mirror of
https://github.com/dborth/fceugx.git
synced 2024-11-01 15:05:05 +01:00
252 lines
5.0 KiB
C++
252 lines
5.0 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel 2006 CaH4e3
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Actually, all this may be the same mapper with different switcheable banking modes, maybe it's just an subtypes
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* of the same one board with various modes locked just like SuperGame boards, based on 215 mapper
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*
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*/
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#include "mapinc.h"
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static uint8 laststrobe, trigger;
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static uint8 reg[8];
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static uint8 *WRAM=NULL;
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static uint32 WRAMSIZE;
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static void(*WSync)(void);
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static SFORMAT StateRegs[]=
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{
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{&laststrobe, 1, "STB"},
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{&trigger, 1, "TRG"},
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{reg, 8, "REGS"},
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{0}
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};
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static void Sync(void)
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{
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setprg8r(0x10,0x6000,0);
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setprg32(0x8000,(reg[0]<<4)|(reg[1]&0xF));
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setchr8(0);
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}
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static void StateRestore(int version)
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{
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WSync();
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}
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static DECLFR(ReadLow)
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{
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switch (A&0x7700)
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{
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case 0x5100:
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return reg[2]|reg[0]|reg[1]|reg[3]^0xff; break;
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case 0x5500:
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if(trigger)
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return reg[2]|reg[1]; // Lei Dian Huang Bi Ka Qiu Chuan Shuo (NJ046) may broke other games
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else
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return 0;
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}
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return 4;
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}
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static void M163HB(void)
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{
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if(reg[1]&0x80)
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{
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if(scanline==239)
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{
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setchr4(0x0000,0);
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setchr4(0x1000,0);
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}
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else if(scanline==127)
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{
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setchr4(0x0000,1);
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setchr4(0x1000,1);
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}
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/*
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if(scanline>=127) // Hu Lu Jin Gang (NJ039) (Ch) [!] don't like it
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{
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setchr4(0x0000,1);
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setchr4(0x1000,1);
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}
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else
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{
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setchr4(0x0000,0);
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setchr4(0x1000,0);
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}
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*/
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}
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}
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static DECLFW(Write)
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{
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switch (A&0x7300)
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{
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case 0x5100: reg[0]=V; WSync(); break;
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case 0x5000: reg[1]=V; WSync(); break;
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case 0x5300: reg[2]=V; break;
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case 0x5200: reg[3]=V; WSync(); break;
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}
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}
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static void Power(void)
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{
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memset(reg,0,8);
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reg[1]=0xFF;
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SetWriteHandler(0x5000,0x5FFF,Write);
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SetReadHandler(0x6000,0xFFFF,CartBR);
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SetWriteHandler(0x6000,0x7FFF,CartBW);
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WSync();
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}
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static void Close(void)
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{
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if(WRAM)
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FCEU_gfree(WRAM);
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WRAM=NULL;
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}
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void Mapper164_Init(CartInfo *info)
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{
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info->Power=Power;
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info->Close=Close;
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WSync = Sync;
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WRAMSIZE = 8192;
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WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE);
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SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1);
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AddExState(WRAM, WRAMSIZE, 0, "WRAM");
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if(info->battery)
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{
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info->SaveGame[0]=WRAM;
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info->SaveGameLen[0]=WRAMSIZE;
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}
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GameStateRestore=StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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static DECLFW(Write2)
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{
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if(A==0x5101)
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{
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if(laststrobe&&!V)
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trigger^=1;
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laststrobe=V;
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}else if(A==0x5100&&V==6) //damn thoose protected games
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setprg32(0x8000,3);
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else
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switch (A&0x7300)
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{
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case 0x5200: reg[0]=V; WSync(); break;
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case 0x5000: reg[1]=V; WSync(); if(!(reg[1]&0x80)&&(scanline<128)) setchr8(0); /* setchr8(0); */ break;
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case 0x5300: reg[2]=V; break;
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case 0x5100: reg[3]=V; WSync(); break;
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}
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}
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static void Power2(void)
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{
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memset(reg,0,8);
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laststrobe=1;
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SetReadHandler(0x5000,0x5FFF,ReadLow);
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SetWriteHandler(0x5000,0x5FFF,Write2);
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SetReadHandler(0x6000,0xFFFF,CartBR);
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SetWriteHandler(0x6000,0x7FFF,CartBW);
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WSync();
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}
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void Mapper163_Init(CartInfo *info)
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{
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info->Power=Power2;
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info->Close=Close;
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WSync = Sync;
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GameHBIRQHook=M163HB;
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WRAMSIZE = 8192;
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WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE);
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SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1);
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AddExState(WRAM, WRAMSIZE, 0, "WRAM");
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if(info->battery)
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{
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info->SaveGame[0]=WRAM;
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info->SaveGameLen[0]=WRAMSIZE;
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}
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GameStateRestore=StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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static void Sync3(void)
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{
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setchr8(0);
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setprg8r(0x10,0x6000,0);
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switch(reg[3]&7){
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case 0:
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case 2: setprg32(0x8000,(reg[0]&0xc)|(reg[1]&2)|((reg[2]&0xf)<<4)); break;
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case 1:
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case 3: setprg32(0x8000,(reg[0]&0xc)|(reg[2]&0xf)<<4); break;
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case 4:
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case 6: setprg32(0x8000,(reg[0]&0xe)|((reg[1]>>1)&1)|((reg[2]&0xf)<<4)); break;
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case 5:
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case 7: setprg32(0x8000,(reg[0]&0xf)|((reg[2]&0xf)<<4)); break;
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}
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}
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static DECLFW(Write3)
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{
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reg[(A>>8)&3]=V;
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WSync();
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}
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static void Power3(void)
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{
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reg[0]=3;
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reg[1]=0;
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reg[2]=0;
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reg[3]=7;
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SetWriteHandler(0x5000,0x5FFF,Write3);
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SetReadHandler(0x6000,0xFFFF,CartBR);
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SetWriteHandler(0x6000,0x7FFF,CartBW);
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WSync();
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}
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void UNLFS304_Init(CartInfo *info)
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{
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info->Power=Power3;
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info->Close=Close;
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WSync = Sync3;
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WRAMSIZE = 8192;
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WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE);
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SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1);
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AddExState(WRAM, WRAMSIZE, 0, "WRAM");
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if(info->battery)
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{
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info->SaveGame[0]=WRAM;
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info->SaveGameLen[0]=WRAMSIZE;
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}
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GameStateRestore=StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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