mirror of
https://github.com/dborth/fceugx.git
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442 lines
9.8 KiB
C
442 lines
9.8 KiB
C
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 1998 BERO
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <string.h>
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#include "types.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "sound.h"
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#include "netplay.h"
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#include "movie.h"
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#include "state.h"
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#include "input.h"
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#include "vsuni.h"
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#include "fds.h"
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extern INPUTC *FCEU_InitZapper(int w);
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extern INPUTC *FCEU_InitPowerpadA(int w);
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extern INPUTC *FCEU_InitPowerpadB(int w);
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extern INPUTC *FCEU_InitArkanoid(int w);
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extern INPUTCFC *FCEU_InitArkanoidFC(void);
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extern INPUTCFC *FCEU_InitSpaceShadow(void);
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extern INPUTCFC *FCEU_InitFKB(void);
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extern INPUTCFC *FCEU_InitHS(void);
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extern INPUTCFC *FCEU_InitMahjong(void);
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extern INPUTCFC *FCEU_InitQuizKing(void);
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extern INPUTCFC *FCEU_InitFamilyTrainerA(void);
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extern INPUTCFC *FCEU_InitFamilyTrainerB(void);
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extern INPUTCFC *FCEU_InitOekaKids(void);
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extern INPUTCFC *FCEU_InitTopRider(void);
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extern INPUTCFC *FCEU_InitBarcodeWorld(void);
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static uint8 joy_readbit[2];
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static uint8 joy[4]={0,0,0,0};
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static uint8 LastStrobe;
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/* This function is a quick hack to get the NSF player to use emulated gamepad
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input.
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*/
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uint8 FCEU_GetJoyJoy(void)
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{
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return(joy[0]|joy[1]|joy[2]|joy[3]);
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}
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extern uint8 coinon;
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static int FSDisable=0; /* Set to 1 if NES-style four-player adapter is disabled. */
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static int JPAttrib[2]={0,0};
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static int JPType[2]={0,0};
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static void *InputDataPtr[2];
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static int JPAttribFC=0;
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static int JPTypeFC=0;
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static void *InputDataPtrFC;
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void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
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static INPUTC DummyJPort={0,0,0,0,0};
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static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort};
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static INPUTCFC *FCExp=0;
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static uint8 FP_FASTAPASS(1) ReadGPVS(int w)
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{
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uint8 ret=0;
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if(joy_readbit[w]>=8)
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ret=1;
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else
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{
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ret = ((joy[w]>>(joy_readbit[w]))&1);
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if(!fceuindbg)
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joy_readbit[w]++;
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}
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return ret;
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}
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static uint8 FP_FASTAPASS(1) ReadGP(int w)
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{
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uint8 ret;
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if(joy_readbit[w]>=8)
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ret = ((joy[2+w]>>(joy_readbit[w]&7))&1);
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else
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ret = ((joy[w]>>(joy_readbit[w]))&1);
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if(joy_readbit[w]>=16) ret=0;
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if(FSDisable)
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{
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if(joy_readbit[w]>=8) ret|=1;
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}
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else
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{
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if(joy_readbit[w]==19-w) ret|=1;
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}
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if(!fceuindbg)
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joy_readbit[w]++;
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return ret;
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}
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static DECLFR(JPRead)
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{
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uint8 ret=0;
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if(JPorts[A&1]->Read)
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ret|=JPorts[A&1]->Read(A&1);
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if(FCExp)
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if(FCExp->Read)
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ret=FCExp->Read(A&1,ret);
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ret|=X.DB&0xC0;
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return(ret);
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}
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static DECLFW(B4016)
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{
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if(FCExp)
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if(FCExp->Write)
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FCExp->Write(V&7);
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if(JPorts[0]->Write)
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JPorts[0]->Write(V&1);
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if(JPorts[1]->Write)
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JPorts[1]->Write(V&1);
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if((LastStrobe&1) && (!(V&1)))
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{
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/* This strobe code is just for convenience. If it were
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with the code in input / *.c, it would more accurately represent
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what's really going on. But who wants accuracy? ;)
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Seriously, though, this shouldn't be a problem.
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*/
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if(JPorts[0]->Strobe)
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JPorts[0]->Strobe(0);
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if(JPorts[1]->Strobe)
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JPorts[1]->Strobe(1);
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if(FCExp)
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if(FCExp->Strobe)
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FCExp->Strobe();
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}
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LastStrobe=V&0x1;
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}
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static void FP_FASTAPASS(1) StrobeGP(int w)
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{
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joy_readbit[w]=0;
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}
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static INPUTC GPC={ReadGP,0,StrobeGP,0,0,0};
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static INPUTC GPCVS={ReadGPVS,0,StrobeGP,0,0,0};
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void FCEU_DrawInput(uint8 *buf)
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{
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int x;
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for(x=0;x<2;x++)
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if(JPorts[x]->Draw)
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JPorts[x]->Draw(x,buf,JPAttrib[x]);
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if(FCExp)
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if(FCExp->Draw)
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FCExp->Draw(buf,JPAttribFC);
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}
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void FCEU_UpdateInput(void)
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{
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int x;
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for(x=0;x<2;x++)
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{
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switch(JPType[x])
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{
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case SI_GAMEPAD:
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if(!x)
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{
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joy[0]=*(uint32 *)InputDataPtr[0];
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joy[2]=*(uint32 *)InputDataPtr[0] >> 16;
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}
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else
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{
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joy[1]=*(uint32 *)InputDataPtr[1] >>8;
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joy[3]=*(uint32 *)InputDataPtr[1] >>24;
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}
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break;
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default:
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if(JPorts[x]->Update)
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JPorts[x]->Update(x,InputDataPtr[x],JPAttrib[x]);
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break;
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}
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}
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if(FCExp)
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if(FCExp->Update)
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FCExp->Update(InputDataPtrFC,JPAttribFC);
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if(FCEUGameInfo->type==GIT_VSUNI)
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if(coinon) coinon--;
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if(FCEUnetplay) NetplayUpdate(joy);
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FCEUMOV_AddJoy(joy);
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if(FCEUGameInfo->type==GIT_VSUNI)
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FCEU_VSUniSwap(&joy[0],&joy[1]);
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}
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static DECLFR(VSUNIRead0)
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{
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uint8 ret=0;
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if(JPorts[0]->Read)
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ret|=(JPorts[0]->Read(0))&1;
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ret|=(vsdip&3)<<3;
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if(coinon)
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ret|=0x4;
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return ret;
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}
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static DECLFR(VSUNIRead1)
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{
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uint8 ret=0;
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if(JPorts[1]->Read)
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ret|=(JPorts[1]->Read(1))&1;
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ret|=vsdip&0xFC;
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return ret;
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}
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static void SLHLHook(uint8 *bg, uint8 *spr, uint32 linets, int final)
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{
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int x;
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for(x=0;x<2;x++)
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if(JPorts[x]->SLHook)
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JPorts[x]->SLHook(x,bg,spr,linets,final);
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if(FCExp)
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if(FCExp->SLHook)
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FCExp->SLHook(bg,spr,linets,final);
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}
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static void CheckSLHook(void)
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{
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InputScanlineHook=0;
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if(JPorts[0]->SLHook || JPorts[1]->SLHook)
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InputScanlineHook=SLHLHook;
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if(FCExp)
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if(FCExp->SLHook)
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InputScanlineHook=SLHLHook;
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}
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static void FASTAPASS(1) SetInputStuff(int x)
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{
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switch(JPType[x])
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{
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case SI_GAMEPAD:
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if(FCEUGameInfo->type==GIT_VSUNI)
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JPorts[x] = &GPCVS;
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else
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JPorts[x]=&GPC;
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break;
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case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break;
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case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break;
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case SI_POWERPADA:JPorts[x]=FCEU_InitPowerpadA(x);break;
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case SI_POWERPADB:JPorts[x]=FCEU_InitPowerpadB(x);break;
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case SI_NONE:JPorts[x]=&DummyJPort;break;
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}
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CheckSLHook();
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}
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static uint8 F4ReadBit[2];
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static void StrobeFami4(void)
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{
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F4ReadBit[0]=F4ReadBit[1]=0;
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}
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static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret)
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{
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ret&=1;
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ret |= ((joy[2+w]>>(F4ReadBit[w]))&1)<<1;
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if(F4ReadBit[w]>=8) ret|=2;
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else F4ReadBit[w]++;
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return(ret);
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}
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static INPUTCFC FAMI4C={ReadFami4,0,StrobeFami4,0,0,0};
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static void SetInputStuffFC(void)
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{
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switch(JPTypeFC)
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{
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case SIFC_NONE:FCExp=0;break;
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case SIFC_ARKANOID:FCExp=FCEU_InitArkanoidFC();break;
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case SIFC_SHADOW:FCExp=FCEU_InitSpaceShadow();break;
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case SIFC_OEKAKIDS:FCExp=FCEU_InitOekaKids();break;
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case SIFC_4PLAYER:FCExp=&FAMI4C;memset(&F4ReadBit,0,sizeof(F4ReadBit));break;
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case SIFC_FKB:FCExp=FCEU_InitFKB();break;
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case SIFC_HYPERSHOT:FCExp=FCEU_InitHS();break;
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case SIFC_MAHJONG:FCExp=FCEU_InitMahjong();break;
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case SIFC_QUIZKING:FCExp=FCEU_InitQuizKing();break;
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case SIFC_FTRAINERA:FCExp=FCEU_InitFamilyTrainerA();break;
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case SIFC_FTRAINERB:FCExp=FCEU_InitFamilyTrainerB();break;
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case SIFC_BWORLD:FCExp=FCEU_InitBarcodeWorld();break;
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case SIFC_TOPRIDER:FCExp=FCEU_InitTopRider();break;
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}
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CheckSLHook();
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}
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void InitializeInput(void)
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{
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memset(joy_readbit,0,sizeof(joy_readbit));
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memset(joy,0,sizeof(joy));
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LastStrobe = 0;
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if(FCEUGameInfo->type==GIT_VSUNI)
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{
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SetReadHandler(0x4016,0x4016,VSUNIRead0);
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SetReadHandler(0x4017,0x4017,VSUNIRead1);
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}
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else
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SetReadHandler(0x4016,0x4017,JPRead);
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SetWriteHandler(0x4016,0x4016,B4016);
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SetInputStuff(0);
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SetInputStuff(1);
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SetInputStuffFC();
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}
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void FCEUI_SetInput(int port, int type, void *ptr, int attrib)
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{
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JPAttrib[port]=attrib;
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JPType[port]=type;
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InputDataPtr[port]=ptr;
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SetInputStuff(port);
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}
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void FCEUI_DisableFourScore(int s)
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{
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FSDisable=s;
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}
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void FCEUI_SetInputFC(int type, void *ptr, int attrib)
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{
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JPAttribFC=attrib;
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JPTypeFC=type;
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InputDataPtrFC=ptr;
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SetInputStuffFC();
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}
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SFORMAT FCEUCTRL_STATEINFO[]={
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{ joy_readbit, 2, "JYRB"},
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{ joy, 4, "JOYS"},
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{ &LastStrobe, 1, "LSTS"},
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{ 0 }
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};
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void FCEU_DoSimpleCommand(int cmd)
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{
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switch(cmd)
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{
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case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert(-1);break;
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case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break;
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case FCEUNPCMD_FDSEJECT: FCEU_FDSEject();break;
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case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
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case FCEUNPCMD_VSUNIDIP0 ... (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break;
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case FCEUNPCMD_POWER: PowerNES();break;
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case FCEUNPCMD_RESET: ResetNES();break;
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}
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}
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void FCEU_QSimpleCommand(int cmd)
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{
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if(FCEUnetplay)
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FCEUNET_SendCommand(cmd, 0);
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else
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{
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if(!FCEUMOV_IsPlaying())
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FCEU_DoSimpleCommand(cmd);
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else
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FCEUMOV_AddCommand(cmd);
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}
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}
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void FCEUI_FDSSelect(void)
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{
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FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT);
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}
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int FCEUI_FDSInsert(int oride)
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{
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FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT);
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return(1);
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}
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int FCEUI_FDSEject(void)
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{
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FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT);
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return(1);
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}
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void FCEUI_VSUniToggleDIP(int w)
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{
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FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w);
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}
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void FCEUI_VSUniCoin(void)
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{
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FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN);
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}
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void FCEUI_ResetNES(void)
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{
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FCEU_QSimpleCommand(FCEUNPCMD_RESET);
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}
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void FCEUI_PowerNES(void)
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{
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FCEU_QSimpleCommand(FCEUNPCMD_POWER);
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}
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