mirror of
https://github.com/dborth/fceugx.git
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243 lines
5.0 KiB
C
243 lines
5.0 KiB
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* fceugc.c
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*
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* This file controls overall program flow. Most things start and end here!
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****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/time.h>
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#include <gctypes.h>
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#include <ogc/system.h>
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#include <fat.h>
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#include <wiiuse/wpad.h>
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#include "types.h"
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#include "fceuconfig.h"
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#include "fceuload.h"
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#include "fceustate.h"
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#include "fceuram.h"
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#include "common.h"
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#include "menudraw.h"
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#include "menu.h"
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#include "preferences.h"
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#include "gcaudio.h"
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#include "gcvideo.h"
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#include "pad.h"
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#ifdef WII_DVD
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#include <di/di.h>
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#endif
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unsigned char * nesrom = NULL;
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int ConfigRequested = 0;
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bool isWii;
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uint8 *xbsave=NULL;
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int frameskip = 0;
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extern bool romLoaded;
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extern int cleanSFMDATA();
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extern void ResetNES(void);
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extern uint8 FDSBIOS[8192];
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
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/****************************************************************************
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* ipl_set_config
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* lowlevel Qoob Modchip disable
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***************************************************************************/
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void ipl_set_config(unsigned char c)
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{
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volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
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unsigned long val,addr;
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addr=0xc0000000;
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val = c << 24;
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exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
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//write addr of IPL
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exi[0 * 5 + 4] = addr;
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exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
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while (exi[0 * 5 + 3] & 1);
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//write the ipl we want to send
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exi[0 * 5 + 4] = val;
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exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
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while (exi[0 * 5 + 3] & 1);
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exi[0] &= 0x405; //deselect IPL
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}
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/****************************************************************************
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* main
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* This is where it all happens!
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***************************************************************************/
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int main(int argc, char *argv[])
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{
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#ifdef HW_DOL
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ipl_set_config(6); // disable Qoob modchip
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#endif
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#ifdef WII_DVD
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DI_Init(); // first
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#endif
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int selectedMenu = -1;
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#ifdef HW_RVL
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WPAD_Init();
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// read wiimote accelerometer and IR data
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
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#endif
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PAD_Init();
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InitGCVideo ();
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/*** Initialise freetype ***/
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if (FT_Init ())
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{
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printf ("Cannot initialise font subsystem!\n");
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while (1);
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}
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InitialiseAudio();
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fatInit (8, false);
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#ifndef HW_RVL
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DVD_Init();
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#endif
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// allocate memory to store rom
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nesrom = (unsigned char *)malloc(1024*1024*3); // 3 MB should be plenty
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/*** Minimal Emulation Loop ***/
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if ( !FCEUI_Initialize() ) {
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printf("Unable to initialize system\n");
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return 1;
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}
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FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON
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memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory
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cleanSFMDATA(); // clear state data
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// Set Defaults
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DefaultSettings();
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// Load preferences
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if(!LoadPrefs())
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{
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WaitPrompt((char*) "Preferences reset - check settings!");
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selectedMenu = 1; // change to preferences menu
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}
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FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.)
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FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio
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while (1) // main loop
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{
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ResetVideo_Menu();
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MainMenu(selectedMenu);
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selectedMenu = 2; // return to game menu from now on
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ResetVideo_Emu();
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setFrameTimer(); // set frametimer method before emulation
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SetPalette();
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static int fskipc=0;
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while(1) // emulation loop
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{
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uint8 *gfx;
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int32 *sound;
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int32 ssize;
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#ifdef FRAMESKIP
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fskipc=(fskipc+1)%(frameskip+1);
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#endif
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FCEUI_Emulate(&gfx, &sound, &ssize, fskipc);
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if(!fskipc)
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{
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xbsave = gfx;
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FCEUD_Update(gfx, sound, ssize);
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}
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if(ConfigRequested)
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{
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if (GCSettings.AutoSave == 1)
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{
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SaveRAM(GCSettings.SaveMethod, SILENT);
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}
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else if (GCSettings.AutoSave == 2)
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{
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SaveState(GCSettings.SaveMethod, SILENT);
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}
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else if(GCSettings.AutoSave == 3)
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{
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SaveRAM(GCSettings.SaveMethod, SILENT);
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SaveState(GCSettings.SaveMethod, SILENT);
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}
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ConfigRequested = 0;
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break; // leave emulation loop
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}
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}
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}
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}
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/****************************************************************************
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* FCEU Support Functions
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****************************************************************************/
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// File Control
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FILE *FCEUD_UTF8fopen(const char *n, const char *m)
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{
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return NULL;
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}
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// General Logging
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void FCEUD_PrintError(char *s)
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{
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}
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void FCEUD_Message(char *text)
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{
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}
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// main interface to FCE Ultra
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count)
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{
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PlaySound(Buffer, Count); // play sound
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RenderFrame(XBuf); // output video frame
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GetJoy(); // check controller input
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}
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// Netplay
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int FCEUD_SendData(void *data, uint32 len)
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{
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return 1;
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}
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int FCEUD_RecvData(void *data, uint32 len)
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{
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return 0;
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}
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void FCEUD_NetworkClose(void)
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{
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}
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void FCEUD_NetplayText(uint8 *text)
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{
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}
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