157 lines
3.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
#include <gctypes.h>
#include "../../types.h"
#include "common.h"
/* Some timing-related variables. */
static int fullscreen=0;
static int genie=0;
static int palyo=0;
static volatile int nofocus=0;
static volatile int userpause=0;
#define SO_FORCE8BIT 1
#define SO_SECONDARY 2
#define SO_GFOCUS 4
#define SO_D16VOL 8
#define GOO_DISABLESS 1 /* Disable screen saver when game is loaded. */
#define GOO_CONFIRMEXIT 2 /* Confirmation before exiting. */
#define GOO_POWERRESET 4 /* Confirm on power/reset. */
static int soundvolume=100;
static int soundquality=0;
static int soundo;
int screenscaler = 2;
uint8 *xbsave=NULL;
int eoptions=EO_BGRUN | EO_FORCEISCALE;
extern int RenderFrame( char *XBuf , int style);
extern int ConfigScreen();
extern void InitialiseSound();
extern void initDisplay();
extern void InitialisePads();
extern int GetJoy();
extern void GCMemROM();
extern void PlaySound( void *Buf, int samples );
long long basetime;
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
static void reset_cb() {
#ifdef HW_RVL
void (*PSOReload)() = (void(*)())0x90000020;
#else
void (*PSOReload)() = (void(*)())0x80001800;
#endif
PSOReload();
}
extern int WaitPromptChoice (char *msg, char *bmsg, char *amsg);
bool isWii = false;
static unsigned char *inquiry=(unsigned char *)0x80000004;
int main(int argc, char *argv[]) {
initDisplay();
SYS_SetResetCallback (reset_cb);
InitialiseSound();
SDCARD_Init ();
int driveid = -1;
/*** Get Drive Type ***/
dvd_inquiry();
driveid = (int)inquiry[2];
/*** Make sure it's one I now about ***/
if ( ( driveid != 4 ) && ( driveid != 6 ) && ( driveid != 8 ) ) {
isWii = true;
}
/*** Minimal Emulation Loop ***/
if ( !FCEUI_Initialize() ) {
printf("Ooops - unable to initialize system\n");
return 1;
}
palyo=0;
FCEUI_SetVidSystem(palyo);
genie&=1;
FCEUI_SetGameGenie(genie);
fullscreen&=1;
soundo&=1;
FCEUI_SetSoundVolume(soundvolume);
FCEUI_SetSoundQuality(soundquality);
cleanSFMDATA();
GCMemROM();
ConfigScreen();
while (1) {
uint8 *gfx;
int32 *sound;
int32 ssize;
FCEUI_Emulate(&gfx, &sound, &ssize, 0);
xbsave = gfx;
FCEUD_Update(gfx, sound, ssize);
}
return 0;
}
/****************************************************************************
* FCEU Support Functions to be written
****************************************************************************/
/*** File Control ***/
FILE *FCEUD_UTF8fopen(const char *n, const char *m)
{
return(fopen(n,m));
}
/*** General Logging ***/
void FCEUD_PrintError(char *s)
{
}
void FCEUD_Message(char *text)
{
}
/*** VIDEO ***/
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
{
PlaySound(Buffer, Count);
RenderFrame( XBuf, screenscaler );
GetJoy(); /* Fix by Garglub. Thanks! */
}
/*** Netplay ***/
int FCEUD_SendData(void *data, uint32 len)
{
return 1;
}
int FCEUD_RecvData(void *data, uint32 len)
{
return 0;
}
void FCEUD_NetworkClose(void)
{
}
void FCEUD_NetplayText(uint8 *text)
{
}