mirror of
https://github.com/dborth/fceugx.git
synced 2024-12-25 16:11:54 +01:00
241 lines
7.1 KiB
C
241 lines
7.1 KiB
C
#include <stdio.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include "types.h"
|
|
#include "git.h"
|
|
#include "debug.h"
|
|
|
|
FILE *FCEUD_UTF8fopen(const char *fn, const char *mode);
|
|
|
|
/* This makes me feel dirty for some reason. */
|
|
void FCEU_printf(char *format, ...);
|
|
#define FCEUI_printf FCEU_printf
|
|
|
|
/* Video interface */
|
|
void FCEUD_SetPalette(uint8 index, uint8 r, uint8 g, uint8 b);
|
|
void FCEUD_GetPalette(uint8 i,uint8 *r, uint8 *g, uint8 *b);
|
|
|
|
/* Displays an error. Can block or not. */
|
|
void FCEUD_PrintError(char *s);
|
|
void FCEUD_Message(char *s);
|
|
|
|
#ifdef NETWORK
|
|
/* Network interface */
|
|
|
|
/* Call only when a game is loaded. */
|
|
int FCEUI_NetplayStart(int nlocal, int divisor);
|
|
|
|
/* Call when network play needs to stop. */
|
|
void FCEUI_NetplayStop(void);
|
|
|
|
/* Note: YOU MUST NOT CALL ANY FCEUI_* FUNCTIONS WHILE IN FCEUD_SendData() or
|
|
FCEUD_RecvData().
|
|
*/
|
|
|
|
/* Return 0 on failure, 1 on success. */
|
|
int FCEUD_SendData(void *data, uint32 len);
|
|
int FCEUD_RecvData(void *data, uint32 len);
|
|
|
|
/* Display text received over the network. */
|
|
void FCEUD_NetplayText(uint8 *text);
|
|
|
|
/* Encode and send text over the network. */
|
|
void FCEUI_NetplayText(uint8 *text);
|
|
|
|
/* Called when a fatal error occurred and network play can't continue. This function
|
|
should call FCEUI_NetplayStop() after it has deinitialized the network on the driver
|
|
side.
|
|
*/
|
|
void FCEUD_NetworkClose(void);
|
|
#endif
|
|
|
|
int FCEUI_BeginWaveRecord(char *fn);
|
|
int FCEUI_EndWaveRecord(void);
|
|
|
|
void FCEUI_ResetNES(void);
|
|
void FCEUI_PowerNES(void);
|
|
|
|
void FCEUI_NTSCSELHUE(void);
|
|
void FCEUI_NTSCSELTINT(void);
|
|
void FCEUI_NTSCDEC(void);
|
|
void FCEUI_NTSCINC(void);
|
|
void FCEUI_GetNTSCTH(int *tint, int *hue);
|
|
void FCEUI_SetNTSCTH(int n, int tint, int hue);
|
|
|
|
void FCEUI_SetInput(int port, int type, void *ptr, int attrib);
|
|
void FCEUI_SetInputFC(int type, void *ptr, int attrib);
|
|
void FCEUI_DisableFourScore(int s);
|
|
|
|
#define SI_NONE 0
|
|
#define SI_GAMEPAD 1
|
|
#define SI_ZAPPER 2
|
|
#define SI_POWERPADA 3
|
|
#define SI_POWERPADB 4
|
|
#define SI_ARKANOID 5
|
|
|
|
#define SIFC_NONE 0
|
|
#define SIFC_ARKANOID 1
|
|
#define SIFC_SHADOW 2
|
|
#define SIFC_4PLAYER 3
|
|
#define SIFC_FKB 4
|
|
#define SIFC_HYPERSHOT 5
|
|
#define SIFC_MAHJONG 6
|
|
#define SIFC_QUIZKING 7
|
|
#define SIFC_FTRAINERA 8
|
|
#define SIFC_FTRAINERB 9
|
|
#define SIFC_OEKAKIDS 10
|
|
#define SIFC_BWORLD 11
|
|
#define SIFC_TOPRIDER 12
|
|
|
|
#define SIS_NONE 0
|
|
#define SIS_DATACH 1
|
|
#define SIS_NWC 2
|
|
#define SIS_VSUNISYSTEM 3
|
|
#define SIS_NSF 4
|
|
|
|
/* New interface functions */
|
|
|
|
/* 0 to order screen snapshots numerically(0.png), 1 to order them file base-numerically(smb3-0.png). */
|
|
void FCEUI_SetSnapName(int a);
|
|
|
|
/* 0 to keep 8-sprites limitation, 1 to remove it */
|
|
void FCEUI_DisableSpriteLimitation(int a);
|
|
|
|
/* -1 = no change, 0 = show, 1 = hide, 2 = internal toggle */
|
|
void FCEUI_SetRenderDisable(int sprites, int bg);
|
|
|
|
/* name=path and file to load. returns 0 on failure, 1 on success */
|
|
FCEUGI *FCEUI_LoadGame(const char *name);
|
|
|
|
/* allocates memory. 0 on failure, 1 on success. */
|
|
int FCEUI_Initialize(void);
|
|
|
|
/* Emulates a frame. */
|
|
void FCEUI_Emulate(uint8 **, int32 **, int32 *, int);
|
|
|
|
/* Closes currently loaded game */
|
|
void FCEUI_CloseGame(void);
|
|
|
|
/* Deallocates all allocated memory. Call after FCEUI_Emulate() returns. */
|
|
void FCEUI_Kill(void);
|
|
|
|
/* Enable/Disable game genie. a=0 disable, a=1 enable */
|
|
void FCEUI_SetGameGenie(int a);
|
|
|
|
/* Set video system a=0 NTSC, a=1 PAL */
|
|
void FCEUI_SetVidSystem(int a);
|
|
|
|
/* Convenience function; returns currently emulated video system(0=NTSC, 1=PAL). */
|
|
int FCEUI_GetCurrentVidSystem(int *slstart, int *slend);
|
|
|
|
#ifdef FRAMESKIP
|
|
/* Should be called from FCEUD_BlitScreen(). Specifies how many frames
|
|
to skip until FCEUD_BlitScreen() is called. FCEUD_BlitScreenDummy()
|
|
will be called instead of FCEUD_BlitScreen() when when a frame is skipped.
|
|
*/
|
|
void FCEUI_FrameSkip(int x);
|
|
#endif
|
|
|
|
/* First and last scanlines to render, for ntsc and pal emulation. */
|
|
void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
|
|
|
|
/* Sets the base directory(save states, snapshots, etc. are saved in directories
|
|
below this directory. */
|
|
void FCEUI_SetBaseDirectory(char *dir);
|
|
|
|
/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
|
|
Data pointed to by pal needs to be 64*3 bytes in length.
|
|
*/
|
|
void FCEUI_SetPaletteArray(uint8 *pal);
|
|
|
|
/* Sets up sound code to render sound at the specified rate, in samples
|
|
per second. Only sample rates of 44100, 48000, and 96000 are currently
|
|
supported.
|
|
If "Rate" equals 0, sound is disabled.
|
|
*/
|
|
void FCEUI_Sound(int Rate);
|
|
void FCEUI_SetSoundVolume(uint32 volume);
|
|
void FCEUI_SetSoundQuality(int quality);
|
|
|
|
void FCEUI_SelectState(int);
|
|
|
|
/* "fname" overrides the default save state filename code if non-NULL. */
|
|
void FCEUI_SaveState(char *fname);
|
|
void FCEUI_LoadState(char *fname);
|
|
|
|
void FCEUI_SelectMovie(int);
|
|
void FCEUI_SaveMovie(char *fname);
|
|
void FCEUI_LoadMovie(char *fname);
|
|
|
|
int32 FCEUI_GetDesiredFPS(void);
|
|
void FCEUI_SaveSnapshot(void);
|
|
void FCEU_DispMessage(char *format, ...);
|
|
#define FCEUI_DispMessage FCEU_DispMessage
|
|
|
|
int FCEUI_DecodePAR(const char *code, uint16 *a, uint8 *v, int *c, int *type);
|
|
int FCEUI_DecodeGG(const char *str, uint16 *a, uint8 *v, int *c);
|
|
int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type);
|
|
int FCEUI_DelCheat(uint32 which);
|
|
int FCEUI_ToggleCheat(uint32 which);
|
|
|
|
int32 FCEUI_CheatSearchGetCount(void);
|
|
void FCEUI_CheatSearchGetRange(uint32 first, uint32 last, int (*callb)(uint32 a, uint8 last, uint8 current));
|
|
void FCEUI_CheatSearchGet(int (*callb)(uint32 a, uint8 last, uint8 current, void *data), void *data);
|
|
void FCEUI_CheatSearchBegin(void);
|
|
void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2);
|
|
void FCEUI_ListCheats(int (*callb)(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data), void *data);
|
|
|
|
int FCEUI_GetCheat(uint32 which, char **name, uint32 *a, uint8 *v, int *compare, int *s, int *type);
|
|
int FCEUI_SetCheat(uint32 which, const char *name, int32 a, int32 v, int compare,int s, int type);
|
|
|
|
void FCEUI_CheatSearchShowExcluded(void);
|
|
void FCEUI_CheatSearchSetCurrentAsOriginal(void);
|
|
|
|
#define FCEUIOD_STATE 0
|
|
#define FCEUIOD_SNAPS 1
|
|
#define FCEUIOD_NV 2
|
|
#define FCEUIOD_CHEATS 3
|
|
#define FCEUIOD_MISC 4
|
|
#define FCEUIOD_MOVIE 5
|
|
|
|
#define FCEUIOD__COUNT 6
|
|
|
|
void FCEUI_SetDirOverride(int which, char *n);
|
|
|
|
void FCEUI_MemDump(uint16 a, int32 len, void (*callb)(uint16 a, uint8 v));
|
|
uint8 FCEUI_MemSafePeek(uint16 A);
|
|
void FCEUI_MemPoke(uint16 a, uint8 v, int hl);
|
|
void FCEUI_NMI(void);
|
|
void FCEUI_IRQ(void);
|
|
uint16 FCEUI_Disassemble(void *XA, uint16 a, char *stringo);
|
|
void FCEUI_GetIVectors(uint16 *reset, uint16 *irq, uint16 *nmi);
|
|
|
|
uint32 FCEUI_CRC32(uint32 crc, uint8 *buf, uint32 len);
|
|
|
|
void FCEUI_ToggleTileView(void);
|
|
void FCEUI_SetLowPass(int q);
|
|
|
|
void FCEUI_NSFSetVis(int mode);
|
|
int FCEUI_NSFChange(int amount);
|
|
int FCEUI_NSFGetInfo(uint8 *name, uint8 *artist, uint8 *copyright, int maxlen);
|
|
|
|
void FCEUI_VSUniToggleDIPView(void);
|
|
void FCEUI_VSUniToggleDIP(int w);
|
|
uint8 FCEUI_VSUniGetDIPs(void);
|
|
void FCEUI_VSUniSetDIP(int w, int state);
|
|
void FCEUI_VSUniCoin(void);
|
|
|
|
int FCEUI_FDSInsert(int oride);
|
|
int FCEUI_FDSEject(void);
|
|
void FCEUI_FDSSelect(void);
|
|
|
|
int FCEUI_DatachSet(const uint8 *rcode);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|