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https://github.com/dborth/fceugx.git
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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mapinc.h"
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static uint8 latch;
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static void DoNovel(void)
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{
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setprg32(0x8000,latch&3);
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setchr8(latch&7);
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}
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static DECLFW(NovelWrite)
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{
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latch=A&0xFF;
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DoNovel();
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}
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static void NovelReset(void)
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{
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SetWriteHandler(0x8000,0xFFFF,NovelWrite);
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SetReadHandler(0x8000,0xFFFF,CartBR);
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setprg32(0x8000,0);
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setchr8(0);
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}
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static void NovelRestore(int version)
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{
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DoNovel();
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}
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void Novel_Init(CartInfo *info)
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{
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AddExState(&latch, 1, 0,"L1");
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info->Power=NovelReset;
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GameStateRestore=NovelRestore;
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}
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