fceugx/source/fceugx.h
2021-01-18 18:52:39 -07:00

151 lines
3.4 KiB
C

/****************************************************************************
* FCE Ultra
* Nintendo Wii/Gamecube Port
*
* Tantric 2008-2021
*
* fceugx.h
*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
#ifndef _FCEUGX_H_
#define _FCEUGX_H_
#include <unistd.h>
#include "fceultra/driver.h"
#define APPNAME "FCE Ultra GX"
#define APPVERSION "3.4.8"
#define APPFOLDER "fceugx"
#define PREF_FILE_NAME "settings.xml"
#define MAXPATHLEN 1024
#define NOTSILENT 0
#define SILENT 1
const char pathPrefix[9][8] =
{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/", "port2:/" };
enum
{
DEVICE_AUTO,
DEVICE_SD,
DEVICE_USB,
DEVICE_DVD,
DEVICE_SMB,
DEVICE_SD_SLOTA,
DEVICE_SD_SLOTB,
DEVICE_SD_PORT2
};
enum
{
FILE_RAM,
FILE_STATE,
FILE_ROM,
FILE_CHEAT
};
enum
{
CTRL_PAD,
CTRL_ZAPPER,
CTRL_PAD2,
CTRL_PAD4,
CTRL_LENGTH
};
const char ctrlName[6][20] =
{ "NES Controller", "NES Zapper", "NES Controllers (2)", "NES Controllers (4)" };
enum
{
LANG_JAPANESE = 0,
LANG_ENGLISH,
LANG_GERMAN,
LANG_FRENCH,
LANG_SPANISH,
LANG_ITALIAN,
LANG_DUTCH,
LANG_SIMP_CHINESE,
LANG_TRAD_CHINESE,
LANG_KOREAN,
LANG_PORTUGUESE,
LANG_BRAZILIAN_PORTUGUESE,
LANG_CATALAN,
LANG_TURKISH,
LANG_LENGTH
};
struct SGCSettings
{
int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
int AppendAuto; // 0 - no, 1 - yes
char LoadFolder[MAXPATHLEN]; // Path to game files
char LastFileLoaded[MAXPATHLEN]; //Last file loaded filename
char SaveFolder[MAXPATHLEN]; // Path to save files
char CheatFolder[MAXPATHLEN]; // Path to cheat files
char ScreenshotsFolder[MAXPATHLEN]; // Path to screenshot files
char CoverFolder[MAXPATHLEN]; // Path to cover files
char ArtworkFolder[MAXPATHLEN]; // Path to artwork files
int AutoloadGame;
char smbip[80];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
float zoomHor; // horizontal zoom amount
float zoomVert; // vertical zoom amount
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int widescreen;
int hideoverscan; // 0 = off, 1 = vertical, 2 = horizontal, 3 = both
int gamegenie;
int currpal;
int timing;
int Controller;
int crosshair;
int spritelimit;
int xshift; // video output shift
int yshift;
int WiimoteOrientation;
int ExitAction;
int MusicVolume;
int SFXVolume;
int Rumble;
int language;
int PreviewImage;
};
void ExitApp();
void ShutdownWii();
bool SupportedIOS(u32 ios);
bool SaneIOS(u32 ios);
extern struct SGCSettings GCSettings;
extern int ScreenshotRequested;
extern int ConfigRequested;
extern int ShutdownRequested;
extern int ExitRequested;
extern char appPath[];
extern int frameskip;
extern int fskip;
extern int fskipc;
extern int turbomode;
extern bool romLoaded;
extern bool isWiiVC;
static inline bool IsWiiU(void)
{
return ((*(vu16*)0xCD8005A0 == 0xCAFE) || isWiiVC);
}
static inline bool IsWiiUFastCPU(void)
{
return ((*(vu16*)0xCD8005A0 == 0xCAFE) && ((*(vu32*)0xCD8005B0 & 0x20) == 0));
}
#endif