fceugx/source/fceultra/boards/subor.cpp
2012-12-14 17:43:51 +00:00

89 lines
2.2 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2005 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 is167, regs[4];
static SFORMAT StateRegs[] =
{
{ regs, 4, "DREG" },
{ 0 }
};
static void Sync(void) {
int base, bank;
base = ((regs[0] ^ regs[1]) & 0x10) << 1;
bank = (regs[2] ^ regs[3]) & 0x1f;
if (regs[1] & 0x08) {
bank &= 0xFE;
if (is167) {
setprg16(0x8000, base + bank + 1);
setprg16(0xC000, base + bank + 0);
} else {
setprg16(0x8000, base + bank + 0);
setprg16(0xC000, base + bank + 1);
}
} else {
if (regs[1] & 0x04) {
setprg16(0x8000, 0x1F);
setprg16(0xC000, base + bank);
} else {
setprg16(0x8000, base + bank);
if (is167)
setprg16(0xC000, 0x20);
else
setprg16(0xC000, 0x07);
}
}
setchr8(0);
}
static DECLFW(M166Write) {
regs[(A >> 13) & 0x03] = V;
Sync();
}
static void M166Power(void) {
regs[0] = regs[1] = regs[2] = regs[3] = 0;
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, M166Write);
}
static void StateRestore(int version) {
Sync();
}
void Mapper166_Init(CartInfo *info) {
is167 = 0;
info->Power = M166Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}
void Mapper167_Init(CartInfo *info) {
is167 = 1;
info->Power = M166Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}