fceugx/source/fceultra/boards/inlnsf.cpp
2018-08-13 09:04:20 -06:00

63 lines
1.5 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 regs[8];
static SFORMAT StateRegs[] =
{
{ regs, 8, "REGS" },
{ 0 }
};
static void Sync(void) {
for (int i=0; i < 8; ++i)
{
setprg4(0x8000 + (0x1000 * i), regs[i]);
}
}
static DECLFW(M31Write) {
if (A >= 0x5000 && A <= 0x5FFF)
{
regs[A&7] = V;
Sync();
}
}
static void M31Power(void) {
setchr8(0);
regs[7] = 0xFF;
Sync();
SetReadHandler(0x8000, 0xffff, CartBR);
SetWriteHandler(0x5000, 0x5fff, M31Write);
}
static void StateRestore(int version) {
Sync();
}
void Mapper31_Init(CartInfo *info) {
info->Power = M31Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}