mirror of
https://github.com/dborth/fceugx.git
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269 lines
7.2 KiB
C++
269 lines
7.2 KiB
C++
#ifndef _INPUT_H_
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#define _INPUT_H_
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#include <ostream>
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#include "git.h"
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class MovieRecord;
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//MBG TODO - COMBINE THESE INPUTC AND INPUTCFC
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//The interface for standard joystick port device drivers
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struct INPUTC
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{
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//these methods call the function pointers (or not, if they are null)
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uint8 Read(int w) { if(_Read) return _Read(w); else return 0; }
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void Write(uint8 w) { if(_Write) _Write(w); }
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void Strobe(int w) { if(_Strobe) _Strobe(w); }
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void Update(int w, void *data, int arg) { if(_Update) _Update(w,data,arg); }
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void SLHook(int w, uint8 *bg, uint8 *spr, uint32 linets, int final) { if(_SLHook) _SLHook(w,bg,spr,linets,final); }
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void Draw(int w, uint8 *buf, int arg) { if(_Draw) _Draw(w,buf,arg); }
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void Log(int w, MovieRecord* mr) { if(_Log) _Log(w,mr); }
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void Load(int w, MovieRecord* mr) { if(_Load) _Load(w,mr); }
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uint8 (*_Read)(int w);
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void (*_Write)(uint8 v);
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void (*_Strobe)(int w);
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//update will be called if input is coming from the user. refresh your logical state from user input devices
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void (*_Update)(int w, void *data, int arg);
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void (*_SLHook)(int w, uint8 *bg, uint8 *spr, uint32 linets, int final);
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void (*_Draw)(int w, uint8 *buf, int arg);
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//log is called when you need to put your logical state into a movie record for recording
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void (*_Log)(int w, MovieRecord* mr);
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//load will be called if input is coming from a movie. refresh your logical state from a movie record
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void (*_Load)(int w, MovieRecord* mr);
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};
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//The interface for the expansion port device drivers
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struct INPUTCFC
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{
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//these methods call the function pointers (or not, if they are null)
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uint8 Read(int w, uint8 ret) { if(_Read) return _Read(w,ret); else return ret; }
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void Write(uint8 v) { if(_Write) _Write(v); }
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void Strobe() { if(_Strobe) _Strobe(); }
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void Update(void *data, int arg) { if(_Update) _Update(data,arg); }
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void SLHook(uint8 *bg, uint8 *spr, uint32 linets, int final) { if(_SLHook) _SLHook(bg,spr,linets,final); }
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void Draw(uint8 *buf, int arg) { if(_Draw) _Draw(buf,arg); }
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void Log(MovieRecord* mr) { if(_Log) _Log(mr); }
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void Load(MovieRecord* mr) { if(_Load) _Load(mr); }
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uint8 (*_Read)(int w, uint8 ret);
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void (*_Write)(uint8 v);
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void (*_Strobe)();
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//update will be called if input is coming from the user. refresh your logical state from user input devices
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void (*_Update)(void *data, int arg);
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void (*_SLHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
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void (*_Draw)(uint8 *buf, int arg);
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//log is called when you need to put your logical state into a movie record for recording
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void (*_Log)(MovieRecord* mr);
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//load will be called if input is coming from a movie. refresh your logical state from a movie record
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void (*_Load)(MovieRecord* mr);
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};
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extern struct JOYPORT
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{
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JOYPORT(int _w)
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: w(_w)
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{}
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int w;
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int attrib;
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ESI type;
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void* ptr;
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INPUTC* driver;
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void log(MovieRecord* mr) { driver->Log(w,mr); }
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void load(MovieRecord* mr) { driver->Load(w,mr); }
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} joyports[2];
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extern struct FCPORT
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{
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int attrib;
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ESIFC type;
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void* ptr;
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INPUTCFC* driver;
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} portFC;
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void FCEU_DrawInput(uint8 *buf);
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void FCEU_UpdateInput(void);
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void InitializeInput(void);
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void FCEU_UpdateBot(void);
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extern void (*PStrobe[2])(void);
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//called from PPU on scanline events.
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extern void InputScanlineHook(uint8 *bg, uint8 *spr, uint32 linets, int final);
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void FCEU_DoSimpleCommand(int cmd);
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enum EMUCMD
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{
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EMUCMD_POWER=0,
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EMUCMD_RESET,
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EMUCMD_PAUSE,
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EMUCMD_FRAME_ADVANCE,
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EMUCMD_SCREENSHOT,
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EMUCMD_HIDE_MENU_TOGGLE,
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//fixed: current command key handling handle only command table record index with
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//the same as cmd enumerarot index, or else does wrong key mapping, fixed it but placed this enum here anyway
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//...i returned it back.
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//adelikat, try to find true cause of problem before reversing it
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EMUCMD_EXIT,
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EMUCMD_SPEED_SLOWEST,
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EMUCMD_SPEED_SLOWER,
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EMUCMD_SPEED_NORMAL,
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EMUCMD_SPEED_FASTER,
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EMUCMD_SPEED_FASTEST,
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EMUCMD_SPEED_TURBO,
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EMUCMD_SPEED_TURBO_TOGGLE,
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EMUCMD_SAVE_SLOT_0,
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EMUCMD_SAVE_SLOT_1,
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EMUCMD_SAVE_SLOT_2,
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EMUCMD_SAVE_SLOT_3,
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EMUCMD_SAVE_SLOT_4,
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EMUCMD_SAVE_SLOT_5,
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EMUCMD_SAVE_SLOT_6,
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EMUCMD_SAVE_SLOT_7,
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EMUCMD_SAVE_SLOT_8,
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EMUCMD_SAVE_SLOT_9,
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EMUCMD_SAVE_SLOT_NEXT,
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EMUCMD_SAVE_SLOT_PREV,
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EMUCMD_SAVE_STATE,
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EMUCMD_SAVE_STATE_AS,
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EMUCMD_SAVE_STATE_SLOT_0,
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EMUCMD_SAVE_STATE_SLOT_1,
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EMUCMD_SAVE_STATE_SLOT_2,
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EMUCMD_SAVE_STATE_SLOT_3,
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EMUCMD_SAVE_STATE_SLOT_4,
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EMUCMD_SAVE_STATE_SLOT_5,
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EMUCMD_SAVE_STATE_SLOT_6,
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EMUCMD_SAVE_STATE_SLOT_7,
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EMUCMD_SAVE_STATE_SLOT_8,
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EMUCMD_SAVE_STATE_SLOT_9,
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EMUCMD_LOAD_STATE,
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EMUCMD_LOAD_STATE_FROM,
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EMUCMD_LOAD_STATE_SLOT_0,
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EMUCMD_LOAD_STATE_SLOT_1,
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EMUCMD_LOAD_STATE_SLOT_2,
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EMUCMD_LOAD_STATE_SLOT_3,
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EMUCMD_LOAD_STATE_SLOT_4,
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EMUCMD_LOAD_STATE_SLOT_5,
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EMUCMD_LOAD_STATE_SLOT_6,
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EMUCMD_LOAD_STATE_SLOT_7,
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EMUCMD_LOAD_STATE_SLOT_8,
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EMUCMD_LOAD_STATE_SLOT_9,
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EMUCMD_MOVIE_RECORD_TO,
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EMUCMD_MOVIE_REPLAY_FROM,
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EMUCMD_MOVIE_PLAY_FROM_BEGINNING,
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EMUCMD_MOVIE_STOP,
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EMUCMD_MOVIE_READONLY_TOGGLE,
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EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE,
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EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE,
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EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE,
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EMUCMD_SCRIPT_RELOAD,
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EMUCMD_SOUND_TOGGLE,
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EMUCMD_SOUND_VOLUME_UP,
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EMUCMD_SOUND_VOLUME_DOWN,
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EMUCMD_SOUND_VOLUME_NORMAL,
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EMUCMD_AVI_RECORD_AS,
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EMUCMD_AVI_STOP,
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EMUCMD_FDS_EJECT_INSERT,
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EMUCMD_FDS_SIDE_SELECT,
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EMUCMD_VSUNI_COIN,
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EMUCMD_VSUNI_TOGGLE_DIP_0,
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EMUCMD_VSUNI_TOGGLE_DIP_1,
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EMUCMD_VSUNI_TOGGLE_DIP_2,
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EMUCMD_VSUNI_TOGGLE_DIP_3,
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EMUCMD_VSUNI_TOGGLE_DIP_4,
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EMUCMD_VSUNI_TOGGLE_DIP_5,
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EMUCMD_VSUNI_TOGGLE_DIP_6,
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EMUCMD_VSUNI_TOGGLE_DIP_7,
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EMUCMD_VSUNI_TOGGLE_DIP_8,
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EMUCMD_VSUNI_TOGGLE_DIP_9,
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EMUCMD_MISC_AUTOSAVE,
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EMUCMD_MISC_SHOWSTATES,
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EMUCMD_MISC_USE_INPUT_PRESET_1,
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EMUCMD_MISC_USE_INPUT_PRESET_2,
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EMUCMD_MISC_USE_INPUT_PRESET_3,
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EMUCMD_MISC_DISPLAY_BG_TOGGLE,
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EMUCMD_MISC_DISPLAY_OBJ_TOGGLE,
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EMUCMD_MISC_DISPLAY_LAGCOUNTER_TOGGLE,
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EMUCMD_MISC_LAGCOUNTER_RESET,
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//Currently Windows only------
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EMUCMD_TOOL_OPENMEMORYWATCH,
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EMUCMD_TOOL_OPENCHEATS,
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EMUCMD_TOOL_OPENDEBUGGER,
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EMUCMD_TOOL_OPENHEX,
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EMUCMD_TOOL_OPENPPU,
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EMUCMD_TOOL_OPENTRACELOGGER,
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EMUCMD_TOOL_OPENCDLOGGER,
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//----------------------------
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EMUCMD_FRAMEADV_SKIPLAG,
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//Currently only windows (but sdl could easily add onto these)
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EMUCMD_OPENROM,
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EMUCMD_CLOSEROM,
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//-----------------------------
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EMUCMD_MISC_DISPLAY_MOVIESUBTITLES,
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EMUCMD_MISC_UNDOREDOSAVESTATE,
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EMUCMD_MAX
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};
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enum EMUCMDTYPE
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{
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EMUCMDTYPE_MISC=0,
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EMUCMDTYPE_SPEED,
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EMUCMDTYPE_STATE,
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EMUCMDTYPE_MOVIE,
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EMUCMDTYPE_SOUND,
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EMUCMDTYPE_AVI,
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EMUCMDTYPE_FDS,
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EMUCMDTYPE_VSUNI,
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EMUCMDTYPE_TOOL, //All Tools type are currenty windows only programs
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EMUCMDTYPE_MAX
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};
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extern const char* FCEUI_CommandTypeNames[];
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typedef void EMUCMDFN(void);
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enum EMUCMDFLAG
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{
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EMUCMDFLAG_NONE = 0,
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EMUCMDFLAG_TASEDIT = 1,
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};
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struct EMUCMDTABLE
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{
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int cmd;
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int type;
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EMUCMDFN* fn_on;
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EMUCMDFN* fn_off;
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int state;
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char* name;
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int flags; //EMUCMDFLAG
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};
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extern struct EMUCMDTABLE FCEUI_CommandTable[];
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extern unsigned int lagCounter;
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extern bool lagCounterDisplay;
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extern char lagFlag;
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void LagCounterReset();
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#endif //_INPUT_H_
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