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210 lines
4.4 KiB
C++
210 lines
4.4 KiB
C++
/// \file
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/// \brief Sound filtering code
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#include "types.h"
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#include "sound.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "filter.h"
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#include "fcoeffs.h"
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#include <cmath>
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#include <cstdio>
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static int32 sq2coeffs[SQ2NCOEFFS];
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static int32 coeffs[NCOEFFS];
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static uint32 mrindex;
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static uint32 mrratio;
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void SexyFilter2(int32 *in, int32 count)
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{
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#ifdef moo
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static int64 acc=0;
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double x,p;
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int64 c;
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x=2*M_PI*6000/FSettings.SndRate;
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p=((double)2-cos(x)) - sqrt(pow((double)2-cos(x),2) -1 );
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c=p*0x100000;
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//printf("%f\n",(double)c/0x100000);
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#endif
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static int64 acc=0;
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while(count--)
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{
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int64 dropcurrent;
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dropcurrent=((*in<<16)-acc)>>3;
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acc+=dropcurrent;
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*in=acc>>16;
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in++;
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//acc=((int64)0x100000-c)* *in + ((c*acc)>>20);
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//*in=acc>>20;
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//in++;
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}
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}
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void SexyFilter(int32 *in, int32 *out, int32 count)
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{
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static int64 acc1=0,acc2=0;
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int32 mul1,mul2,vmul;
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mul1=(94<<16)/FSettings.SndRate;
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mul2=(24<<16)/FSettings.SndRate;
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vmul=(FSettings.SoundVolume<<16)*3/4/100;
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//FCEU_DispMessage("SoundVolume %d, vmul %d",0,FSettings.SoundVolume,vmul);
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if(FSettings.soundq) vmul/=4;
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else vmul*=2; /* TODO: Increase volume in low quality sound rendering code itself */
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while(count)
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{
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int64 ino=(int64)*in*vmul;
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acc1+=((ino-acc1)*mul1)>>16;
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acc2+=((ino-acc1-acc2)*mul2)>>16;
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//printf("%d ",*in);
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*in=0;
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{
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int32 t=(acc1-ino+acc2)>>16;
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//if(t>32767 || t<-32768) printf("Flow: %d\n",t);
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if(t>32767) t=32767;
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if(t<-32768) t=-32768;
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*out=t;
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}
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in++;
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out++;
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count--;
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}
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}
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/* Returns number of samples written to out. */
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/* leftover is set to the number of samples that need to be copied
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from the end of in to the beginning of in.
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*/
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//static uint32 mva=1000;
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/* This filtering code assumes that almost all input values stay below 32767.
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Do not adjust the volume in the wlookup tables and the expansion sound
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code to be higher, or you *might* overflow the FIR code.
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*/
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int32 NeoFilterSound(int32 *in, int32 *out, uint32 inlen, int32 *leftover)
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{
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uint32 x;
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uint32 max;
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int32 *outsave=out;
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int32 count=0;
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// for(x=0;x<inlen;x++)
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// {
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// if(in[x]>mva){ mva=in[x]; printf("%ld\n",in[x]);}
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// }
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max=(inlen-1)<<16;
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if(FSettings.soundq==2)
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for(x=mrindex;x<max;x+=mrratio)
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{
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int32 acc=0,acc2=0;
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unsigned int c;
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int32 *S,*D;
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for(c=SQ2NCOEFFS,S=&in[(x>>16)-SQ2NCOEFFS],D=sq2coeffs;c;c--,D++)
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{
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acc+=(S[c]**D)>>6;
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acc2+=(S[1+c]**D)>>6;
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}
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acc=((int64)acc*(65536-(x&65535))+(int64)acc2*(x&65535))>>(16+11);
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*out=acc;
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out++;
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count++;
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}
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else
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for(x=mrindex;x<max;x+=mrratio)
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{
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int32 acc=0,acc2=0;
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unsigned int c;
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const int32 *S,*D;
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for(c=NCOEFFS,S=&in[(x>>16)-NCOEFFS],D=coeffs;c;c--,D++)
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{
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acc+=(S[c]**D)>>6;
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acc2+=(S[1+c]**D)>>6;
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}
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acc=((int64)acc*(65536-(x&65535))+(int64)acc2*(x&65535))>>(16+11);
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*out=acc;
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out++;
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count++;
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}
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mrindex=x-max;
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if(FSettings.soundq==2)
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{
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mrindex+=SQ2NCOEFFS*65536;
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*leftover=SQ2NCOEFFS+1;
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}
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else
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{
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mrindex+=NCOEFFS*65536;
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*leftover=NCOEFFS+1;
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}
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if(GameExpSound.NeoFill)
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GameExpSound.NeoFill(outsave,count);
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SexyFilter(outsave,outsave,count);
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if(FSettings.lowpass)
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SexyFilter2(outsave,count);
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return(count);
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}
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void MakeFilters(int32 rate)
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{
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const int32 *tabs[6]={C44100NTSC,C44100PAL,C48000NTSC,C48000PAL,C96000NTSC,
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C96000PAL};
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const int32 *sq2tabs[6]={SQ2C44100NTSC,SQ2C44100PAL,SQ2C48000NTSC,SQ2C48000PAL,
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SQ2C96000NTSC,SQ2C96000PAL};
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const int32 *tmp;
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int32 x;
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uint32 nco;
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if(FSettings.soundq==2)
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nco=SQ2NCOEFFS;
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else
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nco=NCOEFFS;
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mrindex=(nco+1)<<16;
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mrratio=(PAL?(int64)(PAL_CPU*65536):(int64)(NTSC_CPU*65536))/rate;
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if(FSettings.soundq==2)
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tmp=sq2tabs[(PAL?1:0)|(rate==48000?2:0)|(rate==96000?4:0)];
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else
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tmp=tabs[(PAL?1:0)|(rate==48000?2:0)|(rate==96000?4:0)];
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if(FSettings.soundq==2)
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for(x=0;x<SQ2NCOEFFS>>1;x++)
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sq2coeffs[x]=sq2coeffs[SQ2NCOEFFS-1-x]=tmp[x];
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else
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for(x=0;x<NCOEFFS>>1;x++)
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coeffs[x]=coeffs[NCOEFFS-1-x]=tmp[x];
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#ifdef MOO
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/* Some tests involving precision and error. */
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{
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static int64 acc=0;
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int x;
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for(x=0;x<SQ2NCOEFFS;x++)
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acc+=(int64)32767*sq2coeffs[x];
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printf("Foo: %lld\n",acc);
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}
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#endif
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}
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