fceugx/source/fceultra/boards/dance.cpp
2009-07-17 17:27:04 +00:00

206 lines
4.6 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2007 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Street Dance (Dance pad) (Unl)
*/
#include "mapinc.h"
static uint8 reg4[16];
static uint8 regc[6];
static uint8 reg2000, mmc3cmd, pcm_enable = 0, pcm_irq = 0;
static int16 pcm_addr, pcm_size, pcm_latch, pcm_clock = 0xF6;
static writefunc old4011write, old4012write, old4013write, old4015write;
static readfunc old4015read;
static SFORMAT StateRegs[]=
{
{reg4, 16, "reg4"},
{regc, 6, "REGSC"},
{&reg2000, 1, "REGS2"},
{&pcm_enable, 1, "PCME"},
{&pcm_irq, 1, "PCMIRQ"},
{&pcm_addr, 2, "PCMADDR"},
{&pcm_size, 2, "PCMSIZE"},
{&pcm_latch, 2, "PCMLATCH"},
{&pcm_clock, 2, "PCMCLOCK"},
{&mmc3cmd, 1, "MMC3CMD"},
{0}
};
static void Sync(void)
{
uint8 cbase = reg2000 - ((reg4[0x0B]&4)?6:0);
uint8 pbase = reg4[0x09] & 0xC0;
setchr1(0x0000,cbase|(regc[0]&(~1)));
setchr1(0x0400,cbase|(regc[0]|1));
setchr1(0x0800,cbase|(regc[1]&(-1)));
setchr1(0x0c00,cbase|(regc[1]|1));
setchr1(0x1000,cbase|regc[2]);
setchr1(0x1400,cbase|regc[3]);
setchr1(0x1800,cbase|regc[4]);
setchr1(0x1c00,cbase|regc[5]);
if(reg4[0x0B]&1)
{
setprg8(0x8000,reg4[0x07] + 0x20);
setprg8(0xA000,reg4[0x08] + 0x20);
}
else
{
setprg8(0x8000,reg4[0x07] + pbase);
setprg8(0xA000,reg4[0x08] + pbase);
}
setprg8(0xC000,reg4[0x09]);
setprg8(0xE000,reg4[0x0A]);
}
static DECLFW(UNLDANCEWrite2)
{
reg2000 = V;
Sync();
//FCEU_printf("write %04x:%04x\n",A,V);
}
static DECLFW(UNLDANCEWrite4)
{
reg4[A & 0x0F] = V;
Sync();
//FCEU_printf("write %04x:%04x\n",A,V);
}
static DECLFW(UNLDANCEWrite8)
{
if(A&1)
{
if(mmc3cmd<6)
regc[mmc3cmd] = V;
else
reg4[0x07 + mmc3cmd - 6] = V;
}
else
mmc3cmd = V & 7;
Sync();
//FCEU_printf("write %04x:%04x\n",A,V);
}
static DECLFW(UNLDANCEWrite4012)
{
pcm_addr = V << 6;
old4012write(A,V);
}
static DECLFW(UNLDANCEWrite4013)
{
pcm_size = (V << 4) + 1;
old4013write(A,V);
}
static DECLFW(UNLDANCEWrite4015)
{
pcm_enable = V&0x10;
if(pcm_irq)
{
X6502_IRQEnd(FCEU_IQEXT);
pcm_irq = 0;
}
if(pcm_enable)
pcm_latch = pcm_clock;
old4015write(A,V&0xEF);
}
static DECLFR(UNLDANCERead4015)
{
return (old4015read(A) & 0x7F) | pcm_irq;
}
static void UNLDANCECpuHook(int a)
{
if(pcm_enable)
{
pcm_latch-=a;
if(pcm_latch<=0)
{
pcm_latch+=pcm_clock;
pcm_size--;
if(pcm_size<0)
{
pcm_irq = 0x80;
pcm_enable = 0;
X6502_IRQBegin(FCEU_IQEXT);
}
else
{
uint8 raw_pcm = ARead[pcm_addr](pcm_addr) >> 1;
old4011write(0x4011,raw_pcm);
pcm_addr++;
pcm_addr&=0x7FFF;
}
}
}
}
static void UNLDANCEPower(void)
{
reg4[0x09]=0x3E;
reg4[0x0A]=0x3F;
SetupCartCHRMapping(0,PRGptr[0],512 * 1024,0);
old4015read=GetReadHandler(0x4015);
SetReadHandler(0x4015,0x4015,UNLDANCERead4015);
SetReadHandler(0x8000,0xFFFF,CartBR);
old4011write=GetWriteHandler(0x4011);
old4012write=GetWriteHandler(0x4012);
SetWriteHandler(0x4012,0x4012,UNLDANCEWrite4012);
old4013write=GetWriteHandler(0x4013);
SetWriteHandler(0x4013,0x4013,UNLDANCEWrite4013);
old4015write=GetWriteHandler(0x4015);
SetWriteHandler(0x4015,0x4015,UNLDANCEWrite4015);
SetWriteHandler(0x201A,0x201A,UNLDANCEWrite2);
SetWriteHandler(0x4100,0x410F,UNLDANCEWrite4);
SetWriteHandler(0x8000,0x8001,UNLDANCEWrite8);
Sync();
}
static void UNLDANCEReset(void)
{
reg4[0x09]=0x3E;
reg4[0x0A]=0x3F;
Sync();
}
static void StateRestore(int version)
{
Sync();
}
void UNLDANCE_Init(CartInfo *info)
{
info->Power=UNLDANCEPower;
info->Reset=UNLDANCEReset;
MapIRQHook=UNLDANCECpuHook;
GameStateRestore=StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}