fceugx/fceugcv108x.txt
2008-04-03 03:58:35 +00:00

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- FCE Ultra GameCube Edition -
Version 1.0.8x
(Under GPL License)
Softdev, 2006
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-=[ Explanation ]=-
FCE Ultra GC is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. In English you can play NES games on your
GameCube using either a softmod and/or modchip from a DVD or via a networked
connection to your PC. If you're unfamiliar with what softmods/modchips please
visit the site listed at the bottom of this document.
-=[ What's New? ]=-
* XenoGC Support (GC-Linux Homebrew DVD Compatibility)
-=[ Features ]=-
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)
* 1-2 Player Support
* Real Time Saving (RTS) from Memory Card
* Load Games from ISO9660 DVD
* Supports Joilet Filesystem w/Relaxed Options
* Fast Load from Qoob or Viper
* GX Graphic Filter Added - Super Fast/Smooth
* Joilet FileSystem Support for DVD
* Memory Card Idle Bug Fixed
-=[ Supported Mappers ]=-
Mappers are the way the Nintendo handles switching from ROM/VROM so the more
that are supported the more games will work.
000 . 112 . 113 . 114 . 117 . 15 . 151 . 16 . 17 . 18 . 180 . 182 . 184 . 187
189 . 193 . 200 . 201 . 202 . 203 . 208 . 21 . 22 . 225 . 226 . 227 . 228 . 229
23 . 230 . 231 . 232 . 234 . 235 . 240 . 241 . 242 . 244 . 246 . 248 . 24 . 26
25 . 255 . 32 . 33 . 40 . 41 . 42 . 43 . 46 . 50 . 51 . 57 . 58 . 59
6 . 60 . 61 . 62 . 65 . 67 . 68 . 69 . 71 . 72 . 73 . 75 . 76 . 77
79 . 8 . 80 . 82 . 83 . 85 . 86 . 88 . 89 . 91 . 92 . 95 . 97 . 99
-=[ Requirements ]=-
* Softmod and/or Hardmod
* DVD Burner and/or Broad Band Adapter
* Some NES ROMS - http://www.pdroms.de
-=[ Usage - Preparation ]=-
You can either put FCEU GC onto a DVD with various ROM files or inject the ROM(s) into
the emulator. Either way FCEU GC comes without a ROM file in it and you must first
inject one before you can burn a disc. I would suggest if you're using a SoftMod to
inject the ROM(s) and create many DOL files as it will cut down on the swapping of
discs. Note that the ROMS must be unzipped and be in the iNES format (.NES)
-[ Injecting the ROM ]-
These instructions are for Windows users and if you're running Linux I'm sure
you wont even need most of these instructions and can figure out how to work
it yourself.
(a) Extract the FCEUGCv108.ZIP and ROMS archives into "C:\NES"
(a) Goto the Start Menu and pick "RUN" then type in "CMD"
(b) Type in "C:\" then press ENTER (Changes to the "C" drive)
(c) Type in "CD\NES" then press ENTER (Changes to the "C:\NES" Folder)
(d) Type in "DIR" then press ENTER (Lists all the files in the Folder)
(e) Type in "FCEUINJECT (rom_name.nes) (output_name.dol)" and press ENTER
Example - "FCEUINJECT Tetris.nes Tetris.dol"
(f) Put the Tetris.dol (or whatever you named it) on the media you use for
SoftMod Booting (SD Card, DVD, etc)
If you're going to be creating a DVD for use with ModChips were you can use
the DVD loading selection menu then you'll only need to create ONE .DOL file,
but if you're using a softmod you may want to create more then one .DOL file.
-[ Creating the DVD ]-
(a) Load Nero Burning ROM and pick NEW then DVD then DVD-ROM (ISO)
(b) Make sure Multi-Session is set to NO
(c) Under the ISO tab set these following options:
File system: ISO 9660 Only or ISO 9660 + Joliet
File name length (ISO): Max. of 31 chars (Level 2)
Character set (ISO): ISO 9660 (Standard ISO CD-ROM)
Relax Restrictions: Check all except "Do not add the ';1' ISO file"
(d) Under the Label TAB enter in the DVD name (anything you want)
(e) Click the NEW button
(f) Put the ROMNAME.DOL*** file in the main directory (under the little CD)
(g) Right Click in the DVD Window and pick "Create Folder"
**(h) Make a Folder named "A", "B", "C", etc
(i) Drag and Drop the .NES roms into the main dir or **folders
(j) Pick "Recorder" then "Burn Compilation"
(k) Pick your speed and make sure to pick "Finalize DVD"
If "Finalize DVD" is grayed out don't worry
(l) Hit burn and wait a while
* = You can chose ISO9660 by itself or with Joliet and it doesn't matter
if you're using a Viper GC or other solution
** = Creating folders based on filenames makes for easier loading if you
have a bunch of roms on the DVD
*** = This is the DOL file you make with the injection method
-=[ Usage - Emulator ]=-
To load the FCEUGC.DOL or any other DOL file(s) you've put NES roms into please
refer to the Mod That Cube -FAQ- (http://modthatcube.pxn-os.com) to see how to load
DOL files using your SoftMod and/or Modchip.
Once you load FCEU GC the ROM injected into the emulator will automatically load so
you can play it. If you would like to load another ROM you're going to have to access
the "Configuration Menu" by pressing "Z" on the GameCube controller.
-=[ Usage - Controls ]=-
Analog = UP / DOWN / LEFT / RIGHT
D-PAD = UP / DOWN / LEFT / RIGHT
Select = X
Start = START / PAUSE
A Button = A
B Button = B
Z Button = Configuration Menu
L & R = Return to SDLOAD (SDLoad Users Only)
-=[ Usage - Configuration Menu ]=-
To access the Configuration Menu simply press "Z" while the emulator is running.
To access any of the options press "A" and to press the B button to "Quick Exit"
the current sub-menu you may be in.
-[ Emulator Options ]-
Screen Scaler - How to scale the screen: GX, Cheesy or 2x
Palette - The colors used while viewing the game:
Default . loopy . quor . chris . matt
pasofami . crashman . mess . zaphod-cv
zaphod-smb . vs-drmar . vs-cv . vs-smb
Stop DVD Motor - If you're going to be playing a game for a while you might as
well stop the DVD motor to save the life of the DVD drive
Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)
Reset NES - This will RESET the Emulator
-[ Save Game Manager ]-
If you would like to save in your game simply pick which card to save to
and then save it. Later on if you would like to load your save just load
the game you had saved in and then pick "Load Game State".
Save Game State CARD A - Will do a Real Time Save of your current position
Load Game State CARD A - Will load your previous Real Time Save
Save Game State CARD B - Will do a Real Time Save of your current position
Load Game State CARD B - Will load your previous Real Time Save
-[ Game Information ]-
Displays various technical information about the game including:
ROM Size . VROM Size . iNES CRC . Mapper . Mirroring
-[ Load New ROM ]-
This will bring up a file browser showing the .NES files you have on
the DVD in the GameCube. If you're using a Qoob or Viper chip the
emulator will fastload the disc, otherwise you will have to swap
discs with an original one. After the file menu comes up simply select
you game and press "A" to load it.
Controls in File Menu:
A button - Play Selected ROM Image
D-Pad UP - Scroll Up Filename List
D-Pad DOWN - Scroll Down Filename List
D-Pad RIGHT - Skip List Page Forward
D-Pad LEFT - Skip List Page Backward
Analog Pad UP - Fast Scroll Up Filename List
Analog Pad DOWN - Fast Scroll Down Filename List
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-=[ Credits ]=-
GameCube Port/Coding - SoftDev
Original FCE by BERO
FCE Ultra by Xodnizel
DevkitPPC / LibOGC by Wntrmute & Shagkur
DVD Codes Courtesy of The NinjaMod Team
ZLIB by Jean-loup Gailly
IPLFont by Qoob Team
Beta Testers ...
brakken
mithos
luciddream
Special Thanks To ...
HonkeyKong
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Disclaimer - Use at your own RISK!
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Documentation Written by Brakken (brakken@tehskeen.com)
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Official Homepage
http://www.tehskeen.net
Official Help Forums
http://www.tehskeen.net/forums/forumdisplay.php?f=34
Mod That Cube -FAQ-
http://modthatcube.pxn-os.com
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