mirror of
https://github.com/dborth/fceugx.git
synced 2024-12-25 16:11:54 +01:00
442 lines
9.8 KiB
C
442 lines
9.8 KiB
C
/* FCE Ultra - NES/Famicom Emulator
|
|
*
|
|
* Copyright notice for this file:
|
|
* Copyright (C) 1998 BERO
|
|
* Copyright (C) 2002 Xodnizel
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
#include <string.h>
|
|
|
|
#include "types.h"
|
|
#include "x6502.h"
|
|
|
|
#include "fceu.h"
|
|
#include "sound.h"
|
|
#include "netplay.h"
|
|
#include "movie.h"
|
|
#include "state.h"
|
|
|
|
#include "input.h"
|
|
#include "vsuni.h"
|
|
#include "fds.h"
|
|
|
|
extern INPUTC *FCEU_InitZapper(int w);
|
|
extern INPUTC *FCEU_InitPowerpadA(int w);
|
|
extern INPUTC *FCEU_InitPowerpadB(int w);
|
|
extern INPUTC *FCEU_InitArkanoid(int w);
|
|
|
|
extern INPUTCFC *FCEU_InitArkanoidFC(void);
|
|
extern INPUTCFC *FCEU_InitSpaceShadow(void);
|
|
extern INPUTCFC *FCEU_InitFKB(void);
|
|
extern INPUTCFC *FCEU_InitHS(void);
|
|
extern INPUTCFC *FCEU_InitMahjong(void);
|
|
extern INPUTCFC *FCEU_InitQuizKing(void);
|
|
extern INPUTCFC *FCEU_InitFamilyTrainerA(void);
|
|
extern INPUTCFC *FCEU_InitFamilyTrainerB(void);
|
|
extern INPUTCFC *FCEU_InitOekaKids(void);
|
|
extern INPUTCFC *FCEU_InitTopRider(void);
|
|
extern INPUTCFC *FCEU_InitBarcodeWorld(void);
|
|
|
|
static uint8 joy_readbit[2];
|
|
static uint8 joy[4]={0,0,0,0};
|
|
static uint8 LastStrobe;
|
|
|
|
/* This function is a quick hack to get the NSF player to use emulated gamepad
|
|
input.
|
|
*/
|
|
uint8 FCEU_GetJoyJoy(void)
|
|
{
|
|
return(joy[0]|joy[1]|joy[2]|joy[3]);
|
|
}
|
|
extern uint8 coinon;
|
|
|
|
static int FSDisable=0; /* Set to 1 if NES-style four-player adapter is disabled. */
|
|
static int JPAttrib[2]={0,0};
|
|
static int JPType[2]={0,0};
|
|
static void *InputDataPtr[2];
|
|
|
|
static int JPAttribFC=0;
|
|
static int JPTypeFC=0;
|
|
static void *InputDataPtrFC;
|
|
|
|
void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
|
|
|
|
|
|
static INPUTC DummyJPort={0,0,0,0,0};
|
|
static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort};
|
|
static INPUTCFC *FCExp=0;
|
|
|
|
static uint8 FP_FASTAPASS(1) ReadGPVS(int w)
|
|
{
|
|
uint8 ret=0;
|
|
|
|
if(joy_readbit[w]>=8)
|
|
ret=1;
|
|
else
|
|
{
|
|
ret = ((joy[w]>>(joy_readbit[w]))&1);
|
|
if(!fceuindbg)
|
|
joy_readbit[w]++;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static uint8 FP_FASTAPASS(1) ReadGP(int w)
|
|
{
|
|
uint8 ret;
|
|
|
|
if(joy_readbit[w]>=8)
|
|
ret = ((joy[2+w]>>(joy_readbit[w]&7))&1);
|
|
else
|
|
ret = ((joy[w]>>(joy_readbit[w]))&1);
|
|
if(joy_readbit[w]>=16) ret=0;
|
|
if(FSDisable)
|
|
{
|
|
if(joy_readbit[w]>=8) ret|=1;
|
|
}
|
|
else
|
|
{
|
|
if(joy_readbit[w]==19-w) ret|=1;
|
|
}
|
|
if(!fceuindbg)
|
|
joy_readbit[w]++;
|
|
return ret;
|
|
}
|
|
|
|
static DECLFR(JPRead)
|
|
{
|
|
uint8 ret=0;
|
|
|
|
if(JPorts[A&1]->Read)
|
|
ret|=JPorts[A&1]->Read(A&1);
|
|
|
|
if(FCExp)
|
|
if(FCExp->Read)
|
|
ret=FCExp->Read(A&1,ret);
|
|
|
|
ret|=X.DB&0xC0;
|
|
return(ret);
|
|
}
|
|
|
|
static DECLFW(B4016)
|
|
{
|
|
if(FCExp)
|
|
if(FCExp->Write)
|
|
FCExp->Write(V&7);
|
|
|
|
if(JPorts[0]->Write)
|
|
JPorts[0]->Write(V&1);
|
|
if(JPorts[1]->Write)
|
|
JPorts[1]->Write(V&1);
|
|
|
|
if((LastStrobe&1) && (!(V&1)))
|
|
{
|
|
/* This strobe code is just for convenience. If it were
|
|
with the code in input / *.c, it would more accurately represent
|
|
what's really going on. But who wants accuracy? ;)
|
|
Seriously, though, this shouldn't be a problem.
|
|
*/
|
|
if(JPorts[0]->Strobe)
|
|
JPorts[0]->Strobe(0);
|
|
if(JPorts[1]->Strobe)
|
|
JPorts[1]->Strobe(1);
|
|
if(FCExp)
|
|
if(FCExp->Strobe)
|
|
FCExp->Strobe();
|
|
}
|
|
LastStrobe=V&0x1;
|
|
}
|
|
|
|
static void FP_FASTAPASS(1) StrobeGP(int w)
|
|
{
|
|
joy_readbit[w]=0;
|
|
}
|
|
|
|
static INPUTC GPC={ReadGP,0,StrobeGP,0,0,0};
|
|
static INPUTC GPCVS={ReadGPVS,0,StrobeGP,0,0,0};
|
|
|
|
void FCEU_DrawInput(uint8 *buf)
|
|
{
|
|
int x;
|
|
|
|
for(x=0;x<2;x++)
|
|
if(JPorts[x]->Draw)
|
|
JPorts[x]->Draw(x,buf,JPAttrib[x]);
|
|
if(FCExp)
|
|
if(FCExp->Draw)
|
|
FCExp->Draw(buf,JPAttribFC);
|
|
}
|
|
|
|
void FCEU_UpdateInput(void)
|
|
{
|
|
int x;
|
|
|
|
for(x=0;x<2;x++)
|
|
{
|
|
switch(JPType[x])
|
|
{
|
|
case SI_GAMEPAD:
|
|
if(!x)
|
|
{
|
|
joy[0]=*(uint32 *)InputDataPtr[0];
|
|
joy[2]=*(uint32 *)InputDataPtr[0] >> 16;
|
|
}
|
|
else
|
|
{
|
|
joy[1]=*(uint32 *)InputDataPtr[1] >>8;
|
|
joy[3]=*(uint32 *)InputDataPtr[1] >>24;
|
|
}
|
|
break;
|
|
default:
|
|
if(JPorts[x]->Update)
|
|
JPorts[x]->Update(x,InputDataPtr[x],JPAttrib[x]);
|
|
break;
|
|
}
|
|
}
|
|
if(FCExp)
|
|
if(FCExp->Update)
|
|
FCExp->Update(InputDataPtrFC,JPAttribFC);
|
|
|
|
if(FCEUGameInfo->type==GIT_VSUNI)
|
|
if(coinon) coinon--;
|
|
|
|
if(FCEUnetplay) NetplayUpdate(joy);
|
|
FCEUMOV_AddJoy(joy);
|
|
|
|
if(FCEUGameInfo->type==GIT_VSUNI)
|
|
FCEU_VSUniSwap(&joy[0],&joy[1]);
|
|
}
|
|
|
|
static DECLFR(VSUNIRead0)
|
|
{
|
|
uint8 ret=0;
|
|
|
|
if(JPorts[0]->Read)
|
|
ret|=(JPorts[0]->Read(0))&1;
|
|
|
|
ret|=(vsdip&3)<<3;
|
|
if(coinon)
|
|
ret|=0x4;
|
|
return ret;
|
|
}
|
|
|
|
static DECLFR(VSUNIRead1)
|
|
{
|
|
uint8 ret=0;
|
|
|
|
if(JPorts[1]->Read)
|
|
ret|=(JPorts[1]->Read(1))&1;
|
|
ret|=vsdip&0xFC;
|
|
return ret;
|
|
}
|
|
|
|
static void SLHLHook(uint8 *bg, uint8 *spr, uint32 linets, int final)
|
|
{
|
|
int x;
|
|
|
|
for(x=0;x<2;x++)
|
|
if(JPorts[x]->SLHook)
|
|
JPorts[x]->SLHook(x,bg,spr,linets,final);
|
|
if(FCExp)
|
|
if(FCExp->SLHook)
|
|
FCExp->SLHook(bg,spr,linets,final);
|
|
}
|
|
|
|
static void CheckSLHook(void)
|
|
{
|
|
InputScanlineHook=0;
|
|
if(JPorts[0]->SLHook || JPorts[1]->SLHook)
|
|
InputScanlineHook=SLHLHook;
|
|
if(FCExp)
|
|
if(FCExp->SLHook)
|
|
InputScanlineHook=SLHLHook;
|
|
}
|
|
|
|
static void FASTAPASS(1) SetInputStuff(int x)
|
|
{
|
|
switch(JPType[x])
|
|
{
|
|
case SI_GAMEPAD:
|
|
if(FCEUGameInfo->type==GIT_VSUNI)
|
|
JPorts[x] = &GPCVS;
|
|
else
|
|
JPorts[x]=&GPC;
|
|
break;
|
|
case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break;
|
|
case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break;
|
|
case SI_POWERPADA:JPorts[x]=FCEU_InitPowerpadA(x);break;
|
|
case SI_POWERPADB:JPorts[x]=FCEU_InitPowerpadB(x);break;
|
|
case SI_NONE:JPorts[x]=&DummyJPort;break;
|
|
}
|
|
|
|
CheckSLHook();
|
|
}
|
|
|
|
static uint8 F4ReadBit[2];
|
|
static void StrobeFami4(void)
|
|
{
|
|
F4ReadBit[0]=F4ReadBit[1]=0;
|
|
}
|
|
|
|
static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret)
|
|
{
|
|
ret&=1;
|
|
|
|
ret |= ((joy[2+w]>>(F4ReadBit[w]))&1)<<1;
|
|
if(F4ReadBit[w]>=8) ret|=2;
|
|
else F4ReadBit[w]++;
|
|
|
|
return(ret);
|
|
}
|
|
|
|
static INPUTCFC FAMI4C={ReadFami4,0,StrobeFami4,0,0,0};
|
|
static void SetInputStuffFC(void)
|
|
{
|
|
switch(JPTypeFC)
|
|
{
|
|
case SIFC_NONE:FCExp=0;break;
|
|
case SIFC_ARKANOID:FCExp=FCEU_InitArkanoidFC();break;
|
|
case SIFC_SHADOW:FCExp=FCEU_InitSpaceShadow();break;
|
|
case SIFC_OEKAKIDS:FCExp=FCEU_InitOekaKids();break;
|
|
case SIFC_4PLAYER:FCExp=&FAMI4C;memset(&F4ReadBit,0,sizeof(F4ReadBit));break;
|
|
case SIFC_FKB:FCExp=FCEU_InitFKB();break;
|
|
case SIFC_HYPERSHOT:FCExp=FCEU_InitHS();break;
|
|
case SIFC_MAHJONG:FCExp=FCEU_InitMahjong();break;
|
|
case SIFC_QUIZKING:FCExp=FCEU_InitQuizKing();break;
|
|
case SIFC_FTRAINERA:FCExp=FCEU_InitFamilyTrainerA();break;
|
|
case SIFC_FTRAINERB:FCExp=FCEU_InitFamilyTrainerB();break;
|
|
case SIFC_BWORLD:FCExp=FCEU_InitBarcodeWorld();break;
|
|
case SIFC_TOPRIDER:FCExp=FCEU_InitTopRider();break;
|
|
}
|
|
CheckSLHook();
|
|
}
|
|
|
|
void InitializeInput(void)
|
|
{
|
|
memset(joy_readbit,0,sizeof(joy_readbit));
|
|
memset(joy,0,sizeof(joy));
|
|
LastStrobe = 0;
|
|
|
|
if(FCEUGameInfo->type==GIT_VSUNI)
|
|
{
|
|
SetReadHandler(0x4016,0x4016,VSUNIRead0);
|
|
SetReadHandler(0x4017,0x4017,VSUNIRead1);
|
|
}
|
|
else
|
|
SetReadHandler(0x4016,0x4017,JPRead);
|
|
|
|
SetWriteHandler(0x4016,0x4016,B4016);
|
|
|
|
SetInputStuff(0);
|
|
SetInputStuff(1);
|
|
SetInputStuffFC();
|
|
}
|
|
|
|
void FCEUI_SetInput(int port, int type, void *ptr, int attrib)
|
|
{
|
|
JPAttrib[port]=attrib;
|
|
JPType[port]=type;
|
|
InputDataPtr[port]=ptr;
|
|
SetInputStuff(port);
|
|
}
|
|
|
|
void FCEUI_DisableFourScore(int s)
|
|
{
|
|
FSDisable=s;
|
|
}
|
|
|
|
void FCEUI_SetInputFC(int type, void *ptr, int attrib)
|
|
{
|
|
JPAttribFC=attrib;
|
|
JPTypeFC=type;
|
|
InputDataPtrFC=ptr;
|
|
SetInputStuffFC();
|
|
}
|
|
|
|
SFORMAT FCEUCTRL_STATEINFO[]={
|
|
{ joy_readbit, 2, "JYRB"},
|
|
{ joy, 4, "JOYS"},
|
|
{ &LastStrobe, 1, "LSTS"},
|
|
{ 0 }
|
|
};
|
|
|
|
|
|
void FCEU_DoSimpleCommand(int cmd)
|
|
{
|
|
switch(cmd)
|
|
{
|
|
case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert(-1);break;
|
|
case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break;
|
|
case FCEUNPCMD_FDSEJECT: FCEU_FDSEject();break;
|
|
case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
|
|
case FCEUNPCMD_VSUNIDIP0 ... (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break;
|
|
case FCEUNPCMD_POWER: PowerNES();break;
|
|
case FCEUNPCMD_RESET: ResetNES();break;
|
|
}
|
|
}
|
|
|
|
void FCEU_QSimpleCommand(int cmd)
|
|
{
|
|
if(FCEUnetplay)
|
|
FCEUNET_SendCommand(cmd, 0);
|
|
else
|
|
{
|
|
if(!FCEUMOV_IsPlaying())
|
|
FCEU_DoSimpleCommand(cmd);
|
|
else
|
|
FCEUMOV_AddCommand(cmd);
|
|
}
|
|
}
|
|
|
|
void FCEUI_FDSSelect(void)
|
|
{
|
|
FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT);
|
|
}
|
|
|
|
int FCEUI_FDSInsert(int oride)
|
|
{
|
|
FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT);
|
|
return(1);
|
|
}
|
|
|
|
|
|
int FCEUI_FDSEject(void)
|
|
{
|
|
FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT);
|
|
return(1);
|
|
}
|
|
|
|
void FCEUI_VSUniToggleDIP(int w)
|
|
{
|
|
FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w);
|
|
}
|
|
|
|
void FCEUI_VSUniCoin(void)
|
|
{
|
|
FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN);
|
|
}
|
|
|
|
void FCEUI_ResetNES(void)
|
|
{
|
|
FCEU_QSimpleCommand(FCEUNPCMD_RESET);
|
|
}
|
|
|
|
void FCEUI_PowerNES(void)
|
|
{
|
|
FCEU_QSimpleCommand(FCEUNPCMD_POWER);
|
|
}
|
|
|