mirror of
https://github.com/dborth/fceugx.git
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1114 lines
34 KiB
C
1114 lines
34 KiB
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* gcvideo.c
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*
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* Video rendering
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****************************************************************************/
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#include <gccore.h>
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#include <unistd.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wiiuse/wpad.h>
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#include "driver.h"
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#include "gcvideo.h"
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#include "fceuconfig.h"
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#include "menudraw.h"
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#include "images/nesback.h"
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extern void FCEU_ResetPalette(void);
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extern unsigned int SMBTimer;
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int FDSTimer = 0;
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u32 FrameTimer = 0;
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int FDSSwitchRequested;
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/*** External 2D Video ***/
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/*** 2D Video Globals ***/
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GXRModeObj *vmode; // Graphics Mode Object
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unsigned int *xfb[2]; // Framebuffers
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int whichfb = 0; // Frame buffer toggle
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int screenheight;
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bool progressive = FALSE;
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/*** 3D GX ***/
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#define TEX_WIDTH 256
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#define TEX_HEIGHT 240
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#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
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static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32);
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static u32 copynow = GX_FALSE;
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static GXTexObj texobj;
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static Mtx view;
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/*** Texture memory ***/
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static unsigned char texturemem[TEX_WIDTH * TEX_HEIGHT * 2] ATTRIBUTE_ALIGN (32);
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static int updateScaling = 1;
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static int vmode_60hz = 0;
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#define HASPECT 256
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#define VASPECT 240
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// Need something to hold the PC palette
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struct pcpal {
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unsigned char r;
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unsigned char g;
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unsigned char b;
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} pcpalette[256];
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unsigned int gcpalette[256]; // Much simpler GC palette
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unsigned short rgb565[256]; // Texture map palette
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long long prev;
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long long now;
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long long gettime();
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u32 diff_usec(long long start,long long end);
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/* New texture based scaler */
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typedef struct tagcamera
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{
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Vector pos;
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Vector up;
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Vector view;
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}
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camera;
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/*** Square Matrix
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This structure controls the size of the image on the screen.
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Think of the output as a -80 x 80 by -60 x 60 graph.
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***/
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s16 square[] ATTRIBUTE_ALIGN (32) =
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{
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/*
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* X, Y, Z
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* Values set are for roughly 4:3 aspect
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*/
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-HASPECT, VASPECT, 0, // 0
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HASPECT, VASPECT, 0, // 1
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HASPECT, -VASPECT, 0, // 2
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-HASPECT, -VASPECT, 0 // 3
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};
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static camera cam = { {0.0F, 0.0F, 0.0F},
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{0.0F, 0.5F, 0.0F},
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{0.0F, 0.0F, -0.5F}
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};
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/***
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*** Custom Video modes (used to emulate original console video modes)
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***/
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/** Original NES PAL Resolutions: **/
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/* 240 lines progressive (PAL 50Hz) */
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GXRModeObj PAL_240p =
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{
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VI_TVMODE_PAL_DS, // viDisplayMode
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640, // fbWidth
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240, // efbHeight
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240, // xfbHeight
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_PAL - 480)/2, // viYOrigin
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640, // viWidth
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480, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/** Original NES NTSC Resolutions: **/
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/* 240 lines progressive (NTSC or PAL 60Hz) */
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GXRModeObj NTSC_240p =
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{
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VI_TVMODE_EURGB60_DS, // viDisplayMode
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640, // fbWidth
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240, // efbHeight
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240, // xfbHeight
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(VI_MAX_WIDTH_NTSC - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_NTSC - 480)/2, // viYOrigin
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640, // viWidth
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480, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* TV Modes table */
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GXRModeObj *tvmodes[2] = {
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&NTSC_240p, &PAL_240p
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};
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/****************************************************************************
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* setFrameTimer()
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* change frame timings depending on whether ROM is NTSC or PAL
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***************************************************************************/
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int normaldiff;
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void setFrameTimer()
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{
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if (GCSettings.timing == 1) // PAL
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normaldiff = 20000; // 50hz
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else
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normaldiff = 16667; // 60hz
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prev = gettime();
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}
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void SyncSpeed()
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{
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now = gettime();
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while (diff_usec(prev, now) < normaldiff) now = gettime();
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prev = now;
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}
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/****************************************************************************
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* VideoThreading
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***************************************************************************/
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#define TSTACK 16384
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lwpq_t videoblankqueue;
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lwp_t vbthread;
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static unsigned char vbstack[TSTACK];
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/****************************************************************************
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* vbgetback
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*
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* This callback enables the emulator to keep running while waiting for a
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* vertical blank.
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*
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* Putting LWP to good use :)
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***************************************************************************/
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static void *
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vbgetback (void *arg)
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{
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while (1)
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{
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/*if(GCSettings.timing != vmode_60hz)
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VIDEO_WaitVSync();
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else*/
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SyncSpeed();
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LWP_SuspendThread (vbthread);
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}
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return NULL;
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}
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/****************************************************************************
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* InitVideoThread
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*
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* libOGC provides a nice wrapper for LWP access.
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* This function sets up a new local queue and attaches the thread to it.
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***************************************************************************/
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void
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InitVideoThread ()
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{
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/*** Initialise a new queue ***/
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LWP_InitQueue (&videoblankqueue);
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/*** Create the thread on this queue ***/
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 80);
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}
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/****************************************************************************
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* copy_to_xfb
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*
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* Stock code to copy the GX buffer to the current display mode.
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* Also increments the frameticker, as it's called for each vb.
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***************************************************************************/
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static void
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copy_to_xfb (u32 arg)
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{
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if (copynow == GX_TRUE)
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{
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GX_CopyDisp (xfb[whichfb], GX_TRUE);
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GX_Flush ();
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copynow = GX_FALSE;
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}
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SMBTimer++;
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FrameTimer++;
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// FDS switch disk requested - need to eject, select, and insert
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// but not all at once!
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if(FDSSwitchRequested)
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{
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switch(FDSSwitchRequested)
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{
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case 1:
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FCEUI_FDSEject(); // eject disk
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FDSSwitchRequested++;
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break;
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case 2:
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if(FDSTimer > 60)
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{
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FCEUI_FDSSelect(); // select other side
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FCEUI_FDSInsert(0); // insert disk
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FDSSwitchRequested = 0;
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FDSTimer = 0;
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}
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break;
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}
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FDSTimer++;
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}
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}
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/****************************************************************************
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* Scaler Support Functions
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***************************************************************************/
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static void
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draw_init ()
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{
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GX_ClearVtxDesc ();
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GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
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GX_SetNumTexGens (1);
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GX_SetNumChans (0);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm (view, GX_PNMTX0);
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GX_InvVtxCache (); // update vertex cache
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}
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static void
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draw_vert (u8 pos, u8 c, f32 s, f32 t)
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{
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GX_Position1x8 (pos);
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GX_Color1x8 (c);
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GX_TexCoord2f32 (s, t);
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}
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static void
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draw_square (Mtx v)
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{
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Mtx m; // model matrix.
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Mtx mv; // modelview matrix.
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guMtxIdentity (m);
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guMtxTransApply (m, m, 0, 0, -100);
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guMtxConcat (v, m, mv);
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GX_LoadPosMtxImm (mv, GX_PNMTX0);
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GX_Begin (GX_QUADS, GX_VTXFMT0, 4);
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draw_vert (0, 0, 0.0, 0.0);
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draw_vert (1, 0, 1.0, 0.0);
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draw_vert (2, 0, 1.0, 1.0);
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draw_vert (3, 0, 0.0, 1.0);
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GX_End ();
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}
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/****************************************************************************
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* StartGX
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*
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* This function initialises the GX.
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***************************************************************************/
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static void
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StartGX ()
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{
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Mtx p;
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GXColor background = { 0, 0, 0, 0xff };
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/*** Clear out FIFO area ***/
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memset (&gp_fifo, 0, DEFAULT_FIFO_SIZE);
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/*** Initialise GX ***/
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GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear (background, 0x00ffffff);
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate (GX_TRUE);
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
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}
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/****************************************************************************
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* UpdateScaling
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*
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* This function updates the quad aspect ratio.
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***************************************************************************/
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static void
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UpdateScaling()
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{
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int xscale, yscale;
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// update scaling
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if (GCSettings.render == 0) // original render mode
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{
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xscale = 640 / 2; // use GX scaler instead VI
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yscale = 240 / 2;
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}
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else // unfiltered and filtered mode
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{
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xscale = vmode->fbWidth / 2;
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yscale = vmode->efbHeight / 2;
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}
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// aspect ratio scaling (change width scale)
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// yes its pretty cheap and ugly, but its easy!
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if (GCSettings.widescreen)
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xscale = (3*xscale)/4;
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xscale *= GCSettings.ZoomLevel;
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yscale *= GCSettings.ZoomLevel;
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// update vertex position matrix
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square[0] = square[9] = (-xscale);
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square[3] = square[6] = (xscale);
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square[1] = square[4] = (yscale);
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square[7] = square[10] = (-yscale);
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DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it!
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draw_init ();
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if(updateScaling)
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updateScaling--;
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}
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/****************************************************************************
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* UpdatePadsCB
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*
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* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
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***************************************************************************/
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void
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UpdatePadsCB ()
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{
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#ifdef HW_RVL
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WPAD_ScanPads();
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#endif
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PAD_ScanPads();
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}
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/****************************************************************************
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* InitGCVideo
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*
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* This function MUST be called at startup.
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* - also sets up menu video mode
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***************************************************************************/
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void
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InitGCVideo ()
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{
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// init video
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VIDEO_Init ();
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// get default video mode
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vmode = VIDEO_GetPreferredMode(NULL);
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switch (vmode->viTVMode >> 2)
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{
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case VI_PAL:
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// 576 lines (PAL 50Hz)
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// display should be centered vertically (borders)
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vmode = &TVPal574IntDfScale;
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vmode->xfbHeight = 480;
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vmode->viYOrigin = (VI_MAX_HEIGHT_PAL - 480)/2;
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vmode->viHeight = 480;
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vmode_60hz = 0;
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break;
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case VI_NTSC:
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// 480 lines (NTSC 60hz)
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vmode_60hz = 1;
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break;
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default:
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// 480 lines (PAL 60Hz)
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vmode_60hz = 1;
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break;
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}
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#ifdef HW_DOL
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/* we have component cables, but the preferred mode is interlaced
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* why don't we switch into progressive?
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable())
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vmode = &TVNtsc480Prog;
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#endif
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// check for progressive scan
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if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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#ifdef HW_RVL
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// widescreen fix
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if(CONF_GetAspectRatio())
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{
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vmode->viWidth = 678;
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vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2;
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}
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#endif
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// configure VI
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VIDEO_Configure (vmode);
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// always 480 lines
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screenheight = vmode->xfbHeight;
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// Allocate the video buffers
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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// A console is always useful while debugging.
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console_init (xfb[0], 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
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// Clear framebuffers etc.
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VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfb[0]);
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// video callbacks
|
|
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
|
|
VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
|
|
|
|
VIDEO_SetBlack (FALSE);
|
|
VIDEO_Flush ();
|
|
VIDEO_WaitVSync ();
|
|
if (vmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync ();
|
|
|
|
copynow = GX_FALSE;
|
|
StartGX ();
|
|
|
|
draw_init ();
|
|
|
|
InitVideoThread ();
|
|
|
|
// Finally, the video is up and ready for use :)
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ResetVideo_Emu
|
|
*
|
|
* Reset the video/rendering mode for the emulator rendering
|
|
****************************************************************************/
|
|
void
|
|
ResetVideo_Emu ()
|
|
{
|
|
GXRModeObj *rmode;
|
|
Mtx p;
|
|
|
|
// set VI modes
|
|
switch (vmode->viTVMode >> 2)
|
|
{
|
|
case VI_PAL: /* 574 lines (PAL 50Hz) */
|
|
|
|
// 50Hz only
|
|
NTSC_240p.viTVMode = VI_TVMODE_PAL_DS;
|
|
NTSC_240p.viYOrigin = (VI_MAX_HEIGHT_PAL - 480)/2;
|
|
break;
|
|
|
|
case VI_NTSC: /* 480 lines (NTSC 60hz) */
|
|
|
|
// 60Hz only
|
|
PAL_240p.viTVMode = VI_TVMODE_NTSC_DS;
|
|
PAL_240p.viYOrigin = (VI_MAX_HEIGHT_NTSC - 480)/2;
|
|
NTSC_240p.viTVMode = VI_TVMODE_NTSC_DS;
|
|
break;
|
|
|
|
default: /* 480 lines (PAL 60Hz) */
|
|
|
|
// supports both 50/60Hz but better use 60hz by default
|
|
PAL_240p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
|
|
PAL_240p.viYOrigin = (VI_MAX_HEIGHT_NTSC - 480)/2;
|
|
NTSC_240p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
|
|
break;
|
|
}
|
|
|
|
// choose current VI mode
|
|
if (GCSettings.render == 0) // original render mode
|
|
{
|
|
rmode = tvmodes[GCSettings.timing];
|
|
}
|
|
else if (GCSettings.render == 2) // unfiltered
|
|
{
|
|
rmode = vmode;
|
|
}
|
|
else // filtered
|
|
{
|
|
rmode = vmode; // same mode as menu
|
|
}
|
|
|
|
// reconfigure VI
|
|
VIDEO_Configure (rmode);
|
|
VIDEO_ClearFrameBuffer (rmode, xfb[whichfb], COLOR_BLACK);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
if (rmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else
|
|
while (VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
|
|
// reconfigure GX
|
|
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
|
|
GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
|
|
GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
|
|
GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
|
|
GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
|
|
GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 1) ? GX_TRUE : GX_FALSE, rmode->vfilter); // deflickering filter only for filtered mode
|
|
GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
|
|
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
|
|
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
|
|
|
|
// reinitialize texture
|
|
GX_InvalidateTexAll ();
|
|
GX_InitTexObj (&texobj, texturemem, TEX_WIDTH, TEX_HEIGHT, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
|
|
if (!(GCSettings.render&1))
|
|
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
|
|
memset(texturemem, 0, TEX_WIDTH * TEX_HEIGHT * 2); // clear texture memory
|
|
|
|
// set aspect ratio
|
|
updateScaling = 5;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ResetVideo_Menu
|
|
*
|
|
* Reset the video/rendering mode for the menu
|
|
****************************************************************************/
|
|
void
|
|
ResetVideo_Menu ()
|
|
{
|
|
Mtx p;
|
|
|
|
VIDEO_Configure (vmode);
|
|
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
if (vmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else
|
|
while (VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
|
|
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
|
|
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
|
|
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
|
|
|
|
GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
|
|
GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
|
|
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
|
|
|
|
GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
|
|
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
|
|
guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
|
|
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* RenderFrame
|
|
*
|
|
* Render a single frame
|
|
****************************************************************************/
|
|
|
|
void RenderFrame(unsigned char *XBuf)
|
|
{
|
|
// Ensure previous vb has complete
|
|
while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
|
|
usleep (50);
|
|
|
|
// swap framebuffers
|
|
whichfb ^= 1;
|
|
|
|
// zoom has changed
|
|
if(updateScaling)
|
|
UpdateScaling();
|
|
|
|
int width, height;
|
|
|
|
// 0 = off, 1 = vertical, 2 = both
|
|
u8 borderheight = GCSettings.hideoverscan < 1 ? 0 : 8;
|
|
u8 borderwidth = GCSettings.hideoverscan < 2 ? 0 : 8;
|
|
|
|
u16 *texture = (unsigned short *)texturemem + (borderheight << 8) + (borderwidth << 2);
|
|
u8 *src1 = XBuf + (borderheight << 8) + borderwidth;
|
|
u8 *src2 = XBuf + (borderheight << 8) + borderwidth + 256;
|
|
u8 *src3 = XBuf + (borderheight << 8) + borderwidth + 512;
|
|
u8 *src4 = XBuf + (borderheight << 8) + borderwidth + 768;
|
|
|
|
// clear texture objects
|
|
GX_InvalidateTexAll();
|
|
|
|
// fill the texture
|
|
for (height = 0; height < 240 - (borderheight << 1); height += 4)
|
|
{
|
|
for (width = 0; width < 256 - (borderwidth << 1); width += 4)
|
|
{
|
|
// Row one
|
|
*texture++ = rgb565[*src1++];
|
|
*texture++ = rgb565[*src1++];
|
|
*texture++ = rgb565[*src1++];
|
|
*texture++ = rgb565[*src1++];
|
|
|
|
// Row two
|
|
*texture++ = rgb565[*src2++];
|
|
*texture++ = rgb565[*src2++];
|
|
*texture++ = rgb565[*src2++];
|
|
*texture++ = rgb565[*src2++];
|
|
|
|
// Row three
|
|
*texture++ = rgb565[*src3++];
|
|
*texture++ = rgb565[*src3++];
|
|
*texture++ = rgb565[*src3++];
|
|
*texture++ = rgb565[*src3++];
|
|
|
|
// Row four
|
|
*texture++ = rgb565[*src4++];
|
|
*texture++ = rgb565[*src4++];
|
|
*texture++ = rgb565[*src4++];
|
|
*texture++ = rgb565[*src4++];
|
|
}
|
|
src1 += 768 + (borderwidth << 1); // line 4*N
|
|
src2 += 768 + (borderwidth << 1); // line 4*(N+1)
|
|
src3 += 768 + (borderwidth << 1); // line 4*(N+2)
|
|
src4 += 768 + (borderwidth << 1); // line 4*(N+3)
|
|
|
|
texture += (borderwidth << 3);
|
|
}
|
|
|
|
// load texture into GX
|
|
DCFlushRange(texturemem, TEX_WIDTH * TEX_HEIGHT * 2);
|
|
GX_LoadTexObj (&texobj, GX_TEXMAP0);
|
|
|
|
// render textured quad
|
|
draw_square(view);
|
|
GX_DrawDone();
|
|
|
|
// EFB is ready to be coied into XFB
|
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
|
VIDEO_Flush();
|
|
copynow = GX_TRUE;
|
|
|
|
// Return to caller, don't waste time waiting for vb
|
|
LWP_ResumeThread (vbthread);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Zoom Functions
|
|
***************************************************************************/
|
|
void
|
|
zoom (float speed)
|
|
{
|
|
if (GCSettings.ZoomLevel > 1)
|
|
GCSettings.ZoomLevel += (speed / -100.0);
|
|
else
|
|
GCSettings.ZoomLevel += (speed / -200.0);
|
|
|
|
if (GCSettings.ZoomLevel < 0.5)
|
|
GCSettings.ZoomLevel = 0.5;
|
|
else if (GCSettings.ZoomLevel > 2.0)
|
|
GCSettings.ZoomLevel = 2.0;
|
|
|
|
updateScaling = 5; // update video
|
|
}
|
|
|
|
void
|
|
zoom_reset ()
|
|
{
|
|
GCSettings.ZoomLevel = 1.0;
|
|
updateScaling = 5; // update video
|
|
}
|
|
|
|
void
|
|
clearscreen ()
|
|
{
|
|
int colour = COLOR_BLACK;
|
|
whichfb ^= 1;
|
|
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
|
|
memcpy (xfb[whichfb], &bg, 1280 * 480);
|
|
}
|
|
|
|
void
|
|
showscreen ()
|
|
{
|
|
copynow = GX_FALSE;
|
|
VIDEO_SetNextFramebuffer (xfb[whichfb]);
|
|
VIDEO_Flush ();
|
|
VIDEO_WaitVSync ();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* rgbcolor
|
|
*
|
|
* Support routine for gcpalette
|
|
****************************************************************************/
|
|
|
|
unsigned int rgbcolor(unsigned char r1, unsigned char g1, unsigned char b1,
|
|
unsigned char r2, unsigned char g2, unsigned char b2) {
|
|
int y1,cb1,cr1,y2,cb2,cr2,cb,cr;
|
|
|
|
y1=(299*r1+587*g1+114*b1)/1000;
|
|
cb1=(-16874*r1-33126*g1+50000*b1+12800000)/100000;
|
|
cr1=(50000*r1-41869*g1-8131*b1+12800000)/100000;
|
|
|
|
y2=(299*r2+587*g2+114*b2)/1000;
|
|
cb2=(-16874*r2-33126*g2+50000*b2+12800000)/100000;
|
|
cr2=(50000*r2-41869*g2-8131*b2+12800000)/100000;
|
|
|
|
cb=(cb1+cb2) >> 1;
|
|
cr=(cr1+cr2) >> 1;
|
|
|
|
return ((y1 << 24) | (cb << 16) | (y2 << 8) | cr);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* SetPalette
|
|
*
|
|
* A shadow copy of the palette is maintained, in case the NES Emu kernel
|
|
* requests a copy.
|
|
****************************************************************************/
|
|
void FCEUD_SetPalette(unsigned char index, unsigned char r, unsigned char g,
|
|
unsigned char b) {
|
|
/*** Make PC compatible copy ***/
|
|
pcpalette[index].r = r;
|
|
pcpalette[index].g = g;
|
|
pcpalette[index].b = b;
|
|
|
|
/*** Generate Gamecube palette ***/
|
|
gcpalette[index] = rgbcolor(r,g,b,r,g,b);
|
|
|
|
/*** Generate RGB565 texture palette ***/
|
|
rgb565[index] = ((r & 0xf8) << 8) |
|
|
((g & 0xfc) << 3) |
|
|
((b & 0xf8) >> 3);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GetPalette
|
|
****************************************************************************/
|
|
void FCEUD_GetPalette(unsigned char i, unsigned char *r, unsigned char *g,
|
|
unsigned char *b) {
|
|
*r = pcpalette[i].r;
|
|
*g = pcpalette[i].g;
|
|
*b = pcpalette[i].b;
|
|
}
|
|
|
|
void SetPalette()
|
|
{
|
|
if ( GCSettings.currpal == 0 )
|
|
{
|
|
// Do palette reset
|
|
FCEU_ResetPalette();
|
|
}
|
|
else
|
|
{
|
|
// Now setup this palette
|
|
unsigned char i,r,g,b;
|
|
|
|
for ( i = 0; i < 64; i++ )
|
|
{
|
|
r = palettes[GCSettings.currpal-1].data[i] >> 16;
|
|
g = ( palettes[GCSettings.currpal-1].data[i] & 0xff00 ) >> 8;
|
|
b = ( palettes[GCSettings.currpal-1].data[i] & 0xff );
|
|
FCEUD_SetPalette( i, r, g, b);
|
|
FCEUD_SetPalette( i+64, r, g, b);
|
|
FCEUD_SetPalette( i+128, r, g, b);
|
|
FCEUD_SetPalette( i+192, r, g, b);
|
|
}
|
|
}
|
|
}
|
|
|
|
struct st_palettes palettes[] = {
|
|
/* The default NES palette must be the first entry in the array */
|
|
{ "loopy", "Loopy's NES palette",
|
|
{ 0x757575, 0x271b8f, 0x0000ab, 0x47009f,
|
|
0x8f0077, 0xab0013, 0xa70000, 0x7f0b00,
|
|
0x432f00, 0x004700, 0x005100, 0x003f17,
|
|
0x1b3f5f, 0x000000, 0x000000, 0x000000,
|
|
0xbcbcbc, 0x0073ef, 0x233bef, 0x8300f3,
|
|
0xbf00bf, 0xe7005b, 0xdb2b00, 0xcb4f0f,
|
|
0x8b7300, 0x009700, 0x00ab00, 0x00933b,
|
|
0x00838b, 0x000000, 0x000000, 0x000000,
|
|
0xffffff, 0x3fbfff, 0x5f97ff, 0xa78bfd,
|
|
0xf77bff, 0xff77b7, 0xff7763, 0xff9b3b,
|
|
0xf3bf3f, 0x83d313, 0x4fdf4b, 0x58f898,
|
|
0x00ebdb, 0x000000, 0x000000, 0x000000,
|
|
0xffffff, 0xabe7ff, 0xc7d7ff, 0xd7cbff,
|
|
0xffc7ff, 0xffc7db, 0xffbfb3, 0xffdbab,
|
|
0xffe7a3, 0xe3ffa3, 0xabf3bf, 0xb3ffcf,
|
|
0x9ffff3, 0x000000, 0x000000, 0x000000 }
|
|
},
|
|
{ "quor", "Quor's palette from Nestra 0.63",
|
|
{ 0x3f3f3f, 0x001f3f, 0x00003f, 0x1f003f,
|
|
0x3f003f, 0x3f0020, 0x3f0000, 0x3f2000,
|
|
0x3f3f00, 0x203f00, 0x003f00, 0x003f20,
|
|
0x003f3f, 0x000000, 0x000000, 0x000000,
|
|
0x7f7f7f, 0x405f7f, 0x40407f, 0x5f407f,
|
|
0x7f407f, 0x7f4060, 0x7f4040, 0x7f6040,
|
|
0x7f7f40, 0x607f40, 0x407f40, 0x407f60,
|
|
0x407f7f, 0x000000, 0x000000, 0x000000,
|
|
0xbfbfbf, 0x809fbf, 0x8080bf, 0x9f80bf,
|
|
0xbf80bf, 0xbf80a0, 0xbf8080, 0xbfa080,
|
|
0xbfbf80, 0xa0bf80, 0x80bf80, 0x80bfa0,
|
|
0x80bfbf, 0x000000, 0x000000, 0x000000,
|
|
0xffffff, 0xc0dfff, 0xc0c0ff, 0xdfc0ff,
|
|
0xffc0ff, 0xffc0e0, 0xffc0c0, 0xffe0c0,
|
|
0xffffc0, 0xe0ffc0, 0xc0ffc0, 0xc0ffe0,
|
|
0xc0ffff, 0x000000, 0x000000, 0x000000 }
|
|
},
|
|
{ "chris", "Chris Covell's NES palette",
|
|
{ 0x808080, 0x003DA6, 0x0012B0, 0x440096,
|
|
0xA1005E, 0xC70028, 0xBA0600, 0x8C1700,
|
|
0x5C2F00, 0x104500, 0x054A00, 0x00472E,
|
|
0x004166, 0x000000, 0x050505, 0x050505,
|
|
0xC7C7C7, 0x0077FF, 0x2155FF, 0x8237FA,
|
|
0xEB2FB5, 0xFF2950, 0xFF2200, 0xD63200,
|
|
0xC46200, 0x358000, 0x058F00, 0x008A55,
|
|
0x0099CC, 0x212121, 0x090909, 0x090909,
|
|
0xFFFFFF, 0x0FD7FF, 0x69A2FF, 0xD480FF,
|
|
0xFF45F3, 0xFF618B, 0xFF8833, 0xFF9C12,
|
|
0xFABC20, 0x9FE30E, 0x2BF035, 0x0CF0A4,
|
|
0x05FBFF, 0x5E5E5E, 0x0D0D0D, 0x0D0D0D,
|
|
0xFFFFFF, 0xA6FCFF, 0xB3ECFF, 0xDAABEB,
|
|
0xFFA8F9, 0xFFABB3, 0xFFD2B0, 0xFFEFA6,
|
|
0xFFF79C, 0xD7E895, 0xA6EDAF, 0xA2F2DA,
|
|
0x99FFFC, 0xDDDDDD, 0x111111, 0x111111 }
|
|
},
|
|
{ "matt", "Matthew Conte's NES palette",
|
|
{ 0x808080, 0x0000bb, 0x3700bf, 0x8400a6,
|
|
0xbb006a, 0xb7001e, 0xb30000, 0x912600,
|
|
0x7b2b00, 0x003e00, 0x00480d, 0x003c22,
|
|
0x002f66, 0x000000, 0x050505, 0x050505,
|
|
0xc8c8c8, 0x0059ff, 0x443cff, 0xb733cc,
|
|
0xff33aa, 0xff375e, 0xff371a, 0xd54b00,
|
|
0xc46200, 0x3c7b00, 0x1e8415, 0x009566,
|
|
0x0084c4, 0x111111, 0x090909, 0x090909,
|
|
0xffffff, 0x0095ff, 0x6f84ff, 0xd56fff,
|
|
0xff77cc, 0xff6f99, 0xff7b59, 0xff915f,
|
|
0xffa233, 0xa6bf00, 0x51d96a, 0x4dd5ae,
|
|
0x00d9ff, 0x666666, 0x0d0d0d, 0x0d0d0d,
|
|
0xffffff, 0x84bfff, 0xbbbbff, 0xd0bbff,
|
|
0xffbfea, 0xffbfcc, 0xffc4b7, 0xffccae,
|
|
0xffd9a2, 0xcce199, 0xaeeeb7, 0xaaf7ee,
|
|
0xb3eeff, 0xdddddd, 0x111111, 0x111111 }
|
|
},
|
|
{ "pasofami", "Palette from PasoFami/99",
|
|
{ 0x7f7f7f, 0x0000ff, 0x0000bf, 0x472bbf,
|
|
0x970087, 0xab0023, 0xab1300, 0x8b1700,
|
|
0x533000, 0x007800, 0x006b00, 0x005b00,
|
|
0x004358, 0x000000, 0x000000, 0x000000,
|
|
0xbfbfbf, 0x0078f8, 0x0058f8, 0x6b47ff,
|
|
0xdb00cd, 0xe7005b, 0xf83800, 0xe75f13,
|
|
0xaf7f00, 0x00b800, 0x00ab00, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x000000, 0x000000,
|
|
0xf8f8f8, 0x3fbfff, 0x6b88ff, 0x9878f8,
|
|
0xf878f8, 0xf85898, 0xf87858, 0xffa347,
|
|
0xf8b800, 0xb8f818, 0x5bdb57, 0x58f898,
|
|
0x00ebdb, 0x787878, 0x000000, 0x000000,
|
|
0xffffff, 0xa7e7ff, 0xb8b8f8, 0xd8b8f8,
|
|
0xf8b8f8, 0xfba7c3, 0xf0d0b0, 0xffe3ab,
|
|
0xfbdb7b, 0xd8f878, 0xb8f8b8, 0xb8f8d8,
|
|
0x00ffff, 0xf8d8f8, 0x000000, 0x000000 }
|
|
},
|
|
{ "crashman", "CrashMan's NES palette",
|
|
{ 0x585858, 0x001173, 0x000062, 0x472bbf,
|
|
0x970087, 0x910009, 0x6f1100, 0x4c1008,
|
|
0x371e00, 0x002f00, 0x005500, 0x004d15,
|
|
0x002840, 0x000000, 0x000000, 0x000000,
|
|
0xa0a0a0, 0x004499, 0x2c2cc8, 0x590daa,
|
|
0xae006a, 0xb00040, 0xb83418, 0x983010,
|
|
0x704000, 0x308000, 0x207808, 0x007b33,
|
|
0x1c6888, 0x000000, 0x000000, 0x000000,
|
|
0xf8f8f8, 0x267be1, 0x5870f0, 0x9878f8,
|
|
0xff73c8, 0xf060a8, 0xd07b37, 0xe09040,
|
|
0xf8b300, 0x8cbc00, 0x40a858, 0x58f898,
|
|
0x00b7bf, 0x787878, 0x000000, 0x000000,
|
|
0xffffff, 0xa7e7ff, 0xb8b8f8, 0xd8b8f8,
|
|
0xe6a6ff, 0xf29dc4, 0xf0c0b0, 0xfce4b0,
|
|
0xe0e01e, 0xd8f878, 0xc0e890, 0x95f7c8,
|
|
0x98e0e8, 0xf8d8f8, 0x000000, 0x000000 }
|
|
},
|
|
{ "mess", "palette from the MESS NES driver",
|
|
{ 0x747474, 0x24188c, 0x0000a8, 0x44009c,
|
|
0x8c0074, 0xa80010, 0xa40000, 0x7c0800,
|
|
0x402c00, 0x004400, 0x005000, 0x003c14,
|
|
0x183c5c, 0x000000, 0x000000, 0x000000,
|
|
0xbcbcbc, 0x0070ec, 0x2038ec, 0x8000f0,
|
|
0xbc00bc, 0xe40058, 0xd82800, 0xc84c0c,
|
|
0x887000, 0x009400, 0x00a800, 0x009038,
|
|
0x008088, 0x000000, 0x000000, 0x000000,
|
|
0xfcfcfc, 0x3cbcfc, 0x5c94fc, 0x4088fc,
|
|
0xf478fc, 0xfc74b4, 0xfc7460, 0xfc9838,
|
|
0xf0bc3c, 0x80d010, 0x4cdc48, 0x58f898,
|
|
0x00e8d8, 0x000000, 0x000000, 0x000000,
|
|
0xfcfcfc, 0xa8e4fc, 0xc4d4fc, 0xd4c8fc,
|
|
0xfcc4fc, 0xfcc4d8, 0xfcbcb0, 0xfcd8a8,
|
|
0xfce4a0, 0xe0fca0, 0xa8f0bc, 0xb0fccc,
|
|
0x9cfcf0, 0x000000, 0x000000, 0x000000 }
|
|
},
|
|
{ "zaphod-cv", "Zaphod's VS Castlevania palette",
|
|
{ 0x7f7f7f, 0xffa347, 0x0000bf, 0x472bbf,
|
|
0x970087, 0xf85898, 0xab1300, 0xf8b8f8,
|
|
0xbf0000, 0x007800, 0x006b00, 0x005b00,
|
|
0xffffff, 0x9878f8, 0x000000, 0x000000,
|
|
0xbfbfbf, 0x0078f8, 0xab1300, 0x6b47ff,
|
|
0x00ae00, 0xe7005b, 0xf83800, 0x7777ff,
|
|
0xaf7f00, 0x00b800, 0x00ab00, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x000000, 0x472bbf,
|
|
0xf8f8f8, 0xffe3ab, 0xf87858, 0x9878f8,
|
|
0x0078f8, 0xf85898, 0xbfbfbf, 0xffa347,
|
|
0xc800c8, 0xb8f818, 0x7f7f7f, 0x007800,
|
|
0x00ebdb, 0x000000, 0x000000, 0xffffff,
|
|
0xffffff, 0xa7e7ff, 0x5bdb57, 0xe75f13,
|
|
0x004358, 0x0000ff, 0xe7005b, 0x00b800,
|
|
0xfbdb7b, 0xd8f878, 0x8b1700, 0xffe3ab,
|
|
0x00ffff, 0xab0023, 0x000000, 0x000000 }
|
|
},
|
|
{ "zaphod-smb", "Zaphod's VS SMB palette",
|
|
{ 0x626a00, 0x0000ff, 0x006a77, 0x472bbf,
|
|
0x970087, 0xab0023, 0xab1300, 0xb74800,
|
|
0xa2a2a2, 0x007800, 0x006b00, 0x005b00,
|
|
0xffd599, 0xffff00, 0x009900, 0x000000,
|
|
0xff66ff, 0x0078f8, 0x0058f8, 0x6b47ff,
|
|
0x000000, 0xe7005b, 0xf83800, 0xe75f13,
|
|
0xaf7f00, 0x00b800, 0x5173ff, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x91ff88, 0x000088,
|
|
0xf8f8f8, 0x3fbfff, 0x6b0000, 0x4855f8,
|
|
0xf878f8, 0xf85898, 0x595958, 0xff009d,
|
|
0x002f2f, 0xb8f818, 0x5bdb57, 0x58f898,
|
|
0x00ebdb, 0x787878, 0x000000, 0x000000,
|
|
0xffffff, 0xa7e7ff, 0x590400, 0xbb0000,
|
|
0xf8b8f8, 0xfba7c3, 0xffffff, 0x00e3e1,
|
|
0xfbdb7b, 0xffae00, 0xb8f8b8, 0xb8f8d8,
|
|
0x00ff00, 0xf8d8f8, 0xffaaaa, 0x004000 }
|
|
},
|
|
{ "vs-drmar", "VS Dr. Mario palette",
|
|
{ 0x5f97ff, 0x000000, 0x000000, 0x47009f,
|
|
0x00ab00, 0xffffff, 0xabe7ff, 0x000000,
|
|
0x000000, 0x000000, 0x000000, 0x000000,
|
|
0xe7005b, 0x000000, 0x000000, 0x000000,
|
|
0x5f97ff, 0x000000, 0x000000, 0x000000,
|
|
0x000000, 0x8b7300, 0xcb4f0f, 0x000000,
|
|
0xbcbcbc, 0x000000, 0x000000, 0x000000,
|
|
0x000000, 0x000000, 0x000000, 0x000000,
|
|
0x00ebdb, 0x000000, 0x000000, 0x000000,
|
|
0x000000, 0xff9b3b, 0x000000, 0x000000,
|
|
0x83d313, 0x000000, 0x3fbfff, 0x000000,
|
|
0x0073ef, 0x000000, 0x000000, 0x000000,
|
|
0x00ebdb, 0x000000, 0x000000, 0x000000,
|
|
0x000000, 0x000000, 0xf3bf3f, 0x000000,
|
|
0x005100, 0x000000, 0xc7d7ff, 0xffdbab,
|
|
0x000000, 0x000000, 0x000000, 0x000000 }
|
|
},
|
|
{ "vs-cv", "VS Castlevania palette",
|
|
{ 0xaf7f00, 0xffa347, 0x008b8b, 0x472bbf,
|
|
0x970087, 0xf85898, 0xab1300, 0xf8b8f8,
|
|
0xf83800, 0x007800, 0x006b00, 0x005b00,
|
|
0xffffff, 0x9878f8, 0x00ab00, 0x000000,
|
|
0xbfbfbf, 0x0078f8, 0xab1300, 0x6b47ff,
|
|
0x000000, 0xe7005b, 0xf83800, 0x6b88ff,
|
|
0xaf7f00, 0x00b800, 0x6b88ff, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x000000, 0x472bbf,
|
|
0xf8f8f8, 0xffe3ab, 0xf87858, 0x9878f8,
|
|
0x0078f8, 0xf85898, 0xbfbfbf, 0xffa347,
|
|
0x004358, 0xb8f818, 0x7f7f7f, 0x007800,
|
|
0x00ebdb, 0x000000, 0x000000, 0xffffff,
|
|
0xffffff, 0xa7e7ff, 0x5bdb57, 0x6b88ff,
|
|
0x004358, 0x0000ff, 0xe7005b, 0x00b800,
|
|
0xfbdb7b, 0xffa347, 0x8b1700, 0xffe3ab,
|
|
0xb8f818, 0xab0023, 0x000000, 0x007800 }
|
|
},
|
|
/* The default VS palette must be the last entry in the array */
|
|
{ "vs-smb", "VS SMB/VS Ice Climber palette",
|
|
{ 0xaf7f00, 0x0000ff, 0x008b8b, 0x472bbf,
|
|
0x970087, 0xab0023, 0x0000ff, 0xe75f13,
|
|
0xbfbfbf, 0x007800, 0x5bdb57, 0x005b00,
|
|
0xf0d0b0, 0xffe3ab, 0x00ab00, 0x000000,
|
|
0xbfbfbf, 0x0078f8, 0x0058f8, 0x6b47ff,
|
|
0x000000, 0xe7005b, 0xf83800, 0xf87858,
|
|
0xaf7f00, 0x00b800, 0x6b88ff, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x000000, 0x3fbfff,
|
|
0xf8f8f8, 0x006b00, 0x8b1700, 0x9878f8,
|
|
0x6b47ff, 0xf85898, 0x7f7f7f, 0xe7005b,
|
|
0x004358, 0xb8f818, 0x0078f8, 0x58f898,
|
|
0x00ebdb, 0xfbdb7b, 0x000000, 0x000000,
|
|
0xffffff, 0xa7e7ff, 0xb8b8f8, 0xf83800,
|
|
0xf8b8f8, 0xfba7c3, 0xffffff, 0x00ffff,
|
|
0xfbdb7b, 0xffa347, 0xb8f8b8, 0xb8f8d8,
|
|
0xb8f818, 0xf8d8f8, 0x000000, 0x007800 }
|
|
}
|
|
};
|