fceugx/source/fceultra/boards/34.cpp
2012-12-14 17:18:20 +00:00

93 lines
2.3 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2012 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Many-in-one hacked mapper crap.
*
* Original BNROM is actually AxROM variations without mirroring control,
* and haven't SRAM on-board, so it must be removed from here
*
* Difficult banking is what NINA board doing, most hacks for 34 mapper are
* NINA hacks, so this is actually 34 mapper
*
*/
#include "mapinc.h"
static uint8 regs[3];
static uint8 *WRAM = NULL;
static uint32 WRAMSIZE;
static SFORMAT StateRegs[] =
{
{ regs, 3, "REGS" },
{ 0 }
};
static void Sync(void) {
setprg8r(0x10, 0x6000, 0);
setprg32(0x8000, regs[0]);
setchr4(0x0000, regs[1]);
setchr4(0x1000, regs[2]);
}
static DECLFW(M34Write) {
if (A >= 0x8000)
regs[0] = V;
else
switch (A) {
case 0x7ffd: regs[0] = V; break;
case 0x7ffe: regs[1] = V; break;
case 0x7fff: regs[2] = V; break;
}
Sync();
}
static void M34Power(void) {
regs[0] = regs[1] = 0;
regs[2] = 1;
Sync();
SetReadHandler(0x6000, 0x7ffc, CartBR);
SetWriteHandler(0x6000, 0x7ffc, CartBW);
SetReadHandler(0x8000, 0xffff, CartBR);
SetWriteHandler(0x7ffd, 0xffff, M34Write);
}
static void M34Close(void) {
if (WRAM)
FCEU_gfree(WRAM);
WRAM = NULL;
}
static void StateRestore(int version) {
Sync();
}
void Mapper34_Init(CartInfo *info) {
info->Power = M34Power;
info->Close = M34Close;
GameStateRestore = StateRestore;
WRAMSIZE = 8192;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
AddExState(&StateRegs, ~0, 0, 0);
}