mirror of
https://github.com/dborth/fceugx.git
synced 2024-11-01 15:05:05 +01:00
1573 lines
39 KiB
C++
1573 lines
39 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <zlib.h>
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#include <iomanip>
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#include <fstream>
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#include <limits.h>
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#include <stdarg.h>
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#include "version.h"
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#include "types.h"
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#include "utils/endian.h"
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#include "palette.h"
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#include "input.h"
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#include "fceu.h"
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#include "netplay.h"
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#include "driver.h"
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#include "state.h"
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#include "file.h"
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#include "video.h"
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#include "movie.h"
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#include "fds.h"
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#ifdef _S9XLUA_H
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#include "fceulua.h"
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#endif
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#include "utils/guid.h"
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#include "utils/memory.h"
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#include "utils/memorystream.h"
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#include "utils/xstring.h"
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#include <sstream>
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#ifdef CREATE_AVI
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#include "drivers/videolog/nesvideos-piece.h"
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#endif
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#ifdef WIN32
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#include <windows.h>
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extern void AddRecentMovieFile(const char *filename);
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#endif
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using namespace std;
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#define MOVIE_VERSION 3
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extern char FileBase[];
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extern bool AutoSS; //Declared in fceu.cpp, keeps track if a auto-savestate has been made
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std::vector<int> subtitleFrames; //Frame numbers for subtitle messages
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std::vector<string> subtitleMessages; //Messages of subtitles
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bool subtitlesOnAVI = false;
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bool autoMovieBackup = false; //Toggle that determines if movies should be backed up automatically before altering them
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bool freshMovie = false; //True when a movie loads, false when movie is altered. Used to determine if a movie has been altered since opening
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// Function declarations------------------------
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//TODO - remove the synchack stuff from the replay gui and require it to be put into the fm2 file
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//which the user would have already converted from fcm
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//also cleanup the whole emulator version bullshit in replay. we dont support that old stuff anymore
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//todo - better error handling for the compressed savestate
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//todo - consider a MemoryBackedFile class..
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//..a lot of work.. instead lets just read back from the current fcm
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//todo - handle case where read+write is requested, but the file is actually readonly (could be confusing)
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//todo - could we, given a field size, over-read from an inputstream and then parse out an integer?
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//that would be faster than several reads, perhaps.
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//sometimes we accidentally produce movie stop signals while we're trying to do other things with movies..
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bool suppressMovieStop=false;
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//----movie engine main state
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EMOVIEMODE movieMode = MOVIEMODE_INACTIVE;
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//this should not be set unless we are in MOVIEMODE_RECORD!
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//FILE* fpRecordingMovie = 0;
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std::ostream* osRecordingMovie = 0;
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int currFrameCounter;
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uint32 cur_input_display = 0;
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int pauseframe = -1;
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bool movie_readonly = true;
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int input_display = 0;
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int frame_display = 0;
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SFORMAT FCEUMOV_STATEINFO[]={
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{ &currFrameCounter, 4|FCEUSTATE_RLSB, "FCNT"},
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{ 0 }
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};
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char curMovieFilename[512] = {0};
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MovieData currMovieData;
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int currRerecordCount;
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void MovieData::clearRecordRange(int start, int len)
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{
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#ifndef GEKKO
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for(int i=0;i<len;i++)
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records[i+start].clear();
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#endif
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}
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void MovieData::insertEmpty(int at, int frames)
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{
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#ifndef GEKKO
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if(at == -1)
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{
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int currcount = records.size();
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records.resize(records.size()+frames);
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clearRecordRange(currcount,frames);
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}
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else
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{
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records.insert(records.begin()+at,frames,MovieRecord());
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clearRecordRange(at,frames);
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}
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#endif
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}
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void MovieData::TryDumpIncremental()
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{
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#ifndef GEKKO
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if(movieMode == MOVIEMODE_TASEDIT)
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{
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//only log the savestate if we are appending to the green zone
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if(currFrameCounter == currMovieData.greenZoneCount)
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{
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if(currFrameCounter == (int)currMovieData.records.size() || currMovieData.records.size()==0)
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{
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currMovieData.insertEmpty(-1,1);
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}
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MovieData::dumpSavestateTo(&currMovieData.records[currFrameCounter].savestate,Z_DEFAULT_COMPRESSION);
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currMovieData.greenZoneCount++;
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}
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}
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#endif
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}
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void MovieRecord::clear()
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{
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#ifndef GEKKO
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commands = 0;
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*(uint32*)&joysticks = 0;
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memset(zappers,0,sizeof(zappers));
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#endif
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}
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const char MovieRecord::mnemonics[8] = {'A','B','S','T','U','D','L','R'};
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void MovieRecord::dumpJoy(std::ostream* os, uint8 joystate)
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{
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#ifndef GEKKO
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//these are mnemonics for each joystick bit.
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//since we usually use the regular joypad, these will be more helpful.
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//but any character other than ' ' or '.' should count as a set bit
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//maybe other input types will need to be encoded another way..
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for(int bit=7;bit>=0;bit--)
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{
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int bitmask = (1<<bit);
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char mnemonic = mnemonics[bit];
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//if the bit is set write the mnemonic
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if(joystate & bitmask)
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os->put(mnemonic);
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else //otherwise write an unset bit
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os->put('.');
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}
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#endif
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}
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void MovieRecord::parseJoy(std::istream* is, uint8& joystate)
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{
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#ifndef GEKKO
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char buf[8];
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is->read(buf,8);
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joystate = 0;
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for(int i=0;i<8;i++)
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{
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joystate <<= 1;
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joystate |= ((buf[i]=='.'||buf[i]==' ')?0:1);
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}
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#endif
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}
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void MovieRecord::parse(MovieData* md, std::istream* is)
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{
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#ifndef GEKKO
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//by the time we get in here, the initial pipe has already been extracted
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//extract the commands
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commands = uint32DecFromIstream(is);
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//*is >> commands;
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is->get(); //eat the pipe
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//a special case: if fourscore is enabled, parse four gamepads
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if(md->fourscore)
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{
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parseJoy(is,joysticks[0]); is->get(); //eat the pipe
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parseJoy(is,joysticks[1]); is->get(); //eat the pipe
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parseJoy(is,joysticks[2]); is->get(); //eat the pipe
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parseJoy(is,joysticks[3]); is->get(); //eat the pipe
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}
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else
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{
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for(int port=0;port<2;port++)
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{
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if(md->ports[port] == SI_GAMEPAD)
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parseJoy(is, joysticks[port]);
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else if(md->ports[port] == SI_ZAPPER)
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{
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zappers[port].x = uint32DecFromIstream(is);
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zappers[port].y = uint32DecFromIstream(is);
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zappers[port].b = uint32DecFromIstream(is);
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zappers[port].bogo = uint32DecFromIstream(is);
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zappers[port].zaphit = uint64DecFromIstream(is);
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}
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is->get(); //eat the pipe
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}
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}
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//(no fcexp data is logged right now)
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is->get(); //eat the pipe
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//should be left at a newline
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#endif
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}
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bool MovieRecord::parseBinary(MovieData* md, std::istream* is)
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{
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#ifndef GEKKO
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commands = (uint8)is->get();
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//check for eof
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if(is->gcount() != 1) return false;
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if(md->fourscore)
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{
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is->read((char*)&joysticks,4);
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}
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else
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{
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for(int port=0;port<2;port++)
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{
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if(md->ports[port] == SI_GAMEPAD)
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joysticks[port] = (uint8)is->get();
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else if(md->ports[port] == SI_ZAPPER)
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{
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zappers[port].x = (uint8)is->get();
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zappers[port].y = (uint8)is->get();
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zappers[port].b = (uint8)is->get();
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zappers[port].bogo = (uint8)is->get();
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read64le(&zappers[port].zaphit,is);
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}
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}
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}
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return true;
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#else
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return false;
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#endif
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}
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void MovieRecord::dumpBinary(MovieData* md, std::ostream* os, int index)
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{
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#ifndef GEKKO
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os->put(commands);
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if(md->fourscore)
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{
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os->put(joysticks[0]);
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os->put(joysticks[1]);
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os->put(joysticks[2]);
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os->put(joysticks[3]);
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}
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else
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{
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for(int port=0;port<2;port++)
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{
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if(md->ports[port] == SI_GAMEPAD)
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os->put(joysticks[port]);
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else if(md->ports[port] == SI_ZAPPER)
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{
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os->put(zappers[port].x);
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os->put(zappers[port].y);
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os->put(zappers[port].b);
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os->put(zappers[port].bogo);
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write64le(zappers[port].zaphit, os);
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}
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}
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}
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#endif
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}
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void MovieRecord::dump(MovieData* md, std::ostream* os, int index)
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{
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#ifndef GEKKO
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//dump the misc commands
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//*os << '|' << setw(1) << (int)commands;
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os->put('|');
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putdec<uint8,1,true>(os,commands);
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//a special case: if fourscore is enabled, dump four gamepads
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if(md->fourscore)
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{
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os->put('|');
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dumpJoy(os,joysticks[0]); os->put('|');
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dumpJoy(os,joysticks[1]); os->put('|');
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dumpJoy(os,joysticks[2]); os->put('|');
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dumpJoy(os,joysticks[3]); os->put('|');
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}
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else
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{
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for(int port=0;port<2;port++)
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{
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os->put('|');
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if(md->ports[port] == SI_GAMEPAD)
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dumpJoy(os, joysticks[port]);
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else if(md->ports[port] == SI_ZAPPER)
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{
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putdec<uint8,3,true>(os,zappers[port].x); os->put(' ');
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putdec<uint8,3,true>(os,zappers[port].y); os->put(' ');
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putdec<uint8,1,true>(os,zappers[port].b); os->put(' ');
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putdec<uint8,1,true>(os,zappers[port].bogo); os->put(' ');
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putdec<uint64,20,false>(os,zappers[port].zaphit);
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}
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}
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os->put('|');
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}
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//(no fcexp data is logged right now)
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os->put('|');
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//each frame is on a new line
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os->put('\n');
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#endif
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}
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MovieData::MovieData()
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: version(MOVIE_VERSION)
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, emuVersion(FCEU_VERSION_NUMERIC)
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, palFlag(false)
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, rerecordCount(0)
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, binaryFlag(false)
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, greenZoneCount(0)
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{
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#ifndef GEKKO
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memset(&romChecksum,0,sizeof(MD5DATA));
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#endif
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}
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void MovieData::truncateAt(int frame)
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{
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#ifndef GEKKO
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records.resize(frame);
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#endif
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}
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void MovieData::installValue(std::string& key, std::string& val)
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{
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#ifndef GEKKO
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//todo - use another config system, or drive this from a little data structure. because this is gross
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if(key == "version")
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installInt(val,version);
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else if(key == "emuVersion")
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installInt(val,emuVersion);
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else if(key == "rerecordCount")
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installInt(val,rerecordCount);
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else if(key == "palFlag")
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installBool(val,palFlag);
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else if(key == "romFilename")
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romFilename = val;
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else if(key == "romChecksum")
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StringToBytes(val,&romChecksum,MD5DATA::size);
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else if(key == "guid")
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guid = FCEU_Guid::fromString(val);
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else if(key == "fourscore")
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installBool(val,fourscore);
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else if(key == "port0")
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installInt(val,ports[0]);
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else if(key == "port1")
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installInt(val,ports[1]);
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else if(key == "port2")
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installInt(val,ports[2]);
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else if(key == "binary")
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installBool(val,binaryFlag);
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else if(key == "comment")
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comments.push_back(mbstowcs(val));
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else if (key == "subtitle")
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subtitles.push_back(val); //mbstowcs(val));
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else if(key == "savestate")
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{
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int len = Base64StringToBytesLength(val);
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if(len == -1) len = HexStringToBytesLength(val); // wasn't base64, try hex
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if(len >= 1)
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{
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savestate.resize(len);
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StringToBytes(val,&savestate[0],len); // decodes either base64 or hex
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}
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}
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else if (key == "length")
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{
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installInt(val, loadFrameCount);
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}
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#endif
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}
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int MovieData::dump(std::ostream *os, bool binary)
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{
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#ifndef GEKKO
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int start = os->tellp();
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*os << "version " << version << endl;
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*os << "emuVersion " << emuVersion << endl;
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*os << "rerecordCount " << rerecordCount << endl;
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*os << "palFlag " << (palFlag?1:0) << endl;
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*os << "romFilename " << romFilename << endl;
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*os << "romChecksum " << BytesToString(romChecksum.data,MD5DATA::size) << endl;
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*os << "guid " << guid.toString() << endl;
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*os << "fourscore " << (fourscore?1:0) << endl;
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*os << "port0 " << ports[0] << endl;
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*os << "port1 " << ports[1] << endl;
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*os << "port2 " << ports[2] << endl;
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for(uint32 i=0;i<comments.size();i++)
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*os << "comment " << wcstombs(comments[i]) << endl;
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for(uint32 i=0;i<subtitles.size();i++)
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*os << "subtitle " << subtitles[i] << endl;
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if(binary)
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*os << "binary 1" << endl;
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if(savestate.size() != 0)
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*os << "savestate " << BytesToString(&savestate[0],savestate.size()) << endl;
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if(FCEUMOV_Mode(MOVIEMODE_TASEDIT))
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*os << "length " << this->records.size() << endl;
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if(binary)
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{
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//put one | to start the binary dump
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os->put('|');
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for(int i=0;i<(int)records.size();i++)
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records[i].dumpBinary(this,os,i);
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}
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else
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for(int i=0;i<(int)records.size();i++)
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records[i].dump(this,os,i);
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int end = os->tellp();
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return end-start;
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#else
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return 0;
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#endif
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}
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int MovieData::dumpGreenzone(std::ostream *os, bool binary)
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{
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#ifdef GEKKO
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return 0;
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#endif
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int start = os->tellp();
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int frame, size;
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for (int i=0; i<(int)records.size(); ++i)
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{
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if (records[i].savestate.empty())
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continue;
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frame=i;
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size=records[i].savestate.size();
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write32le(frame, os);
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write32le(size, os);
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os->write(&records[i].savestate[0], size);
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}
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frame=-1;
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size=currMovieData.greenZoneCount;
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write32le(frame, os);
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write32le(size, os);
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int end= os->tellp();
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return end-start;
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}
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int MovieData::loadGreenzone(std::istream *is, bool binary)
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{
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#ifdef GEKKO
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return 0;
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#endif
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int frame, size;
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while(1)
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{
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if (!read32le((uint32 *)&frame, is)) {size=0; break;}
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if (!read32le((uint32 *)&size, is)) {size=0; break;}
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if (frame==-1) break;
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int pos = is->tellg();
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FCEUSS_LoadFP(is, SSLOADPARAM_NOBACKUP);
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is->seekg(pos+size);
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}
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greenZoneCount=size;
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return 1;
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}
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int FCEUMOV_GetFrame(void)
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{
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return currFrameCounter;
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}
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int FCEUI_GetLagCount(void)
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{
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return lagCounter;
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}
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bool FCEUI_GetLagged(void)
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{
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if (lagFlag) return true;
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else return false;
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}
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bool FCEUMOV_ShouldPause(void)
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{
|
|
if(pauseframe && currFrameCounter == (pauseframe-1)) //adelikat: changed to pauseframe -1 to prevent an off by 1 error. THis is probably the hackiest solution but I think it would cause some major restructuring to fix it properly.
|
|
{
|
|
pauseframe = 0; //only pause once!
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
EMOVIEMODE FCEUMOV_Mode()
|
|
{
|
|
return movieMode;
|
|
}
|
|
|
|
bool FCEUMOV_Mode(EMOVIEMODE modemask)
|
|
{
|
|
return (movieMode&modemask)!=0;
|
|
}
|
|
|
|
bool FCEUMOV_Mode(int modemask)
|
|
{
|
|
return FCEUMOV_Mode((EMOVIEMODE)modemask);
|
|
}
|
|
|
|
static void LoadFM2_binarychunk(MovieData& movieData, std::istream* fp, int size)
|
|
{
|
|
#ifndef GEKKO
|
|
int recordsize = 1; //1 for the command
|
|
if(movieData.fourscore)
|
|
recordsize += 4; //4 joysticks
|
|
else
|
|
{
|
|
for(int i=0;i<2;i++)
|
|
{
|
|
switch(movieData.ports[i])
|
|
{
|
|
case SI_GAMEPAD: recordsize++; break;
|
|
case SI_ZAPPER: recordsize+=12; break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//find out how much remains in the file
|
|
int curr = fp->tellg();
|
|
fp->seekg(0,std::ios::end);
|
|
int end = fp->tellg();
|
|
int flen = end-curr;
|
|
fp->seekg(curr,std::ios::beg);
|
|
|
|
//the amount todo is the min of the limiting size we received and the remaining contents of the file
|
|
int todo = std::min(size, flen);
|
|
|
|
int numRecords = todo/recordsize;
|
|
if (movieData.loadFrameCount!=-1 && movieData.loadFrameCount<numRecords)
|
|
numRecords=movieData.loadFrameCount;
|
|
|
|
movieData.records.resize(numRecords);
|
|
for(int i=0;i<numRecords;i++)
|
|
{
|
|
movieData.records[i].parseBinary(&movieData,fp);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//yuck... another custom text parser.
|
|
bool LoadFM2(MovieData& movieData, std::istream* fp, int size, bool stopAfterHeader)
|
|
{
|
|
#ifndef GEKKO
|
|
std::string a("length"), b("-1");
|
|
// Non-TAS projects consume until EOF
|
|
movieData.installValue(a, b);
|
|
|
|
//first, look for an fcm signature
|
|
char fcmbuf[3];
|
|
std::ios::pos_type curr = fp->tellg();
|
|
fp->read(fcmbuf,3);
|
|
fp->seekg(curr);
|
|
if(!strncmp(fcmbuf,"FCM",3)) {
|
|
FCEU_PrintError("FCM File format is no longer supported. Please use Tools > Convert FCM");
|
|
return false;
|
|
}
|
|
|
|
//movie must start with "version 3"
|
|
char buf[9];
|
|
curr = fp->tellg();
|
|
fp->read(buf,9);
|
|
fp->seekg(curr);
|
|
if(fp->fail()) return false;
|
|
if(memcmp(buf,"version 3",9))
|
|
return false;
|
|
|
|
std::string key,value;
|
|
enum {
|
|
NEWLINE, KEY, SEPARATOR, VALUE, RECORD, COMMENT, SUBTITLE
|
|
} state = NEWLINE;
|
|
bool bail = false;
|
|
for(;;)
|
|
{
|
|
bool iswhitespace, isrecchar, isnewline;
|
|
int c;
|
|
if(size--<=0) goto bail;
|
|
c = fp->get();
|
|
if(c == -1)
|
|
goto bail;
|
|
iswhitespace = (c==' '||c=='\t');
|
|
isrecchar = (c=='|');
|
|
isnewline = (c==10||c==13);
|
|
if(isrecchar && movieData.binaryFlag && !stopAfterHeader)
|
|
{
|
|
LoadFM2_binarychunk(movieData, fp, size);
|
|
return true;
|
|
}
|
|
switch(state)
|
|
{
|
|
case NEWLINE:
|
|
if(isnewline) goto done;
|
|
if(iswhitespace) goto done;
|
|
if(isrecchar)
|
|
goto dorecord;
|
|
//must be a key
|
|
key = "";
|
|
value = "";
|
|
goto dokey;
|
|
break;
|
|
case RECORD:
|
|
{
|
|
dorecord:
|
|
if (stopAfterHeader) return true;
|
|
int currcount = movieData.records.size();
|
|
movieData.records.resize(currcount+1);
|
|
int preparse = fp->tellg();
|
|
movieData.records[currcount].parse(&movieData, fp);
|
|
int postparse = fp->tellg();
|
|
size -= (postparse-preparse);
|
|
state = NEWLINE;
|
|
break;
|
|
}
|
|
|
|
case KEY:
|
|
dokey: //dookie
|
|
state = KEY;
|
|
if(iswhitespace) goto doseparator;
|
|
if(isnewline) goto commit;
|
|
key += c;
|
|
break;
|
|
case SEPARATOR:
|
|
doseparator:
|
|
state = SEPARATOR;
|
|
if(isnewline) goto commit;
|
|
if(!iswhitespace) goto dovalue;
|
|
break;
|
|
case VALUE:
|
|
dovalue:
|
|
state = VALUE;
|
|
if(isnewline) goto commit;
|
|
value += c;
|
|
}
|
|
goto done;
|
|
|
|
bail:
|
|
bail = true;
|
|
if(state == VALUE) goto commit;
|
|
goto done;
|
|
commit:
|
|
movieData.installValue(key,value);
|
|
state = NEWLINE;
|
|
done: ;
|
|
if(bail) break;
|
|
}
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
static void closeRecordingMovie()
|
|
{
|
|
#ifndef GEKKO
|
|
if(osRecordingMovie)
|
|
{
|
|
delete osRecordingMovie;
|
|
osRecordingMovie = 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/// Stop movie playback.
|
|
static void StopPlayback()
|
|
{
|
|
#ifndef GEKKO
|
|
FCEU_DispMessageOnMovie("Movie playback stopped.");
|
|
movieMode = MOVIEMODE_INACTIVE;
|
|
#endif
|
|
}
|
|
|
|
/// Stop movie recording
|
|
static void StopRecording()
|
|
{
|
|
#ifndef GEKKO
|
|
FCEU_DispMessage("Movie recording stopped.");
|
|
|
|
movieMode = MOVIEMODE_INACTIVE;
|
|
|
|
closeRecordingMovie();
|
|
#endif
|
|
}
|
|
|
|
|
|
void FCEUI_StopMovie()
|
|
{
|
|
#ifndef GEKKO
|
|
if(suppressMovieStop)
|
|
return;
|
|
|
|
if(movieMode == MOVIEMODE_PLAY)
|
|
StopPlayback();
|
|
else if(movieMode == MOVIEMODE_RECORD)
|
|
StopRecording();
|
|
|
|
curMovieFilename[0] = 0; //No longer a current movie filename
|
|
freshMovie = false; //No longer a fresh movie loaded
|
|
if (bindSavestate) AutoSS = false; //If bind movies to savestates is true, then there is no longer a valid auto-save to load
|
|
#endif
|
|
}
|
|
|
|
void poweron(bool shouldDisableBatteryLoading)
|
|
{
|
|
//// make a for-movie-recording power-on clear the game's save data, too
|
|
//extern char lastLoadedGameName [2048];
|
|
//extern int disableBatteryLoading, suppressAddPowerCommand;
|
|
//suppressAddPowerCommand=1;
|
|
//if(shouldDisableBatteryLoading) disableBatteryLoading=1;
|
|
//suppressMovieStop=true;
|
|
//{
|
|
// //we need to save the pause state through this process
|
|
// int oldPaused = EmulationPaused;
|
|
|
|
// // NOTE: this will NOT write an FCEUNPCMD_POWER into the movie file
|
|
// FCEUGI* gi = FCEUI_LoadGame(lastLoadedGameName, 0);
|
|
// assert(gi);
|
|
// PowerNES();
|
|
|
|
// EmulationPaused = oldPaused;
|
|
//}
|
|
//suppressMovieStop=false;
|
|
//if(shouldDisableBatteryLoading) disableBatteryLoading=0;
|
|
//suppressAddPowerCommand=0;
|
|
#ifndef GEKKO
|
|
extern int disableBatteryLoading;
|
|
disableBatteryLoading = 1;
|
|
PowerNES();
|
|
disableBatteryLoading = 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void FCEUMOV_EnterTasEdit()
|
|
{
|
|
#ifndef GEKKO
|
|
if (movieMode == MOVIEMODE_INACTIVE)
|
|
{
|
|
//stop any current movie activity
|
|
FCEUI_StopMovie();
|
|
|
|
//clear the current movie
|
|
currFrameCounter = 0;
|
|
currMovieData = MovieData();
|
|
currMovieData.guid.newGuid();
|
|
currMovieData.palFlag = FCEUI_GetCurrentVidSystem(0,0)!=0;
|
|
currMovieData.romChecksum = GameInfo->MD5;
|
|
currMovieData.romFilename = FileBase;
|
|
|
|
//reset the rom
|
|
poweron(false);
|
|
} else {
|
|
FCEUI_StopMovie();
|
|
|
|
currMovieData.greenZoneCount=currFrameCounter;
|
|
}
|
|
|
|
//todo - think about this
|
|
//ResetInputTypes();
|
|
//todo - maybe this instead
|
|
//FCEUD_SetInput(currMovieData.fourscore,(ESI)currMovieData.ports[0],(ESI)currMovieData.ports[1],(ESIFC)currMovieData.ports[2]);
|
|
|
|
//pause the emulator
|
|
FCEUI_SetEmulationPaused(1);
|
|
|
|
//and enter tasedit mode
|
|
movieMode = MOVIEMODE_TASEDIT;
|
|
|
|
currMovieData.TryDumpIncremental();
|
|
|
|
FCEU_DispMessage("Tasedit engaged");
|
|
#endif
|
|
}
|
|
|
|
void FCEUMOV_ExitTasEdit()
|
|
{
|
|
#ifndef GEKKO
|
|
movieMode = MOVIEMODE_INACTIVE;
|
|
FCEU_DispMessage("Tasedit disengaged");
|
|
currMovieData = MovieData();
|
|
#endif
|
|
}
|
|
|
|
bool MovieData::loadSavestateFrom(std::vector<char>* buf)
|
|
{
|
|
#ifndef GEKKO
|
|
memorystream ms(buf);
|
|
return FCEUSS_LoadFP(&ms,SSLOADPARAM_BACKUP);
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void MovieData::dumpSavestateTo(std::vector<char>* buf, int compressionLevel)
|
|
{
|
|
#ifndef GEKKO
|
|
memorystream ms(buf);
|
|
FCEUSS_SaveMS(&ms,compressionLevel);
|
|
ms.trim();
|
|
#endif
|
|
}
|
|
|
|
//begin playing an existing movie
|
|
bool FCEUI_LoadMovie(const char *fname, bool _read_only, bool tasedit, int _pauseframe)
|
|
{
|
|
#ifndef GEKKO
|
|
if(!tasedit && !FCEU_IsValidUI(FCEUI_PLAYMOVIE))
|
|
return true; //adelikat: file did not fail to load, so let's return true here, just do nothing
|
|
|
|
assert(fname);
|
|
|
|
//mbg 6/10/08 - we used to call StopMovie here, but that cleared curMovieFilename and gave us crashes...
|
|
if(movieMode == MOVIEMODE_PLAY)
|
|
StopPlayback();
|
|
else if(movieMode == MOVIEMODE_RECORD)
|
|
StopRecording();
|
|
//--------------
|
|
|
|
currMovieData = MovieData();
|
|
|
|
strcpy(curMovieFilename, fname);
|
|
FCEUFILE *fp = FCEU_fopen(fname,0,"rb",0);
|
|
if (!fp) return false;
|
|
if(fp->isArchive() && !_read_only) {
|
|
FCEU_PrintError("Cannot open a movie in read+write from an archive.");
|
|
return true; //adelikat: file did not fail to load, so return true (false is only for file not exist/unable to open errors
|
|
}
|
|
|
|
#ifdef WIN32
|
|
//Add to the recent movie menu
|
|
AddRecentMovieFile(fname);
|
|
#endif
|
|
|
|
LoadFM2(currMovieData, fp->stream, INT_MAX, false);
|
|
LoadSubtitles(currMovieData);
|
|
delete fp;
|
|
|
|
freshMovie = true; //Movie has been loaded, so it must be unaltered
|
|
if (bindSavestate) AutoSS = false; //If bind savestate to movie is true, then their isn't a valid auto-save to load, so flag it
|
|
//fully reload the game to reinitialize everything before playing any movie
|
|
poweron(true);
|
|
|
|
//WE NEED TO LOAD A SAVESTATE
|
|
if(currMovieData.savestate.size() != 0)
|
|
{
|
|
bool success = MovieData::loadSavestateFrom(&currMovieData.savestate);
|
|
if(!success) return true; //adelikat: I guess return true here? False is only for a bad movie filename, if it got this far the file was god?
|
|
}
|
|
|
|
//if there is no savestate, we won't have this crucial piece of information at the start of the movie.
|
|
//so, we have to include it with the movie
|
|
if(currMovieData.palFlag)
|
|
FCEUI_SetVidSystem(1);
|
|
else
|
|
FCEUI_SetVidSystem(0);
|
|
|
|
//force the input configuration stored in the movie to apply
|
|
FCEUD_SetInput(currMovieData.fourscore,(ESI)currMovieData.ports[0],(ESI)currMovieData.ports[1],(ESIFC)currMovieData.ports[2]);
|
|
|
|
//stuff that should only happen when we're ready to positively commit to the replay
|
|
if(tasedit)
|
|
{
|
|
currFrameCounter = 0;
|
|
pauseframe = _pauseframe;
|
|
|
|
currMovieData.TryDumpIncremental();
|
|
}
|
|
else
|
|
{
|
|
currFrameCounter = 0;
|
|
pauseframe = _pauseframe;
|
|
movie_readonly = _read_only;
|
|
movieMode = MOVIEMODE_PLAY;
|
|
currRerecordCount = currMovieData.rerecordCount;
|
|
|
|
if(movie_readonly)
|
|
FCEU_DispMessage("Replay started Read-Only.");
|
|
else
|
|
FCEU_DispMessage("Replay started Read+Write.");
|
|
}
|
|
|
|
#ifdef CREATE_AVI
|
|
if(LoggingEnabled)
|
|
{
|
|
FCEU_DispMessage("Video recording enabled.\n");
|
|
LoggingEnabled = 2;
|
|
}
|
|
#endif
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
static void openRecordingMovie(const char* fname)
|
|
{
|
|
#ifndef GEKKO
|
|
osRecordingMovie = FCEUD_UTF8_fstream(fname, "wb");
|
|
if(!osRecordingMovie)
|
|
FCEU_PrintError("Error opening movie output file: %s",fname);
|
|
strcpy(curMovieFilename, fname);
|
|
#endif
|
|
}
|
|
|
|
#ifndef GEKKO
|
|
//begin recording a new movie
|
|
//TODO - BUG - the record-from-another-savestate doesnt work.
|
|
void FCEUI_SaveMovie(const char *fname, EMOVIE_FLAG flags, std::wstring author)
|
|
{
|
|
if(!FCEU_IsValidUI(FCEUI_RECORDMOVIE))
|
|
return;
|
|
|
|
assert(fname);
|
|
|
|
FCEUI_StopMovie();
|
|
|
|
openRecordingMovie(fname);
|
|
|
|
currFrameCounter = 0;
|
|
LagCounterReset();
|
|
|
|
currMovieData = MovieData();
|
|
currMovieData.guid.newGuid();
|
|
|
|
if(author != L"") currMovieData.comments.push_back(L"author " + author);
|
|
currMovieData.palFlag = FCEUI_GetCurrentVidSystem(0,0)!=0;
|
|
currMovieData.romChecksum = GameInfo->MD5;
|
|
currMovieData.romFilename = FileBase;
|
|
currMovieData.fourscore = FCEUI_GetInputFourscore();
|
|
currMovieData.ports[0] = joyports[0].type;
|
|
currMovieData.ports[1] = joyports[1].type;
|
|
currMovieData.ports[2] = portFC.type;
|
|
|
|
if(flags & MOVIE_FLAG_FROM_POWERON)
|
|
{
|
|
poweron(true);
|
|
}
|
|
else
|
|
{
|
|
MovieData::dumpSavestateTo(&currMovieData.savestate,Z_BEST_COMPRESSION);
|
|
}
|
|
|
|
//we are going to go ahead and dump the header. from now on we will only be appending frames
|
|
currMovieData.dump(osRecordingMovie, false);
|
|
|
|
movieMode = MOVIEMODE_RECORD;
|
|
movie_readonly = false;
|
|
currRerecordCount = 0;
|
|
|
|
FCEU_DispMessage("Movie recording started.");
|
|
}
|
|
#endif
|
|
|
|
static int _currCommand = 0;
|
|
|
|
//the main interaction point between the emulator and the movie system.
|
|
//either dumps the current joystick state or loads one state from the movie
|
|
void FCEUMOV_AddInputState()
|
|
{
|
|
#ifndef GEKKO
|
|
//todo - for tasedit, either dump or load depending on whether input recording is enabled
|
|
//or something like that
|
|
//(input recording is just like standard read+write movie recording with input taken from gamepad)
|
|
//otherwise, it will come from the tasedit data.
|
|
|
|
if(movieMode == MOVIEMODE_TASEDIT)
|
|
{
|
|
MovieRecord* mr = &currMovieData.records[currFrameCounter];
|
|
if(movie_readonly)
|
|
{
|
|
//reset if necessary
|
|
if(mr->command_reset())
|
|
ResetNES();
|
|
|
|
joyports[0].load(mr);
|
|
joyports[1].load(mr);
|
|
}
|
|
else
|
|
{
|
|
joyports[0].log(mr);
|
|
joyports[1].log(mr);
|
|
mr->commands = 0;
|
|
}
|
|
}
|
|
else if(movieMode == MOVIEMODE_PLAY)
|
|
{
|
|
//stop when we run out of frames
|
|
if(currFrameCounter == currMovieData.records.size())
|
|
{
|
|
StopPlayback();
|
|
}
|
|
else
|
|
{
|
|
MovieRecord* mr = &currMovieData.records[currFrameCounter];
|
|
|
|
//reset and power cycle if necessary
|
|
if(mr->command_power())
|
|
PowerNES();
|
|
|
|
if(mr->command_reset())
|
|
ResetNES();
|
|
|
|
if(mr->command_fds_insert())
|
|
FCEU_FDSInsert();
|
|
|
|
if(mr->command_fds_select())
|
|
FCEU_FDSSelect();
|
|
|
|
joyports[0].load(mr);
|
|
joyports[1].load(mr);
|
|
}
|
|
|
|
//if we are on the last frame, then pause the emulator if the player requested it
|
|
if(currFrameCounter == currMovieData.records.size()-1)
|
|
{
|
|
if(FCEUD_PauseAfterPlayback())
|
|
{
|
|
FCEUI_ToggleEmulationPause();
|
|
}
|
|
}
|
|
|
|
//pause the movie at a specified frame
|
|
if(FCEUMOV_ShouldPause() && FCEUI_EmulationPaused()==0)
|
|
{
|
|
FCEUI_ToggleEmulationPause();
|
|
FCEU_DispMessage("Paused at specified movie frame");
|
|
}
|
|
|
|
}
|
|
else if(movieMode == MOVIEMODE_RECORD)
|
|
{
|
|
MovieRecord mr;
|
|
|
|
joyports[0].log(&mr);
|
|
joyports[1].log(&mr);
|
|
mr.commands = _currCommand;
|
|
_currCommand = 0;
|
|
|
|
mr.dump(&currMovieData, osRecordingMovie,currMovieData.records.size());
|
|
currMovieData.records.push_back(mr);
|
|
}
|
|
|
|
currFrameCounter++;
|
|
|
|
extern uint8 joy[4];
|
|
memcpy(&cur_input_display,joy,4);
|
|
#endif
|
|
}
|
|
|
|
|
|
//TODO
|
|
void FCEUMOV_AddCommand(int cmd)
|
|
{
|
|
#ifndef GEKKO
|
|
// do nothing if not recording a movie
|
|
if(movieMode != MOVIEMODE_RECORD)
|
|
return;
|
|
|
|
//NOTE: EMOVIECMD matches FCEUNPCMD_RESET and FCEUNPCMD_POWER
|
|
//we are lucky (well, I planned it that way)
|
|
|
|
switch(cmd) {
|
|
case FCEUNPCMD_FDSINSERT: cmd = MOVIECMD_FDS_INSERT; break;
|
|
case FCEUNPCMD_FDSSELECT: cmd = MOVIECMD_FDS_SELECT; break;
|
|
}
|
|
|
|
_currCommand |= cmd;
|
|
#endif
|
|
}
|
|
|
|
void FCEU_DrawMovies(uint8 *XBuf)
|
|
{
|
|
#ifndef GEKKO
|
|
if(frame_display && movieMode != MOVIEMODE_TASEDIT)
|
|
{
|
|
char counterbuf[32] = {0};
|
|
|
|
if(movieMode == MOVIEMODE_PLAY)
|
|
sprintf(counterbuf,"%d/%d",currFrameCounter,currMovieData.records.size());
|
|
else if(movieMode == MOVIEMODE_RECORD)
|
|
sprintf(counterbuf,"%d",currMovieData.records.size());
|
|
else
|
|
sprintf(counterbuf,"%d (no movie)",currFrameCounter);
|
|
|
|
if(counterbuf[0])
|
|
DrawTextTrans(ClipSidesOffset+XBuf+FCEU_TextScanlineOffsetFromBottom(30)+1, 256, (uint8*)counterbuf, 0x20+0x80);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void FCEU_DrawLagCounter(uint8 *XBuf)
|
|
{
|
|
#ifndef GEKKO
|
|
uint8 color;
|
|
|
|
if (lagFlag) color = 0x16+0x80; //If currently lagging display red
|
|
else color = 0x2A+0x80; //else display green
|
|
|
|
if(lagCounterDisplay)
|
|
{
|
|
char counterbuf[32] = {0};
|
|
sprintf(counterbuf,"%d",lagCounter);
|
|
|
|
if(counterbuf[0])
|
|
DrawTextTrans(ClipSidesOffset+XBuf+FCEU_TextScanlineOffsetFromBottom(40)+1, 256, (uint8*)counterbuf, color); //0x20+0x80
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int FCEUMOV_WriteState(std::ostream* os)
|
|
{
|
|
#ifndef GEKKO
|
|
//we are supposed to dump the movie data into the savestate
|
|
if(movieMode == MOVIEMODE_RECORD || movieMode == MOVIEMODE_PLAY)
|
|
return currMovieData.dump(os, true);
|
|
else
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
static bool load_successful;
|
|
|
|
bool FCEUMOV_ReadState(std::istream* is, uint32 size)
|
|
{
|
|
#ifndef GEKKO
|
|
load_successful = false;
|
|
|
|
//a little rule: cant load states in read+write mode with a movie from an archive.
|
|
//so we are going to switch it to readonly mode in that case
|
|
if(!movie_readonly && FCEU_isFileInArchive(curMovieFilename)) {
|
|
FCEU_PrintError("Cannot loadstate in Read+Write with movie from archive. Movie is now Read-Only.");
|
|
movie_readonly = true;
|
|
}
|
|
|
|
MovieData tempMovieData = MovieData();
|
|
std::ios::pos_type curr = is->tellg();
|
|
if(!LoadFM2(tempMovieData, is, size, false)) {
|
|
is->seekg((uint32)curr+size);
|
|
extern bool FCEU_state_loading_old_format;
|
|
if(FCEU_state_loading_old_format) {
|
|
if(movieMode == MOVIEMODE_PLAY || movieMode == MOVIEMODE_RECORD) {
|
|
FCEUI_StopMovie();
|
|
FCEU_PrintError("You have tried to use an old savestate while playing a movie. This is unsupported (since the old savestate has old-format movie data in it which can't be converted on the fly)");
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//complex TAS logic for when a savestate is loaded:
|
|
//----------------
|
|
//if we are playing or recording and toggled read-only:
|
|
// then, the movie we are playing must match the guid of the one stored in the savestate or else error.
|
|
// the savestate is assumed to be in the same timeline as the current movie.
|
|
// if the current movie is not long enough to get to the savestate's frame#, then it is an error.
|
|
// the movie contained in the savestate will be discarded.
|
|
// the emulator will be put into play mode.
|
|
//if we are playing or recording and toggled read+write
|
|
// then, the movie we are playing must match the guid of the one stored in the savestate or else error.
|
|
// the movie contained in the savestate will be loaded into memory
|
|
// the frames in the movie after the savestate frame will be discarded
|
|
// the in-memory movie will have its rerecord count incremented
|
|
// the in-memory movie will be dumped to disk as fcm.
|
|
// the emulator will be put into record mode.
|
|
//if we are doing neither:
|
|
// then, we must discard this movie and just load the savestate
|
|
|
|
|
|
if(movieMode == MOVIEMODE_PLAY || movieMode == MOVIEMODE_RECORD)
|
|
{
|
|
//handle moviefile mismatch
|
|
if(tempMovieData.guid != currMovieData.guid)
|
|
{
|
|
//mbg 8/18/08 - this code can be used to turn the error message into an OK/CANCEL
|
|
#ifdef WIN32
|
|
std::string msg = "There is a mismatch between savestate's movie and current movie.\ncurrent: " + currMovieData.guid.toString() + "\nsavestate: " + tempMovieData.guid.toString() + "\n\nThis means that you have loaded a savestate belonging to a different movie than the one you are playing now.\n\nContinue loading this savestate anyway?";
|
|
extern HWND pwindow;
|
|
int result = MessageBox(pwindow,msg.c_str(),"Error loading savestate",MB_OKCANCEL);
|
|
if(result == IDCANCEL)
|
|
return false;
|
|
#else
|
|
FCEU_PrintError("Mismatch between savestate's movie and current movie.\ncurrent: %s\nsavestate: %s\n",currMovieData.guid.toString().c_str(),tempMovieData.guid.toString().c_str());
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
closeRecordingMovie();
|
|
|
|
if(movie_readonly)
|
|
{
|
|
//if the frame counter is longer than our current movie, then error
|
|
if(currFrameCounter > (int)currMovieData.records.size())
|
|
{
|
|
FCEU_PrintError("Savestate is from a frame (%d) after the final frame in the movie (%d). This is not permitted.", currFrameCounter, currMovieData.records.size()-1);
|
|
return false;
|
|
}
|
|
movieMode = MOVIEMODE_PLAY;
|
|
}
|
|
else
|
|
{
|
|
//truncate before we copy, just to save some time
|
|
tempMovieData.truncateAt(currFrameCounter);
|
|
currMovieData = tempMovieData;
|
|
|
|
#ifdef _S9XLUA_H
|
|
if(!FCEU_LuaRerecordCountSkip())
|
|
currRerecordCount++;
|
|
#endif
|
|
|
|
currMovieData.rerecordCount = currRerecordCount;
|
|
|
|
openRecordingMovie(curMovieFilename);
|
|
currMovieData.dump(osRecordingMovie, false);
|
|
movieMode = MOVIEMODE_RECORD;
|
|
}
|
|
}
|
|
|
|
load_successful = true;
|
|
|
|
//// Maximus: Show the last input combination entered from the
|
|
//// movie within the state
|
|
//if(current!=0) // <- mz: only if playing or recording a movie
|
|
// memcpy(&cur_input_display, joop, 4);
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void FCEUMOV_PreLoad(void)
|
|
{
|
|
load_successful=0;
|
|
}
|
|
|
|
bool FCEUMOV_PostLoad(void)
|
|
{
|
|
if(movieMode == MOVIEMODE_INACTIVE || movieMode == MOVIEMODE_TASEDIT)
|
|
return true;
|
|
else
|
|
return load_successful;
|
|
}
|
|
|
|
void FCEUI_MovieToggleFrameDisplay(void)
|
|
{
|
|
frame_display=!frame_display;
|
|
}
|
|
|
|
void FCEUI_ToggleInputDisplay(void)
|
|
{
|
|
switch(input_display)
|
|
{
|
|
case 0:
|
|
input_display = 1;
|
|
break;
|
|
case 1:
|
|
input_display = 2;
|
|
break;
|
|
case 2:
|
|
input_display = 4;
|
|
break;
|
|
default:
|
|
input_display = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int FCEUI_GetMovieLength()
|
|
{
|
|
#ifndef GEKKO
|
|
return currMovieData.records.size();
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
int FCEUI_GetMovieRerecordCount()
|
|
{
|
|
#ifndef GEKKO
|
|
return currMovieData.rerecordCount;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
bool FCEUI_GetMovieToggleReadOnly()
|
|
{
|
|
return movie_readonly;
|
|
}
|
|
|
|
void FCEUI_SetMovieToggleReadOnly(bool which)
|
|
{
|
|
#ifndef GEKKO
|
|
if (which) //If set to readonly
|
|
{
|
|
if (!movie_readonly) //If not already set
|
|
{
|
|
movie_readonly = true;
|
|
FCEU_DispMessage("Movie is now Read-Only.");
|
|
}
|
|
else //Else restate message
|
|
FCEU_DispMessage("Movie is Read-Only.");
|
|
}
|
|
else //If set to read+write
|
|
{
|
|
if (movie_readonly) //If not already set
|
|
{
|
|
movie_readonly = false;
|
|
FCEU_DispMessage("Movie is now Read+Write.");
|
|
}
|
|
else //Else restate message
|
|
FCEU_DispMessage("Movie is Read+Write.");
|
|
}
|
|
#endif
|
|
}
|
|
void FCEUI_MovieToggleReadOnly()
|
|
{
|
|
#ifndef GEKKO
|
|
if(movie_readonly)
|
|
FCEU_DispMessage("Movie is now Read+Write.");
|
|
else
|
|
FCEU_DispMessage("Movie is now Read-Only.");
|
|
|
|
movie_readonly = !movie_readonly;
|
|
#endif
|
|
}
|
|
|
|
void FCEUI_MoviePlayFromBeginning(void)
|
|
{
|
|
#ifndef GEKKO
|
|
if (movieMode != MOVIEMODE_INACTIVE)
|
|
{
|
|
char *fname = strdup(curMovieFilename);
|
|
FCEUI_LoadMovie(fname, true, false, 0);
|
|
FCEU_DispMessage("Movie is now Read-Only. Playing from beginning.");
|
|
free(fname);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
string FCEUI_GetMovieName(void)
|
|
{
|
|
return curMovieFilename;
|
|
}
|
|
|
|
bool FCEUI_MovieGetInfo(FCEUFILE* fp, MOVIE_INFO& info, bool skipFrameCount)
|
|
{
|
|
#ifndef GEKKO
|
|
MovieData md;
|
|
if(!LoadFM2(md, fp->stream, INT_MAX, skipFrameCount))
|
|
return false;
|
|
|
|
info.movie_version = md.version;
|
|
info.poweron = md.savestate.size()==0;
|
|
info.pal = md.palFlag;
|
|
info.nosynchack = true;
|
|
info.num_frames = md.records.size();
|
|
info.md5_of_rom_used = md.romChecksum;
|
|
info.emu_version_used = md.emuVersion;
|
|
info.name_of_rom_used = md.romFilename;
|
|
info.rerecord_count = md.rerecordCount;
|
|
info.comments = md.comments;
|
|
info.subtitles = md.subtitles;
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
//This function creates an array of frame numbers and corresponding strings for displaying subtitles
|
|
void LoadSubtitles(MovieData moviedata)
|
|
{
|
|
#ifndef GEKKO
|
|
extern std::vector<string> subtitles;
|
|
for(uint32 i=0; i < moviedata.subtitles.size() ; i++)
|
|
{
|
|
std::string& subtitle = moviedata.subtitles[i];
|
|
size_t splitat = subtitle.find_first_of(' ');
|
|
std::string key, value;
|
|
|
|
//If we can't split them, then don't process this one
|
|
if(splitat == std::string::npos)
|
|
{
|
|
}
|
|
//Else split the subtitle into the int and string arrays
|
|
else
|
|
{
|
|
key = subtitle.substr(0,splitat);
|
|
value = subtitle.substr(splitat+1);
|
|
|
|
subtitleFrames.push_back(atoi(key.c_str()));
|
|
subtitleMessages.push_back(value);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//Every frame, this will be called to determine if a subtitle should be displayed, which one, and then to display it
|
|
void ProcessSubtitles(void)
|
|
{
|
|
#ifndef GEKKO
|
|
if (movieMode == MOVIEMODE_INACTIVE) return;
|
|
|
|
for(uint32 i=0;i<currMovieData.subtitles.size();i++)
|
|
{
|
|
if (currFrameCounter == subtitleFrames[i])
|
|
FCEU_DisplaySubtitles("%s",subtitleMessages[i].c_str());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void FCEU_DisplaySubtitles(char *format, ...)
|
|
{
|
|
#ifndef GEKKO
|
|
va_list ap;
|
|
|
|
va_start(ap,format);
|
|
vsnprintf(subtitleMessage.errmsg,sizeof(subtitleMessage.errmsg),format,ap);
|
|
va_end(ap);
|
|
|
|
subtitleMessage.howlong = 300;
|
|
subtitleMessage.isMovieMessage = subtitlesOnAVI;
|
|
#endif
|
|
}
|
|
|
|
void FCEUI_CreateMovieFile(std::string fn)
|
|
{
|
|
#ifndef GEKKO
|
|
MovieData md = currMovieData; //Get current movie data
|
|
std::fstream* outf = FCEUD_UTF8_fstream(fn, "wb"); //open/create file
|
|
md.dump(outf,false); //dump movie data
|
|
delete outf; //clean up, delete file object
|
|
#endif
|
|
}
|
|
|
|
void FCEUI_MakeBackupMovie(bool dispMessage)
|
|
{
|
|
#ifndef GEKKO
|
|
//This function generates backup movie files
|
|
string currentFn; //Current movie fillename
|
|
string backupFn; //Target backup filename
|
|
string tempFn; //temp used in back filename creation
|
|
stringstream stream;
|
|
int x; //Temp variable for string manip
|
|
bool exist = false; //Used to test if filename exists
|
|
bool overflow = false; //Used for special situation when backup numbering exceeds limit
|
|
|
|
currentFn = curMovieFilename; //Get current moviefilename
|
|
backupFn = curMovieFilename; //Make backup filename the same as current moviefilename
|
|
x = backupFn.find_last_of("."); //Find file extension
|
|
backupFn = backupFn.substr(0,x); //Remove extension
|
|
tempFn = backupFn; //Store the filename at this point
|
|
for (unsigned int backNum=0;backNum<999;backNum++) //999 = arbituary limit to backup files
|
|
{
|
|
stream.str(""); //Clear stream
|
|
if (backNum > 99)
|
|
stream << "-" << backNum; //assign backNum to stream
|
|
else if (backNum <=99 && backNum >= 10)
|
|
stream << "-0"; //Make it 010, etc if two digits
|
|
else
|
|
stream << "-00" << backNum; //Make it 001, etc if single digit
|
|
backupFn.append(stream.str()); //add number to bak filename
|
|
backupFn.append(".bak"); //add extension
|
|
|
|
exist = CheckFileExists(backupFn.c_str()); //Check if file exists
|
|
|
|
if (!exist)
|
|
break; //Yeah yeah, I should use a do loop or something
|
|
else
|
|
{
|
|
backupFn = tempFn; //Before we loop again, reset the filename
|
|
|
|
if (backNum == 999) //If 999 exists, we have overflowed, let's handle that
|
|
{
|
|
backupFn.append("-001.bak"); //We are going to simply overwrite 001.bak
|
|
overflow = true; //Flag that we have exceeded limit
|
|
break; //Just in case
|
|
}
|
|
}
|
|
}
|
|
FCEUI_CreateMovieFile(backupFn);
|
|
|
|
//TODO, decide if fstream successfully opened the file and print error message if it doesn't
|
|
|
|
if (dispMessage) //If we should inform the user
|
|
{
|
|
if (overflow)
|
|
FCEUI_DispMessage("Backup overflow, overwriting %s",backupFn.c_str()); //Inform user of overflow
|
|
else
|
|
FCEUI_DispMessage("%s created",backupFn.c_str()); //Inform user of backup filename
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool CheckFileExists(const char* filename)
|
|
{
|
|
#ifndef GEKKO
|
|
//This function simply checks to see if the given filename exists
|
|
string checkFilename;
|
|
|
|
if (filename)
|
|
checkFilename = filename;
|
|
|
|
//Check if this filename exists
|
|
fstream test;
|
|
test.open(checkFilename.c_str(),fstream::in);
|
|
|
|
if (test.fail())
|
|
{
|
|
test.close();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
test.close();
|
|
return true;
|
|
}
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|