fceugx/source/fceultra/boards/bmc13in1jy110.cpp
2012-12-14 17:43:51 +00:00

98 lines
2.6 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2005 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* BMC 42-in-1 "reset switch" type
*/
#include "mapinc.h"
static uint8 bank_mode;
static uint8 bank_value;
static uint8 prgb[4];
static SFORMAT StateRegs[] =
{
{ &bank_mode, 1, "BNM" },
{ &bank_value, 1, "BMV" },
{ prgb, 4, "PRGB" },
{ 0 }
};
static void Sync(void) {
// FCEU_printf("%02x: %02x %02x\n", bank_mode, bank_value, prgb[0]);
switch (bank_mode & 7) {
case 0:
setprg32(0x8000, bank_value & 7); break;
case 1:
setprg16(0x8000, ((8 + (bank_value & 7)) >> 1) + prgb[1]);
setprg16(0xC000, (bank_value & 7) >> 1);
case 4:
setprg32(0x8000, 8 + (bank_value & 7)); break;
case 5:
setprg16(0x8000, ((8 + (bank_value & 7)) >> 1) + prgb[1]);
setprg16(0xC000, ((8 + (bank_value & 7)) >> 1) + prgb[3]);
case 2:
setprg8(0x8000, prgb[0] >> 2);
setprg8(0xa000, prgb[1]);
setprg8(0xc000, prgb[2]);
setprg8(0xe000, ~0);
break;
case 3:
setprg8(0x8000, prgb[0]);
setprg8(0xa000, prgb[1]);
setprg8(0xc000, prgb[2]);
setprg8(0xe000, prgb[3]);
break;
}
}
static DECLFW(BMC13in1JY110Write) {
// FCEU_printf("%04x:%04x\n",A,V);
switch (A) {
case 0x8000:
case 0x8001:
case 0x8002:
case 0x8003: prgb[A & 3] = V; break;
case 0xD000: bank_mode = V; break;
case 0xD001: setmirror(V & 3);
case 0xD002: break;
case 0xD003: bank_value = V; break;
}
Sync();
}
static void BMC13in1JY110Power(void) {
prgb[0] = prgb[1] = prgb[2] = prgb[3] = 0;
bank_mode = 0;
bank_value = 0;
setprg32(0x8000, 0);
setchr8(0);
SetWriteHandler(0x8000, 0xFFFF, BMC13in1JY110Write);
SetReadHandler(0x8000, 0xFFFF, CartBR);
}
static void StateRestore(int version) {
Sync();
}
void BMC13in1JY110_Init(CartInfo *info) {
info->Power = BMC13in1JY110Power;
AddExState(&StateRegs, ~0, 0, 0);
GameStateRestore = StateRestore;
}