fceugx/source/fceultra/input/snesmouse.cpp
2018-08-13 09:05:50 -06:00

116 lines
3.0 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include <stdlib.h>
#include "share.h"
typedef struct {
bool strobe;
uint32 latch; // latched data (read when strobe goes high to low)
uint32 sensitivity; // reading while strobe is high cycles sensitivity 0,1,2
int32 dx, dy; // relative position to communicate
int32 mb; // current buttons
} SNES_MOUSE;
static SNES_MOUSE SNESMouse;
static uint8 ReadSNESMouse(int w)
{
if (SNESMouse.strobe)
{
SNESMouse.sensitivity += 1;
if (SNESMouse.sensitivity > 2) SNESMouse.sensitivity = 0;
}
uint8 result = (SNESMouse.latch & 0x80000000) >> 31;
SNESMouse.latch = (SNESMouse.latch << 1);
return result;
}
static void WriteSNESMouse(uint8 v)
{
bool strobing = v & 1;
if (SNESMouse.strobe && !strobing)
{
int dx = SNESMouse.dx;
int dy = SNESMouse.dy;
SNESMouse.dx = 0;
SNESMouse.dy = 0;
// convert to sign and magnitude
bool sx = (dx < 0);
bool sy = (dy < 0);
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
// apply sensitivity
dx += dx >> (2 - SNESMouse.sensitivity);
dx += dx >> (2 - SNESMouse.sensitivity);
// clamp
if (dx > 127) dx = 127;
if (dy > 127) dy = 127;
//FCEU_printf("SNES Mouse: %1d %3d, %1d %3d %1d x%1d\n",sx,dx,sy,dy,SNESMouse.mb,SNESMouse.sensitivity);
uint8 byte0 = 0x00;
uint8 byte1 =
0x1 | // signature
((SNESMouse.sensitivity & 3) << 4) | // sensitivity
((SNESMouse.mb & 3) << 6); // buttons
uint8 byte2 = uint8(dy) | (sy ? 0x80 : 0x00);
uint8 byte3 = uint8(dx) | (sx ? 0x80 : 0x00);
SNESMouse.latch = (byte0 << 24) | (byte1 << 16) | (byte2 << 8) | (byte3 << 0);
}
SNESMouse.strobe = strobing;
}
static void UpdateSNESMouse(int w, void *data, int arg)
{
int32 *ptr=(int32*)data;
SNESMouse.dx += ptr[0]; ptr[0] = 0;
SNESMouse.dy += ptr[1]; ptr[1] = 0;
SNESMouse.mb = ptr[2] & 3; // bit 0 = left button, bit 1 = right button
}
static INPUTC SNES_MOUSEC =
{
ReadSNESMouse, // Read
WriteSNESMouse, // Write
0, // Strobe (handled by Write)
UpdateSNESMouse, // Update
0, // SLHook
0, // Draw
0, // Log
0, // Load
};
INPUTC *FCEU_InitSNESMouse(int w)
{
memset(&SNESMouse,0,sizeof(SNESMouse));
return(&SNES_MOUSEC);
}