fceugx/source/fceultra/boards/151.cpp
2012-12-14 17:43:51 +00:00

60 lines
1.5 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2012 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 regs[8];
static SFORMAT StateRegs[] =
{
{ regs, 8, "REGS" },
{ 0 }
};
static void Sync(void) {
setprg8(0x8000, regs[0]);
setprg8(0xA000, regs[2]);
setprg8(0xC000, regs[4]);
setprg8(0xE000, ~0);
setchr4(0x0000, regs[6]);
setchr4(0x1000, regs[7]);
}
static DECLFW(M151Write) {
regs[(A >> 12) & 7] = V;
Sync();
}
static void M151Power(void) {
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, M151Write);
}
static void StateRestore(int version) {
Sync();
}
void Mapper151_Init(CartInfo *info) {
info->Power = M151Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}