fceugx/source/fceultra/boards/164.cpp
2018-08-13 09:04:20 -06:00

233 lines
5.4 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel 2006 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* It seems that 162/163/164 mappers are the same mapper with just different
* mapper modes enabled or disabled in software or hardware, need more nanjing
* carts
*/
#include "mapinc.h"
static uint8 laststrobe, trigger;
static uint8 reg[8];
static uint8 *WRAM = NULL;
static uint32 WRAMSIZE;
static writefunc pcmwrite;
static void (*WSync)(void);
static SFORMAT StateRegs[] =
{
{ &laststrobe, 1, "STB" },
{ &trigger, 1, "TRG" },
{ reg, 8, "REGS" },
{ 0 }
};
static void Sync(void) {
setprg8r(0x10, 0x6000, 0);
setprg32(0x8000, (reg[0] << 4) | (reg[1] & 0xF));
setchr8(0);
}
static void StateRestore(int version) {
WSync();
}
static DECLFR(ReadLow) {
switch (A & 0x7700) {
case 0x5100: return reg[2] | reg[0] | reg[1] | reg[3] ^ 0xff; break;
case 0x5500:
if (trigger)
return reg[2] | reg[1]; // Lei Dian Huang Bi Ka Qiu Chuan Shuo (NJ046) may broke other games
else
return 0;
}
return 4;
}
static void M163HB(void) {
if (reg[1] & 0x80) {
if (scanline == 239) {
setchr4(0x0000, 0);
setchr4(0x1000, 0);
} else if (scanline == 127) {
setchr4(0x0000, 1);
setchr4(0x1000, 1);
}
/*
if(scanline>=127) // Hu Lu Jin Gang (NJ039) (Ch) [!] don't like it
{
setchr4(0x0000,1);
setchr4(0x1000,1);
}
else
{
setchr4(0x0000,0);
setchr4(0x1000,0);
}
*/
}
}
static DECLFW(Write) {
switch (A & 0x7300) {
case 0x5100: reg[0] = V; WSync(); break;
case 0x5000: reg[1] = V; WSync(); break;
case 0x5300: reg[2] = V; break;
case 0x5200: reg[3] = V; WSync(); break;
}
}
static void Power(void) {
memset(reg, 0, 8);
reg[1] = 0xFF;
SetWriteHandler(0x5000, 0x5FFF, Write);
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, CartBW);
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
WSync();
}
static void Close(void) {
if (WRAM)
FCEU_gfree(WRAM);
WRAM = NULL;
}
void Mapper164_Init(CartInfo *info) {
info->Power = Power;
info->Close = Close;
WSync = Sync;
WRAMSIZE = 8192;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
}
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}
static DECLFW(Write2) {
if (A == 0x5101) {
if (laststrobe && !V) {
trigger ^= 1;
}
laststrobe = V;
} else if (A == 0x5100 && V == 6) //damn thoose protected games
setprg32(0x8000, 3);
else
switch (A & 0x7300) {
case 0x5200: reg[0] = V; WSync(); break;
case 0x5000: reg[1] = V; WSync(); if (!(reg[1] & 0x80) && (scanline < 128)) setchr8(0); /* setchr8(0); */ break;
case 0x5300: reg[2] = V; break;
case 0x5100: reg[3] = V; WSync(); break;
}
}
static void Power2(void) {
memset(reg, 0, 8);
laststrobe = 1;
pcmwrite = GetWriteHandler(0x4011);
SetReadHandler(0x5000, 0x5FFF, ReadLow);
SetWriteHandler(0x5000, 0x5FFF, Write2);
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, CartBW);
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
WSync();
}
void Mapper163_Init(CartInfo *info) {
info->Power = Power2;
info->Close = Close;
WSync = Sync;
GameHBIRQHook = M163HB;
WRAMSIZE = 8192;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
}
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}
static void Sync3(void) {
setchr8(0);
setprg8r(0x10, 0x6000, 0);
switch (reg[3] & 7) {
case 0:
case 2: setprg32(0x8000, (reg[0] & 0xc) | (reg[1] & 2) | ((reg[2] & 0xf) << 4)); break;
case 1:
case 3: setprg32(0x8000, (reg[0] & 0xc) | (reg[2] & 0xf) << 4); break;
case 4:
case 6: setprg32(0x8000, (reg[0] & 0xe) | ((reg[1] >> 1) & 1) | ((reg[2] & 0xf) << 4)); break;
case 5:
case 7: setprg32(0x8000, (reg[0] & 0xf) | ((reg[2] & 0xf) << 4)); break;
}
}
static DECLFW(Write3) {
// FCEU_printf("bs %04x %02x\n",A,V);
reg[(A >> 8) & 3] = V;
WSync();
}
static void Power3(void) {
reg[0] = 3;
reg[1] = 0;
reg[2] = 0;
reg[3] = 7;
SetWriteHandler(0x5000, 0x5FFF, Write3);
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, CartBW);
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
WSync();
}
void UNLFS304_Init(CartInfo *info) {
info->Power = Power3;
info->Close = Close;
WSync = Sync3;
WRAMSIZE = 8192;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
}
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}