fceugx/source/fceultra/boards/43.cpp
2012-12-14 17:18:20 +00:00

86 lines
2.3 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2006 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
//ccording to nestopia, BTL_SMB2_C, otherwise known as UNL-SMB2J
#include "mapinc.h"
static uint8 reg;
static uint32 IRQCount, IRQa;
static SFORMAT StateRegs[] =
{
{ &IRQCount, 4, "IRQC" },
{ &IRQa, 4, "IRQA" },
{ &reg, 1, "REG" },
{ 0 }
};
static void Sync(void) {
setprg4(0x5000, 16); // Only YS-612 advdnced version
setprg8(0x6000, 2);
setprg8(0x8000, 1);
setprg8(0xa000, 0);
setprg8(0xc000, reg);
setprg8(0xe000, 9);
setchr8(0);
}
static DECLFW(M43Write) {
// int transo[8]={4,3,4,4,4,7,5,6};
int transo[8] = { 4, 3, 5, 3, 6, 3, 7, 3 }; // According to hardware tests
switch (A & 0xf1ff) {
case 0x4022: reg = transo[V & 7]; Sync(); break;
case 0x8122: // hacked version
case 0x4122: IRQa = V & 1; X6502_IRQEnd(FCEU_IQEXT); IRQCount = 0; break; // original version
}
}
static void M43Power(void) {
reg = 0;
Sync();
SetReadHandler(0x5000, 0xffff, CartBR);
SetWriteHandler(0x4020, 0xffff, M43Write);
}
static void M43Reset(void) {
}
static void M43IRQHook(int a) {
IRQCount += a;
if (IRQa)
if (IRQCount >= 4096) {
IRQa = 0;
X6502_IRQBegin(FCEU_IQEXT);
}
}
static void StateRestore(int version) {
Sync();
}
void Mapper43_Init(CartInfo *info) {
info->Reset = M43Reset;
info->Power = M43Power;
MapIRQHook = M43IRQHook;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}