
INPUTCFC* driver;
} portFC;
void FCEU_DrawInput(uint8 *buf);
void FCEU_UpdateInput(void);
void InitializeInput(void);
void FCEU_UpdateBot(void);
extern void (*PStrobe[2])(void);
//called from PPU on scanline events.
extern void InputScanlineHook(uint8 *bg, uint8 *spr, uint32 linets, int final);
void FCEU_DoSimpleCommand(int cmd);
enum EMUCMD
{
EMUCMD_POWER=0,
EMUCMD_RESET,
EMUCMD_PAUSE,
EMUCMD_FRAME_ADVANCE,
EMUCMD_SCREENSHOT,
EMUCMD_HIDE_MENU_TOGGLE,
//fixed: current command key handling handle only command table record index with
//the same as cmd enumerarot index, or else does wrong key mapping, fixed it but placed this enum here anyway
//...i returned it back.
//adelikat, try to find true cause of problem before reversing it
EMUCMD_EXIT,
EMUCMD_SPEED_SLOWEST,
EMUCMD_SPEED_SLOWER,
EMUCMD_SPEED_NORMAL,
EMUCMD_SPEED_FASTER,
EMUCMD_SPEED_FASTEST,
EMUCMD_SPEED_TURBO,
EMUCMD_SPEED_TURBO_TOGGLE,
EMUCMD_SAVE_SLOT_0,
EMUCMD_SAVE_SLOT_1,
EMUCMD_SAVE_SLOT_2,
EMUCMD_SAVE_SLOT_3,
EMUCMD_SAVE_SLOT_4,
EMUCMD_SAVE_SLOT_5,
EMUCMD_SAVE_SLOT_6,
EMUCMD_SAVE_SLOT_7,
EMUCMD_SAVE_SLOT_8,
EMUCMD_SAVE_SLOT_9,
EMUCMD_SAVE_SLOT_NEXT,
EMUCMD_SAVE_SLOT_PREV,
EMUCMD_SAVE_STATE,
EMUCMD_SAVE_STATE_AS,
EMUCMD_SAVE_STATE_SLOT_0,
EMUCMD_SAVE_STATE_SLOT_1,
EMUCMD_SAVE_STATE_SLOT_2,
EMUCMD_SAVE_STATE_SLOT_3,
EMUCMD_SAVE_STATE_SLOT_4,
EMUCMD_SAVE_STATE_SLOT_5,
EMUCMD_SAVE_STATE_SLOT_6,
EMUCMD_SAVE_STATE_SLOT_7,
EMUCMD_SAVE_STATE_SLOT_8,
EMUCMD_SAVE_STATE_SLOT_9,
EMUCMD_LOAD_STATE,
EMUCMD_LOAD_STATE_FROM,
EMUCMD_LOAD_STATE_SLOT_0,
EMUCMD_LOAD_STATE_SLOT_1,
EMUCMD_LOAD_STATE_SLOT_2,
EMUCMD_LOAD_STATE_SLOT_3,
EMUCMD_LOAD_STATE_SLOT_4,
EMUCMD_LOAD_STATE_SLOT_5,
EMUCMD_LOAD_STATE_SLOT_6,
EMUCMD_LOAD_STATE_SLOT_7,
EMUCMD_LOAD_STATE_SLOT_8,
EMUCMD_LOAD_STATE_SLOT_9,
EMUCMD_MOVIE_RECORD_TO,
EMUCMD_MOVIE_REPLAY_FROM,
EMUCMD_MOVIE_PLAY_FROM_BEGINNING,
EMUCMD_MOVIE_STOP,
EMUCMD_MOVIE_READONLY_TOGGLE,
EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE,
EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE,
EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE,
EMUCMD_SCRIPT_RELOAD,
EMUCMD_SOUND_TOGGLE,
EMUCMD_SOUND_VOLUME_UP,
EMUCMD_SOUND_VOLUME_DOWN,
EMUCMD_SOUND_VOLUME_NORMAL,
EMUCMD_AVI_RECORD_AS,
EMUCMD_AVI_STOP,
EMUCMD_FDS_EJECT_INSERT,
EMUCMD_FDS_SIDE_SELECT,
EMUCMD_VSUNI_COIN,
EMUCMD_VSUNI_TOGGLE_DIP_0,
EMUCMD_VSUNI_TOGGLE_DIP_1,
EMUCMD_VSUNI_TOGGLE_DIP_2,
EMUCMD_VSUNI_TOGGLE_DIP_3,
EMUCMD_VSUNI_TOGGLE_DIP_4,
EMUCMD_VSUNI_TOGGLE_DIP_5,
EMUCMD_VSUNI_TOGGLE_DIP_6,
EMUCMD_VSUNI_TOGGLE_DIP_7,
EMUCMD_VSUNI_TOGGLE_DIP_8,
EMUCMD_VSUNI_TOGGLE_DIP_9,
EMUCMD_MISC_AUTOSAVE,
EMUCMD_MISC_SHOWSTATES,
EMUCMD_MISC_USE_INPUT_PRESET_1,
EMUCMD_MISC_USE_INPUT_PRESET_2,
EMUCMD_MISC_USE_INPUT_PRESET_3,
EMUCMD_MISC_DISPLAY_BG_TOGGLE,
EMUCMD_MISC_DISPLAY_OBJ_TOGGLE,
EMUCMD_MISC_DISPLAY_LAGCOUNTER_TOGGLE,
//Currently Windows only------
EMUCMD_MISC_OPENTASEDITOR,
EMUCMD_TOOL_OPENMEMORYWATCH,
EMUCMD_TOOL_OPENCHEATS,
EMUCMD_TOOL_OPENDEBUGGER,
EMUCMD_TOOL_OPENHEX,
EMUCMD_TOOL_OPENPPU,
EMUCMD_TOOL_OPENTRACELOGGER,
EMUCMD_TOOL_OPENCDLOGGER,
//----------------------------
EMUCMD_FRAMEADV_SKIPLAG,
//Currently only windows (but sdl could easily add onto these)
EMUCMD_OPENROM,
EMUCMD_CLOSEROM,
EMUCMD_RELOAD,
//-----------------------------
EMUCMD_MISC_DISPLAY_MOVIESUBTITLES,
EMUCMD_MISC_UNDOREDOSAVESTATE,
EMUCMD_MISC_TOGGLEFULLSCREEN,
EMUCMD_TOOL_OPENRAMWATCH,
EMUCMD_TOOL_OPENRAMSEARCH,
EMUCMD_TOOL_RAMSEARCHLT,
EMUCMD_TOOL_RAMSEARCHGT,
EMUCMD_TOOL_RAMSEARCHLTE,
EMUCMD_TOOL_RAMSEARCHGTE,
EMUCMD_TOOL_RAMSEARCHEQ,
EMUCMD_TOOL_RAMSEARCHNE,
EMUCMD_TOOL_OPENNTVIEW,
EMUCMD_TASEDITOR_REWIND,
EMUCMD_RERECORD_DISPLAY_TOGGLE,
EMUCMD_TASEDITOR_RESTORE_PLAYBACK,
EMUCMD_TASEDITOR_CANCEL_SEEKING,
EMUCMD_TASEDITOR_SWITCH_AUTORESTORING,
EMUCMD_TASEDITOR_SWITCH_MULTITRACKING,
EMUCMD_TASEDITOR_RUN_MANUAL_LUA,
//-----------------------------
//keep adding these in order of newness or else the hotkey binding configs will get messed up...
EMUCMD_FPS_DISPLAY_TOGGLE,
EMUCMD_TOOL_DEBUGSTEPINTO,
EMUCMD_MOVIE_TOGGLE_RECORDING,
EMUCMD_MOVIE_TRUNCATE,
EMUCMD_MOVIE_INSERT_1_FRAME,
EMUCMD_MOVIE_DELETE_1_FRAME,
EMUCMD_MOVIE_NEXT_RECORD_MODE,
EMUCMD_MOVIE_PREV_RECORD_MODE,
EMUCMD_MOVIE_RECORD_MODE_TRUNCATE,
EMUCMD_MOVIE_RECORD_MODE_OVERWRITE,
EMUCMD_MOVIE_RECORD_MODE_INSERT,
EMUCMD_MAX
};
enum EMUCMDTYPE
{
EMUCMDTYPE_MISC=0,
EMUCMDTYPE_SPEED,
EMUCMDTYPE_STATE,
EMUCMDTYPE_MOVIE,
EMUCMDTYPE_SOUND,
EMUCMDTYPE_AVI,
EMUCMDTYPE_FDS,
EMUCMDTYPE_VSUNI,
EMUCMDTYPE_TOOL, //All Tools type are currenty windows only programs
EMUCMDTYPE_TASEDITOR, // Windows-only as well
EMUCMDTYPE_MAX
};
extern const char* FCEUI_CommandTypeNames[];
typedef void EMUCMDFN(void);
enum EMUCMDFLAG
{
EMUCMDFLAG_NONE = 0,
EMUCMDFLAG_TASEDITOR = 1,
};
struct EMUCMDTABLE
{
int cmd;
int type;
EMUCMDFN* fn_on;
EMUCMDFN* fn_off;
int state;
const char* name;
int flags; //EMUCMDFLAG
};
extern struct EMUCMDTABLE FCEUI_CommandTable[];
extern unsigned int lagCounter;
extern bool lagCounterDisplay;
extern char lagFlag;
extern bool turbo;
void LagCounterReset();
EMUCMDTABLE* GetEmuCommandById(int cmd);
#endif //_INPUT_H_