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https://github.com/dborth/fceugx.git
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111 lines
2.4 KiB
C
111 lines
2.4 KiB
C
/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* fceugx.h
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*
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* This file controls overall program flow. Most things start and end here!
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****************************************************************************/
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#ifndef _FCEUGX_H_
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#define _FCEUGX_H_
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#include <unistd.h>
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#include "driver.h"
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#define APPNAME "FCE Ultra GX"
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#define APPVERSION "3.0.9"
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#define APPFOLDER "fceugx"
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#define PREF_FILE_NAME "settings.xml"
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#define NOTSILENT 0
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#define SILENT 1
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const char pathPrefix[9][8] =
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{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "mca:/", "mcb:/", "carda:/", "cardb:/" };
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enum {
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DEVICE_AUTO,
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DEVICE_SD,
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DEVICE_USB,
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DEVICE_DVD,
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DEVICE_SMB,
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DEVICE_MC_SLOTA,
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DEVICE_MC_SLOTB,
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DEVICE_SD_SLOTA,
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DEVICE_SD_SLOTB
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};
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enum {
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FILE_RAM,
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FILE_STATE,
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FILE_ROM,
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FILE_FDSBIOS,
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FILE_GGROM,
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FILE_CHEAT
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};
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enum
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{
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CTRL_PAD,
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CTRL_ZAPPER,
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CTRL_PAD2,
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CTRL_PAD4,
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CTRL_LENGTH
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};
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const char ctrlName[6][20] =
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{ "NES Controller", "NES Zapper", "NES Controllers (2)", "NES Controllers (4)" };
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struct SGCSettings{
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int AutoLoad;
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int AutoSave;
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int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
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int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
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char LoadFolder[MAXPATHLEN]; // Path to game files
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char SaveFolder[MAXPATHLEN]; // Path to save files
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char CheatFolder[MAXPATHLEN]; // Path to cheat files
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char smbip[16];
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char smbuser[20];
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char smbpwd[20];
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char smbshare[20];
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float ZoomLevel; // zoom amount
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int VerifySaves;
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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int widescreen;
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int FilterMethod; // convert to RenderFilter
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int hideoverscan;
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int currpal;
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int timing;
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int Controller;
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int crosshair;
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int spritelimit;
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int xshift; // video output shift
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int yshift;
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int WiimoteOrientation;
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int ExitAction;
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int MusicVolume;
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int SFXVolume;
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int Rumble;
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};
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void ExitApp();
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void ShutdownWii();
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extern struct SGCSettings GCSettings;
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extern int ScreenshotRequested;
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extern int ConfigRequested;
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extern int ShutdownRequested;
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extern int ExitRequested;
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extern char appPath[];
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extern int frameskip;
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extern int turbomode;
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extern bool romLoaded;
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#endif
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