2018-08-13 09:04:20 -06:00

84 lines
2.3 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// implementation of Subor Mouse
// used in Educational Computer 2000
#include <string.h>
#include <stdlib.h>
#include "share.h"
typedef struct {
uint8 latch;
int32 dx,dy;
uint32 mb;
} MOUSE;
static MOUSE Mouse;
// since this game only picks up 1 mickey per frame,
// allow a single delta to spread out over a few frames
// to make it easier to move.
const int INERTIA = 32;
static void StrobeMOUSE(int w)
{
Mouse.latch = Mouse.mb & 0x03;
int32 dx = Mouse.dx;
int32 dy = Mouse.dy;
if (dx > 0) { Mouse.latch |= (0x2 << 2); --Mouse.dx; }
else if (dx < 0) { Mouse.latch |= (0x3 << 2); ++Mouse.dx; }
if (dy > 0) { Mouse.latch |= (0x2 << 4); --Mouse.dy; }
else if (dy < 0) { Mouse.latch |= (0x3 << 4); ++Mouse.dy; }
//FCEU_printf("Subor Mouse: %02X\n",Mouse.latch);
}
static uint8 ReadMOUSE(int w)
{
uint8 result = Mouse.latch & 0x01;
Mouse.latch = (Mouse.latch >> 1) | 0x80;
return result;
}
static void UpdateMOUSE(int w, void *data, int arg)
{
uint32 *ptr=(uint32*)data;
Mouse.dx += ptr[0]; ptr[0] = 0;
Mouse.dy += ptr[1]; ptr[1] = 0;
Mouse.mb = ptr[2];
if (Mouse.dx > INERTIA) Mouse.dx = INERTIA;
else if (Mouse.dx < -INERTIA) Mouse.dx = -INERTIA;
if (Mouse.dy > INERTIA) Mouse.dy = INERTIA;
else if (Mouse.dy < -INERTIA) Mouse.dy = -INERTIA;
}
static INPUTC MOUSEC={ReadMOUSE,0,StrobeMOUSE,UpdateMOUSE,0,0};
INPUTC *FCEU_InitMouse(int w)
{
memset(&Mouse,0,sizeof(Mouse));
return(&MOUSEC);
}