fceugx/source/fceultra/boards/ac-08.cpp
2012-12-14 17:18:20 +00:00

75 lines
1.8 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2011 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 reg, mirr;
static SFORMAT StateRegs[]=
{
{&reg, 1, "REG"},
{&mirr, 1, "MIRR"},
{0}
};
static void Sync(void)
{
setprg8(0x6000, reg);
setprg32r(1, 0x8000, 0);
setchr8(0);
setmirror(mirr);
}
static DECLFW(AC08Mirr)
{
mirr = ((V&8)>>3)^1;
Sync();
}
static DECLFW(AC08Write)
{
if(A == 0x8001) // Green Berret bank switching is only 100x xxxx xxxx xxx1 mask
reg = (V >> 1) & 0xf;
else
reg = V & 0xf; // Sad But True, 2-in-1 mapper, Green Berret need value shifted left one byte, Castlevania doesn't
Sync();
}
static void AC08Power(void)
{
reg = 0;
Sync();
SetReadHandler(0x6000,0xFFFF,CartBR);
SetWriteHandler(0x4025,0x4025,AC08Mirr);
SetWriteHandler(0x8000,0xFFFF,AC08Write);
}
static void StateRestore(int version)
{
Sync();
}
void AC08_Init(CartInfo *info)
{
info->Power=AC08Power;
GameStateRestore=StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}