mirror of
https://github.com/dborth/fceugx.git
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104 lines
2.3 KiB
C
104 lines
2.3 KiB
C
#ifndef _FCEUH
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extern int fceuindbg;
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void ResetGameLoaded(void);
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#define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A)
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#define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V)
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void FCEU_MemoryRand(uint8 *ptr, uint32 size);
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void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func);
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void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func);
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writefunc FASTAPASS(1) GetWriteHandler(int32 a);
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readfunc FASTAPASS(1) GetReadHandler(int32 a);
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int AllocGenieRW(void);
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void FlushGenieRW(void);
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void FCEU_ResetVidSys(void);
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void ResetMapping(void);
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void ResetNES(void);
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void PowerNES(void);
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extern uint64 timestampbase;
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extern uint32 MMC5HackVROMMask;
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extern uint8 *MMC5HackExNTARAMPtr;
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extern int MMC5Hack;
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extern uint8 *MMC5HackVROMPTR;
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extern uint8 MMC5HackCHRMode;
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extern uint8 MMC5HackSPMode;
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extern uint8 MMC5HackSPScroll;
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extern uint8 MMC5HackSPPage;
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extern uint8 RAM[0x800];
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extern uint8 GameMemBlock[131072];
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extern readfunc ARead[0x10000];
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extern writefunc BWrite[0x10000];
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extern void (*GameInterface)(int h);
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extern void (*GameStateRestore)(int version);
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#define GI_RESETM2 1
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#define GI_POWER 2
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#define GI_CLOSE 3
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#include "git.h"
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extern FCEUGI *FCEUGameInfo;
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extern int GameAttributes;
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extern uint8 PAL;
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#include "driver.h"
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typedef struct {
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int PAL;
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int NetworkPlay;
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int SoundVolume;
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int GameGenie;
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/* Current first and last rendered scanlines. */
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int FirstSLine;
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int LastSLine;
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/* Driver code(user)-specified first and last rendered scanlines.
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Usr*SLine[0] is for NTSC, Usr*SLine[1] is for PAL.
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*/
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int UsrFirstSLine[2];
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int UsrLastSLine[2];
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int SnapName;
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uint32 SndRate;
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int soundq;
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int lowpass;
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} FCEUS;
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extern FCEUS FSettings;
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void FCEU_PrintError(char *format, ...);
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void FCEU_printf(char *format, ...);
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void FCEU_DispMessage(char *format, ...);
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void SetNESDeemph(uint8 d, int force);
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void DrawTextTrans(uint8 *dest, uint32 width, uint8 *textmsg, uint8 fgcolor);
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void FCEU_PutImage(void);
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#ifdef FRAMESKIP
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void FCEU_PutImageDummy(void);
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#endif
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extern uint8 Exit;
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extern uint8 pale;
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extern uint8 vsdip;
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#define JOY_A 1
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#define JOY_B 2
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#define JOY_SELECT 4
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#define JOY_START 8
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#define JOY_UP 0x10
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#define JOY_DOWN 0x20
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#define JOY_LEFT 0x40
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#define JOY_RIGHT 0x80
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#else
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#define _FCEUH
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#endif
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