mirror of
https://github.com/dborth/fceugx.git
synced 2025-01-09 23:29:25 +01:00
541 lines
15 KiB
C
541 lines
15 KiB
C
/****************************************************************************
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* Memory Based Load/Save State Manager
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*
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* These are simply the state routines, brought together as GCxxxxx
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* The original file I/O is replaced with Memory Read/Writes to the
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* statebuffer below
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include <sdcard.h>
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#include "../../types.h"
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#include "../../state.h"
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#include "saveicon.h"
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#define SAVEDIR "fceu\\saves"
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/*** External functions ***/
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extern void FCEUPPU_SaveState(void);
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extern void FCEUSND_SaveState(void);
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extern void WaitPrompt( char *text );
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extern void FlipByteOrder(uint8 *src, uint32 count);
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extern void ShowAction( char *text );
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/*** External save structures ***/
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extern SFORMAT SFCPU[];
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extern SFORMAT SFCPUC[];
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extern SFORMAT FCEUPPU_STATEINFO[];
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extern SFORMAT FCEUCTRL_STATEINFO[];
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extern SFORMAT FCEUSND_STATEINFO[];
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extern SFORMAT SFMDATA[64];
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extern u32 iNESGameCRC32;
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int CARDSLOT = CARD_SLOTA;
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#define RLSB 0x80000000
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#define FILESIZEOFFSET 2116
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unsigned char statebuffer[64 * 1024] ATTRIBUTE_ALIGN(32); /*** Never had one this big ! ***/
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int sboffset; /*** Used as a basic fileptr ***/
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int mcversion = 0x981211;
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static u8 SysArea[CARD_WORKAREA] ATTRIBUTE_ALIGN(32);
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/****************************************************************************
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* Memory based file functions
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****************************************************************************/
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/*** Open a file ***/
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void memopen()
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{
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sboffset = 0;
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memset(&statebuffer[0], 0, sizeof(statebuffer));
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}
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/*** Close a file ***/
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void memclose()
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{
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sboffset = 0;
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}
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/*** Write to the file ***/
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void memfwrite( void *buffer, int len )
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{
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if ( (sboffset + len ) > sizeof(statebuffer))
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WaitPrompt("Buffer Exceeded");
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if ( len > 0 ) {
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memcpy(&statebuffer[sboffset], buffer, len );
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sboffset += len;
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}
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}
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/*** Read from a file ***/
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void memfread( void *buffer, int len )
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{
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if ( ( sboffset + len ) > sizeof(statebuffer))
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WaitPrompt("Buffer exceeded");
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if ( len > 0 ) {
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memcpy(buffer, &statebuffer[sboffset], len);
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sboffset += len;
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}
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}
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/****************************************************************************
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* GCReadChunk
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*
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* Read the array of SFORMAT structures to memory
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****************************************************************************/
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int GCReadChunk( int chunkid, SFORMAT *sf )
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{
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int csize;
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static char chunk[6];
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int chunklength;
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int thischunk;
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char info[128];
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memfread(&chunk, 4);
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memfread(&thischunk, 4);
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memfread(&chunklength, 4);
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if ( strcmp(chunk, "CHNK") == 0 )
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{
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if ( chunkid == thischunk )
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{
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/*** Now decode the array of chunks to this one ***/
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while ( sf->v )
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{
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memfread(&chunk, 4);
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if ( memcmp(&chunk, "CHKE", 4) == 0 )
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return 1;
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if ( memcmp(&chunk, sf->desc, 4) == 0 )
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{
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memfread(&csize, 4);
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if ( csize == ( sf->s & ( ~RLSB ) ) )
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{
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memfread( sf->v, csize );
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sprintf(info,"%s %d", chunk, csize);
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} else {
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WaitPrompt("Bad chunk link");
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return 0;
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}
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} else {
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sprintf(info, "No Sync %s %s", chunk, sf->desc);
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WaitPrompt(info);
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return 0;
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}
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sf++;
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}
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}
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else
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return 0;
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} else
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return 0;
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return 1;
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}
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/****************************************************************************
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* GCFCEUSS_Load
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*
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* Reads the SFORMAT arrays
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****************************************************************************/
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int GCFCEUSS_Load()
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{
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int totalsize = 0;
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sboffset = 16 + sizeof(saveicon) + 64; /*** Reset memory file pointer ***/
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memcpy(&totalsize, &statebuffer[FILESIZEOFFSET], 4);
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/*** Now read the chunks back ***/
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if ( GCReadChunk( 1, SFCPU ) )
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{
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if ( GCReadChunk( 2, SFCPUC ) )
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{
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if ( GCReadChunk( 3, FCEUPPU_STATEINFO ) )
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{
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if ( GCReadChunk( 4, FCEUCTRL_STATEINFO ) )
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{
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if ( GCReadChunk( 5, FCEUSND_STATEINFO ) )
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{
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if ( GCReadChunk( 0x10, SFMDATA ) )
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return 1;
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}
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}
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}
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}
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}
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return 0;
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}
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/****************************************************************************
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* GCSaveChunk
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*
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* Write the array of SFORMAT structures to the file
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****************************************************************************/
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int GCSaveChunk( int chunkid, SFORMAT *sf )
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{
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int chnkstart;
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int csize = 0;
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int chsize = 0;
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char chunk[] = "CHNK";
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/*** Add chunk marker ***/
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memfwrite(&chunk, 4);
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memfwrite(&chunkid, 4);
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chnkstart = sboffset; /*** Save ptr ***/
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sboffset += 4; /*** Space for length ***/
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csize += 12;
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/*** Now run through this structure ***/
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while (sf->v)
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{
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/*** Check that there is a decription ***/
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if ( sf->desc == NULL)
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break;
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/*** Write out the description ***/
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memfwrite( sf->desc, 4);
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/*** Write the length of this chunk ***/
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chsize = ( sf->s & (~RLSB) );
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memfwrite( &chsize, 4);
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if ( chsize > 0 )
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/*** Write the actual data ***/
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memfwrite( sf->v, chsize );
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csize += 8;
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csize += chsize;
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sf++;
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}
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/*** Update CHNK length ***/
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memcpy(&statebuffer[chnkstart], &csize, 4);
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return csize;
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}
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/****************************************************************************
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* GCFCEUSS_Save
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*
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* This is a modified version of FCEUSS_Save
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* It uses memory for it's I/O and has an added CHNK block.
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* The file is terminated with CHNK length of 0.
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****************************************************************************/
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int GCFCEUSS_Save()
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{
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int totalsize = 0;
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static unsigned char header[16] = "FCS\xff";
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char chunk[] = "CHKE";
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int zero = 0;
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char Comment[2][32] = { { "FCEU GC Version 1.0.9" }, { "A GAME" } };
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memopen(); /*** Reset Memory File ***/
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/*** Add version ID ***/
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memcpy(&header[8], &mcversion, 4);
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/*** Do internal Saving ***/
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FCEUPPU_SaveState();
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FCEUSND_SaveState();
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/*** Write Icon ***/
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memfwrite(&saveicon, sizeof(saveicon));
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totalsize += sizeof(saveicon);
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/*** And Comments ***/
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sprintf(Comment[1], "NES CRC 0x%08x", iNESGameCRC32);
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memfwrite(&Comment[0], 64);
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totalsize += 64;
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/*** Write header ***/
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memfwrite(&header, 16);
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totalsize += 16;
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totalsize += GCSaveChunk(1, SFCPU);
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totalsize += GCSaveChunk(2, SFCPUC);
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totalsize += GCSaveChunk(3, FCEUPPU_STATEINFO);
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totalsize += GCSaveChunk(4, FCEUCTRL_STATEINFO);
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totalsize += GCSaveChunk(5, FCEUSND_STATEINFO);
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totalsize += GCSaveChunk(0x10, SFMDATA);
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/*** Add terminating CHNK ***/
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memfwrite(&chunk,4);
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memfwrite(&zero,4);
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totalsize += 8;
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/*** Update size element ***/
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memcpy(&statebuffer[FILESIZEOFFSET], &totalsize, 4);
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return totalsize;
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}
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/****************************************************************************
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* Card Removed
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*
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* Straight copy from MemCard demo
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****************************************************************************/
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int CardReady = 0;
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void CardRemoved(s32 chn,s32 result) {
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CARD_Unmount(chn);
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CardReady = 0;
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}
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/****************************************************************************
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* Snes9xGX Memcard
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****************************************************************************/
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void uselessinquiry()
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{
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volatile long *udvd = ( volatile long *)0xCC006000;
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udvd[0] = 0;
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udvd[1] = 0;
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udvd[2] = 0x12000000;
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udvd[3] = 0;
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udvd[4] = 0x20;
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udvd[5] = 0x80000000;
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udvd[6] = 0x20;
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udvd[7] = 1;
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while ( udvd[7] & 1 );
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}
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int MountTheCard()
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{
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int tries = 0;
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int CardError;
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while ( tries < 10 )
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{
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*(unsigned long*)(0xcc006800) |= 1<<13; /*** Disable Encryption ***/
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uselessinquiry();
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VIDEO_WaitVSync();
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//CardError = CARD_Mount(CARDSLOT, SysArea, NULL); /*** Don't need or want a callback ***/
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CardError = CARD_Mount(CARDSLOT, SysArea, CardRemoved);
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if ( CardError == 0 )
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return 0;
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else {
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EXI_ProbeReset();
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}
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tries++;
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}
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return -1;
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}
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/****************************************************************************
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* MemCard Save
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*
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* This is based on the code from libogc
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****************************************************************************/
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void MCManage(int mode, int slot) {
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char mcFilename[80];
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int CardError;
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card_dir CardDir;
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card_file CardFile;
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int SectorSize;
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int found = 0;
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int FileSize;
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int actualSize;
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int savedBytes=0;
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char debug[128];
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CARDSLOT = slot;
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/*** Build the file name ***/
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sprintf(mcFilename, "FCEU-%08x.fcs", iNESGameCRC32);
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/*** Mount the Card ***/
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CARD_Init("FCEU", "00");
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/*** Try for memory card in slot A ***/
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CardError = MountTheCard();
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if ( CardError >= 0 )
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{
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/*** Get card sector size ***/
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CardError = CARD_GetSectorSize(CARDSLOT, &SectorSize);
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switch ( mode ) {
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case 0 : { /*** Save Game ***/
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/*** Look for this file ***/
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CardError = CARD_FindFirst(CARDSLOT, &CardDir, true);
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found = 0;
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card_stat CardStatus;
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while ( CardError != CARD_ERROR_NOFILE )
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{
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CardError = CARD_FindNext(&CardDir);
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if ( strcmp(CardDir.filename, mcFilename) == 0 )
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found = 1;
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}
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/*** Determine number of sectors required ***/
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savedBytes = actualSize = GCFCEUSS_Save();
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sprintf(debug, "Saving in MC ...");
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ShowAction(debug);
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FileSize = ( actualSize / SectorSize ) * SectorSize;
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if ( actualSize % SectorSize )
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FileSize += SectorSize;
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/*** Now write the file out ***/
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if ( !found )
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CardError = CARD_Create(CARDSLOT, mcFilename, FileSize, &CardFile);
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else
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CardError = CARD_Open(CARDSLOT, mcFilename, &CardFile);
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CARD_GetStatus( CARDSLOT, CardFile.filenum, &CardStatus);
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CardStatus.icon_addr = 0;
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CardStatus.icon_fmt = 2;
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CardStatus.icon_speed = 1;
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CardStatus.comment_addr = sizeof(saveicon);
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CARD_SetStatus( CARDSLOT, CardFile.filenum, &CardStatus);
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/*** Haha! libogc only write one block at a time! ***/
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if ( CardError == 0 )
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{
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int sbo = 0;
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while ( actualSize > 0 )
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{
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CardError = CARD_Write(&CardFile, &statebuffer[sbo], SectorSize, sbo );
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actualSize -= SectorSize;
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sbo += SectorSize;
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}
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CardError = CARD_Close(&CardFile);
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sprintf(debug, "Saved %d bytes successfully!", savedBytes);
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ShowAction(debug);
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}
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else WaitPrompt("Save Failed!");
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CARD_Unmount(CARDSLOT);
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}
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break; /*** End save ***/
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case 1: { /*** Load state ***/
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/*** Look for this file ***/
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CardError = CARD_FindFirst(CARDSLOT, &CardDir, true);
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memopen(); /*** Clear the buffer ***/
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found = 0;
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while ( CardError != CARD_ERROR_NOFILE ) {
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CardError = CARD_FindNext(&CardDir);
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if ( strcmp(CardDir.filename, mcFilename) == 0 )
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found = 1;
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}
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if ( found == 0 ) {
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WaitPrompt("No Save Game Found");
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CARD_Unmount(CARDSLOT);
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return;
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}
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/*** Load the file into memory ***/
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CardError = CARD_Open(CARDSLOT, mcFilename, &CardFile);
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CardError = CARD_Read(&CardFile, &statebuffer, SectorSize, 0);
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/*** Get actual size of the file ***/
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memcpy(&actualSize, &statebuffer[FILESIZEOFFSET], 4);
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savedBytes = actualSize;
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int sbo = SectorSize;
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actualSize -= SectorSize;
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while( actualSize > 0 ) {
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CARD_Read(&CardFile, &statebuffer[sbo], SectorSize, sbo);
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actualSize -= SectorSize;
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sbo += SectorSize;
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}
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CARD_Close(&CardFile);
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/*** Finally, do load ***/
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GCFCEUSS_Load();
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CARD_Unmount(CARDSLOT);
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sprintf(debug, "Loaded %d bytes successfully!", savedBytes);
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ShowAction(debug);
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}
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break; /*** End load ***/
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default: break;
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}
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} else {
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WaitPrompt("Cannot Mount Memory Card!");
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}
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}
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void SD_Manage(int mode, int slot){
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sd_file *handle;
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char path[1024];
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char msg[128];
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int offset = 0;
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int filesize = 0;
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int len = 0;
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sprintf (path, "dev%d:\\%s\\%08x.fcs", slot, SAVEDIR, iNESGameCRC32);
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if (mode == 0) ShowAction ("Saving STATE to SD...");
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else ShowAction ("Loading STATE from SD...");
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handle = SDCARD_OpenFile(path, (mode == 0) ? "wb" : "rb");
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if (handle == NULL){
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sprintf(msg, "Couldn't open %s", path);
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WaitPrompt(msg);
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return;
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}
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if (mode == 0){ //Save
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filesize = GCFCEUSS_Save();
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len = SDCARD_WriteFile (handle, statebuffer, filesize);
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SDCARD_CloseFile (handle);
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if (len != filesize){
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sprintf (msg, "Error writing %s", path);
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WaitPrompt (msg);
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return;
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}
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sprintf (msg, "Saved %d bytes successfully", filesize);
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WaitPrompt (msg);
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}
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else{ //Load
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memopen();
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while ((len = SDCARD_ReadFile (handle, &statebuffer[offset], 1024)) > 0) offset += len;
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SDCARD_CloseFile (handle);
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sprintf (msg, "Loaded %d bytes successfully", offset);
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ShowAction(msg);
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GCFCEUSS_Load();
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return ;
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}
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}
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void ManageState(int mode, int slot, int device){
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if (device == 0){
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MCManage(mode, slot);
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}
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else{
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SD_Manage(mode, slot);
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}
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}
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