mirror of
https://github.com/dborth/fceugx.git
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194 lines
4.4 KiB
C
194 lines
4.4 KiB
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* fceustate.c
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*
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* Memory Based Load/Save RAM Manager
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*
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* These are the battery-backed RAM (save data) routines, brought together
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* as GCxxxxx
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* The original file I/O is replaced with Memory Read/Writes to the
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* savebuffer below
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include <malloc.h>
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#include <fat.h>
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#include <string.h>
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#include "types.h"
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#include "fceu.h"
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#include "ppu.h"
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#include "cart.h"
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#include "memory.h"
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#include "x6502.h"
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#include "general.h"
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#include "fceuconfig.h"
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#include "intl.h"
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#include "menudraw.h"
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#include "filesel.h"
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#include "memcardop.h"
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#include "fileop.h"
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#include "smbop.h"
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extern u32 iNESGameCRC32;
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extern CartInfo iNESCart;
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extern CartInfo UNIFCart;
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int NGCFCEU_GameSave(CartInfo *LocalHWInfo, int operation)
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{
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int size = 0;
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if(LocalHWInfo->battery && LocalHWInfo->SaveGame[0])
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{
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int x;
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for(x=0;x<4;x++)
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{
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if(LocalHWInfo->SaveGame[x])
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{
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if(operation == 0) // save to file
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{
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memcpy(savebuffer, LocalHWInfo->SaveGame[x], LocalHWInfo->SaveGameLen[x]);
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}
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else // load from file
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{
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memcpy(LocalHWInfo->SaveGame[x], savebuffer, LocalHWInfo->SaveGameLen[x]);
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}
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size += LocalHWInfo->SaveGameLen[x];
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}
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}
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}
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return size;
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}
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bool SaveRAM (int method, bool silent)
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{
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if(nesGameType == 4)
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{
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if(!silent)
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WaitPrompt((char *)"Saving is not available for FDS games!");
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return false;
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}
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ShowAction ((char*) "Saving...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod();
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bool retval = false;
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char filepath[1024];
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int datasize = 0;
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int offset = 0;
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// save game save to savebuffer
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if(nesGameType == 1)
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datasize = NGCFCEU_GameSave(&iNESCart, 0);
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else if(nesGameType == 2)
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datasize = NGCFCEU_GameSave(&UNIFCart, 0);
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if ( datasize )
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{
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if(method == METHOD_SD || method == METHOD_USB)
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{
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if(ChangeFATInterface(method, NOTSILENT))
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{
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sprintf (filepath, "%s/%s/%s.sav", ROOTFATDIR, GCSettings.SaveFolder, romFilename);
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offset = SaveBufferToFAT (filepath, datasize, silent);
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}
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}
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else if(method == METHOD_SMB)
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{
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sprintf (filepath, "%s/%s.sav", GCSettings.SaveFolder, romFilename);
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offset = SaveBufferToSMB (filepath, datasize, silent);
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}
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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sprintf (filepath, "%08x.sav", iNESGameCRC32);
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if(method == METHOD_MC_SLOTA)
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offset = SaveBufferToMC (savebuffer, CARD_SLOTA, filepath, datasize, silent);
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else
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offset = SaveBufferToMC (savebuffer, CARD_SLOTB, filepath, datasize, silent);
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}
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if (offset > 0)
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{
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if ( !silent )
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WaitPrompt((char *)"Save successful");
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retval = true;
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}
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}
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else
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{
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if ( !silent )
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WaitPrompt((char *)"No data to save!");
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}
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return retval;
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}
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bool LoadRAM (int method, bool silent)
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{
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if(nesGameType == 4)
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{
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if(!silent)
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WaitPrompt((char *)"Saving is not available for FDS games!");
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return false;
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}
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ShowAction ((char*) "Loading...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because we need R/W
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char filepath[1024];
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int offset = 0;
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if(method == METHOD_SD || method == METHOD_USB)
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{
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if(ChangeFATInterface(method, NOTSILENT))
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{
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sprintf (filepath, "%s/%s/%s.sav", ROOTFATDIR, GCSettings.SaveFolder, romFilename);
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offset = LoadSaveBufferFromFAT (filepath, silent);
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}
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}
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else if(method == METHOD_SMB)
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{
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sprintf (filepath, "%s/%s.sav", GCSettings.SaveFolder, romFilename);
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offset = LoadSaveBufferFromSMB (filepath, silent);
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}
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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sprintf (filepath, "%08x.sav", iNESGameCRC32);
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if(method == METHOD_MC_SLOTA)
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offset = LoadBufferFromMC (savebuffer, CARD_SLOTA, filepath, silent);
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else
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offset = LoadBufferFromMC (savebuffer, CARD_SLOTB, filepath, silent);
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}
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if (offset > 0)
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{
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if(nesGameType == 1)
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NGCFCEU_GameSave(&iNESCart, 1);
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else if(nesGameType == 2)
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NGCFCEU_GameSave(&UNIFCart, 1);
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ResetNES();
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return 1;
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}
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// if we reached here, nothing was done!
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if(!silent)
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WaitPrompt ((char*) "Save file not found");
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return 0;
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}
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