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https://github.com/dborth/fceugx.git
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635 lines
23 KiB
C
635 lines
23 KiB
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* gcvideo.c
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*
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* Video rendering
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****************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wiiuse/wpad.h>
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#include "gcvideo.h"
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#include "images/nesback.h"
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extern unsigned int SMBTimer;
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//#define FORCE_PAL50 1
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#define TEX_WIDTH 256
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#define TEX_HEIGHT 512
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#define WIDTH 640
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#define DEFAULT_FIFO_SIZE 256 * 1024
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unsigned int *xfb[2]; /*** Framebuffer - used throughout ***/
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GXRModeObj *vmode;
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int screenheight;
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/*** Need something to hold the PC palette ***/
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struct pcpal {
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unsigned char r;
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unsigned char g;
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unsigned char b;
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} pcpalette[256];
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unsigned int gcpalette[256]; /*** Much simpler GC palette ***/
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unsigned short rgb565[256]; /*** Texture map palette ***/
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static unsigned char gp_fifo[DEFAULT_FIFO_SIZE] __attribute__((__aligned__(32)));
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static unsigned char texturemem[TEX_WIDTH * TEX_HEIGHT * 2] __attribute__((__aligned__(32)));
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GXTexObj texobj;
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GXColor background = {0, 0, 0, 0xff};
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static Mtx projectionMatrix,modelViewMatrix;
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void CheesyScale(unsigned char *XBuf);
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int whichfb = 0;
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int copynow = GX_FALSE;
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/****************************************************************************
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* GX Chip Copy to XFB
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****************************************************************************/
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static void copy_to_xfb() {
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if (copynow == GX_TRUE) {
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GX_CopyDisp(xfb[whichfb],GX_TRUE);
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GX_Flush();
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copynow = GX_FALSE;
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}
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SMBTimer++;
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}
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/****************************************************************************
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* Initialise the GX
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****************************************************************************/
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void StartGX() {
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/*** Clear out FIFO area ***/
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memset(&gp_fifo, 0, DEFAULT_FIFO_SIZE);
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/*** Initialise GX ***/
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GX_Init(&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear(background, 0x00ffffff);
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/*** Additions from libogc ***/
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GX_SetViewport(10,0,vmode->fbWidth,vmode->efbHeight,0,1);
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GX_SetDispCopyYScale((f32)vmode->xfbHeight/(f32)vmode->efbHeight);
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GX_SetDispCopySrc(0,0,vmode->fbWidth,vmode->efbHeight);
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GX_SetDispCopyDst(vmode->fbWidth,vmode->xfbHeight);
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GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode(GX_CULL_NONE);
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GX_SetZMode(GX_FALSE,GX_ALWAYS,GX_TRUE);
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GX_SetColorUpdate(GX_TRUE);
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GX_CopyDisp(xfb[whichfb],GX_TRUE);
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/*** Additions from ogc spaceship ***/
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GX_SetDispCopyGamma(GX_GM_1_0);
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GX_ClearVtxDesc();
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GX_SetVtxAttrFmt(GX_VTXFMT0,GX_VA_POS,GX_POS_XYZ,GX_F32,0);
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GX_SetVtxAttrFmt(GX_VTXFMT0,GX_VA_TEX0,GX_TEX_ST,GX_F32,0);
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GX_SetVtxDesc(GX_VA_POS,GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0,GX_DIRECT);
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GX_SetNumChans(0); /* default, color = vertex color */
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GX_SetNumTexGens(1);
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GX_SetTexCoordGen(GX_TEXCOORD0,GX_TG_MTX2x4,GX_TG_TEX0,GX_IDENTITY);
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GX_SetTevOrder(GX_TEVSTAGE0,GX_TEXCOORD0,GX_TEXMAP0,GX_COLORNULL);
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GX_SetTevOp(GX_TEVSTAGE0,GX_REPLACE);
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GX_InitTexObj(&texobj,&texturemem,TEX_WIDTH,TEX_HEIGHT,
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GX_TF_RGB565,GX_REPEAT,GX_REPEAT,GX_FALSE);
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DCFlushRange(&texturemem, TEX_WIDTH * TEX_HEIGHT * 2);
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GX_LoadTexObj(&texobj,GX_TEXMAP0);
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GX_InvalidateTexAll();
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/* load projection matrix */
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/*** Setting Height to 648 get's it right ? ***/
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guOrtho(projectionMatrix,10,610,640,0,-1,1);
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GX_LoadProjectionMtx(projectionMatrix,GX_ORTHOGRAPHIC);
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/* load model view matrix */
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c_guMtxScale(modelViewMatrix,660,640,1);
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GX_LoadPosMtxImm(modelViewMatrix,GX_PNMTX0);
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}
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/****************************************************************************
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* GXDraw
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*
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* Using the texture map draw with quads
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****************************************************************************/
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void GXDraw(unsigned char *XBuf) {
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float gs = 1.0;
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float gt = 1.0;
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int width, height,t,xb;
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unsigned short *texture;
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memset(&texturemem, 0, TEX_WIDTH * TEX_HEIGHT * 2);
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texture = (unsigned short *)&texturemem[16 * TEX_WIDTH];
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/*** Now draw the texture ***/
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t = 0;
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for(height = 0; height < 120; height++) {
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xb = height * 512;
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for(width = 256; width > 0; width -= 4) {
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/*** Row one ***/
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texture[t++] = rgb565[XBuf[xb + width-1]];
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texture[t++] = rgb565[XBuf[xb + width-2]];
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texture[t++] = rgb565[XBuf[xb + width-3]];
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texture[t++] = rgb565[XBuf[xb + width-4]];
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/*** Row three ***/
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texture[t++] = rgb565[XBuf[xb + width-1]];
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texture[t++] = rgb565[XBuf[xb + width-2]];
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texture[t++] = rgb565[XBuf[xb + width-3]];
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texture[t++] = rgb565[XBuf[xb + width-4]];
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/*** Row one ***/
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texture[t++] = rgb565[XBuf[xb + 256 + width-1]];
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texture[t++] = rgb565[XBuf[xb + 256 + width-2]];
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texture[t++] = rgb565[XBuf[xb + 256 + width-3]];
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texture[t++] = rgb565[XBuf[xb + 256 + width-4]];
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/*** Row three ***/
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texture[t++] = rgb565[XBuf[xb + 256 + width-1]];
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texture[t++] = rgb565[XBuf[xb + 256 + width-2]];
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texture[t++] = rgb565[XBuf[xb + 256 + width-3]];
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texture[t++] = rgb565[XBuf[xb + 256 + width-4]];
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}
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}
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DCFlushRange(&texturemem, TEX_WIDTH * TEX_HEIGHT * 2);
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/* setup GX */
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GX_InvalidateTexAll();
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// ok render the triangles now
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GX_Begin(GX_QUADS,GX_VTXFMT0,4);
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{
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GX_Position3f32(0,0,0);
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GX_TexCoord2f32(0,0);
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GX_Position3f32(0,1,0);
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GX_TexCoord2f32(0,gt);
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GX_Position3f32(1,1,0);
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GX_TexCoord2f32(gs,gt);
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GX_Position3f32(1,0,0);
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GX_TexCoord2f32(gs,0);
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}
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GX_End();
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GX_DrawDone();
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copynow = GX_TRUE;
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}
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/****************************************************************************
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* UpdatePadsCB
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*
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* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
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****************************************************************************/
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void
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UpdatePadsCB ()
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{
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#ifdef HW_RVL
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WPAD_ScanPads();
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#endif
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PAD_ScanPads();
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}
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/****************************************************************************
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* initDisplay
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*
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* It should be noted that this function forces the system to use a
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* 640x480 viewport for either NTSC or PAL.
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*
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* Helps keep the rendering at 2x sweet
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****************************************************************************/
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void initDisplay() {
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/*** Start VIDEO Subsystem ***/
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VIDEO_Init();
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vmode = VIDEO_GetPreferredMode(NULL);
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VIDEO_Configure(vmode);
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screenheight = vmode->xfbHeight;
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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VIDEO_SetNextFramebuffer(xfb[0]);
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(vmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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VIDEO_SetPostRetraceCallback((VIRetraceCallback)UpdatePadsCB);
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/*** Setup a console - guard against spurious printf ***/
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VIDEO_SetPreRetraceCallback((VIRetraceCallback)copy_to_xfb);
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VIDEO_SetNextFramebuffer(xfb[0]);
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PAD_Init();
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StartGX();
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}
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/****************************************************************************
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* RenderFrame
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*
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* Render a single frame at 2x zoom
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****************************************************************************/
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#define NESWIDTH 256
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#define NESHEIGHT 240
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void RenderFrame(char *XBuf, int style) {
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int gcdispOffset = 32; /*** Offset to centre on screen ***/
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int w,h;
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int c,i;
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whichfb ^= 1;
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switch(style) {
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case 0 :
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VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK);
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/*** Simply go through each row ***/
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for(h = 0; h < NESHEIGHT; h++) {
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for(w = 0; w < NESWIDTH; w++) {
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c = (h << 8) + w;
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i = gcdispOffset + w;
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/*** Fast Zoom - Repeat each row, use 1 Xbuf == 2 GC
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To speed up more, use indexed palette array ***/
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xfb[whichfb][i] = gcpalette[(unsigned char)XBuf[c]];
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xfb[whichfb][i + 320] = gcpalette[(unsigned char)XBuf[c]];
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}
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gcdispOffset += 640;
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}
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break;
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case 1:
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CheesyScale((unsigned char *)XBuf);
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break;
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case 2:
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GXDraw((unsigned char *)XBuf);
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break;
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}
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/*** Now resync with VSync ***/
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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}
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/****************************************************************************
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* rgbcolor
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*
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* Support routine for gcpalette
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****************************************************************************/
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unsigned int rgbcolor(unsigned char r1, unsigned char g1, unsigned char b1,
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unsigned char r2, unsigned char g2, unsigned char b2) {
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int y1,cb1,cr1,y2,cb2,cr2,cb,cr;
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y1=(299*r1+587*g1+114*b1)/1000;
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cb1=(-16874*r1-33126*g1+50000*b1+12800000)/100000;
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cr1=(50000*r1-41869*g1-8131*b1+12800000)/100000;
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y2=(299*r2+587*g2+114*b2)/1000;
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cb2=(-16874*r2-33126*g2+50000*b2+12800000)/100000;
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cr2=(50000*r2-41869*g2-8131*b2+12800000)/100000;
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cb=(cb1+cb2) >> 1;
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cr=(cr1+cr2) >> 1;
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return ((y1 << 24) | (cb << 16) | (y2 << 8) | cr);
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}
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/****************************************************************************
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* SetPalette
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*
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* A shadow copy of the palette is maintained, in case the NES Emu kernel
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* requests a copy.
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****************************************************************************/
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void FCEUD_SetPalette(unsigned char index, unsigned char r, unsigned char g,
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unsigned char b) {
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/*** Make PC compatible copy ***/
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pcpalette[index].r = r;
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pcpalette[index].g = g;
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pcpalette[index].b = b;
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/*** Generate Gamecube palette ***/
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gcpalette[index] = rgbcolor(r,g,b,r,g,b);
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/*** Generate RGB565 texture palette ***/
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rgb565[index] = ((r & 0xf8) << 8) |
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((g & 0xfc) << 3) |
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((b & 0xf8) >> 3);
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}
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/****************************************************************************
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* GetPalette
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****************************************************************************/
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void FCEUD_GetPalette(unsigned char i, unsigned char *r, unsigned char *g,
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unsigned char *b) {
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*r = pcpalette[i].r;
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*g = pcpalette[i].g;
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*b = pcpalette[i].b;
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}
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/****************************************************************************
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* NES Cheesy Scaler
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*
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* This scaler simply attempts to correct the 1.25 aspect by
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* stretching the initial 256 pixels to 320.
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* The standard 2x2 scaler can then be applied
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****************************************************************************/
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void CheesyScale(unsigned char *XBuf) {
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static int newrow[320]; /*** New cheesy row ***/
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unsigned int cheesypal[256]; /*** Enhanced Cheesy Palette ***/
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int i,j,c,p = 0;
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unsigned char p1,p2;
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unsigned int ofs, gcdispOffset = 0;
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int h, n, nw;
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/*** Stretch ***/
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for (h = 0; h < NESHEIGHT; h++) {
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j = c = p = 0;
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for (i = 0; i < NESWIDTH; i++) {
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/*** Every fifth pixel is stretched by adding
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the mid colour range ***/
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n = (h << 8) + i;
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newrow[j++] = XBuf[n];
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c++;
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if (c == 4) { /*** Done 4 pixels, so add the fifth ***/
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p1 = XBuf[n];
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p2 = XBuf[n+1];
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cheesypal[p] = rgbcolor(pcpalette[p1].r, pcpalette[p1].g,
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pcpalette[p1].b, pcpalette[p2].r, pcpalette[p2].g,
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pcpalette[p2].b);
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newrow[j++] = 0x8000 + p;
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p++;
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c = 0;
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}
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}
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/*** Now update the screen display with the new colours ***/
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ofs = gcdispOffset;
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for (nw = 0; nw < 320; nw++) {
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if (newrow[nw] & 0x8000) {
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xfb[whichfb][ofs + nw] = cheesypal[newrow[nw] & 0xff ];
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xfb[whichfb][ofs + 320 + nw] = cheesypal[newrow[nw] & 0xff];
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} else {
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xfb[whichfb][ofs + nw] = gcpalette[newrow[nw]];
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xfb[whichfb][ofs + nw + 320] = gcpalette[newrow[nw]];
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}
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}
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gcdispOffset += 640;
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}
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}
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void
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clearscreen ()
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{
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int colour = COLOR_BLACK;
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whichfb ^= 1;
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
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memcpy (xfb[whichfb], &bg, 1280 * 480);
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}
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void
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showscreen ()
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{
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copynow = GX_FALSE;
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VIDEO_SetNextFramebuffer (xfb[whichfb]);
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VIDEO_Flush ();
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VIDEO_WaitVSync ();
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}
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struct st_palettes palettes[] = {
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/* The default NES palette must be the first entry in the array */
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{ "loopy", "Loopy's NES palette",
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{ 0x757575, 0x271b8f, 0x0000ab, 0x47009f,
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0x8f0077, 0xab0013, 0xa70000, 0x7f0b00,
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0x432f00, 0x004700, 0x005100, 0x003f17,
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0x1b3f5f, 0x000000, 0x000000, 0x000000,
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0xbcbcbc, 0x0073ef, 0x233bef, 0x8300f3,
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0xbf00bf, 0xe7005b, 0xdb2b00, 0xcb4f0f,
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0x8b7300, 0x009700, 0x00ab00, 0x00933b,
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0x00838b, 0x000000, 0x000000, 0x000000,
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0xffffff, 0x3fbfff, 0x5f97ff, 0xa78bfd,
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0xf77bff, 0xff77b7, 0xff7763, 0xff9b3b,
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0xf3bf3f, 0x83d313, 0x4fdf4b, 0x58f898,
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0x00ebdb, 0x000000, 0x000000, 0x000000,
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0xffffff, 0xabe7ff, 0xc7d7ff, 0xd7cbff,
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0xffc7ff, 0xffc7db, 0xffbfb3, 0xffdbab,
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0xffe7a3, 0xe3ffa3, 0xabf3bf, 0xb3ffcf,
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0x9ffff3, 0x000000, 0x000000, 0x000000 }
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},
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{ "quor", "Quor's palette from Nestra 0.63",
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{ 0x3f3f3f, 0x001f3f, 0x00003f, 0x1f003f,
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0x3f003f, 0x3f0020, 0x3f0000, 0x3f2000,
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0x3f3f00, 0x203f00, 0x003f00, 0x003f20,
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0x003f3f, 0x000000, 0x000000, 0x000000,
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0x7f7f7f, 0x405f7f, 0x40407f, 0x5f407f,
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0x7f407f, 0x7f4060, 0x7f4040, 0x7f6040,
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0x7f7f40, 0x607f40, 0x407f40, 0x407f60,
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0x407f7f, 0x000000, 0x000000, 0x000000,
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0xbfbfbf, 0x809fbf, 0x8080bf, 0x9f80bf,
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0xbf80bf, 0xbf80a0, 0xbf8080, 0xbfa080,
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0xbfbf80, 0xa0bf80, 0x80bf80, 0x80bfa0,
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0x80bfbf, 0x000000, 0x000000, 0x000000,
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0xffffff, 0xc0dfff, 0xc0c0ff, 0xdfc0ff,
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0xffc0ff, 0xffc0e0, 0xffc0c0, 0xffe0c0,
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0xffffc0, 0xe0ffc0, 0xc0ffc0, 0xc0ffe0,
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0xc0ffff, 0x000000, 0x000000, 0x000000 }
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},
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{ "chris", "Chris Covell's NES palette",
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{ 0x808080, 0x003DA6, 0x0012B0, 0x440096,
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0xA1005E, 0xC70028, 0xBA0600, 0x8C1700,
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0x5C2F00, 0x104500, 0x054A00, 0x00472E,
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0x004166, 0x000000, 0x050505, 0x050505,
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0xC7C7C7, 0x0077FF, 0x2155FF, 0x8237FA,
|
|
0xEB2FB5, 0xFF2950, 0xFF2200, 0xD63200,
|
|
0xC46200, 0x358000, 0x058F00, 0x008A55,
|
|
0x0099CC, 0x212121, 0x090909, 0x090909,
|
|
0xFFFFFF, 0x0FD7FF, 0x69A2FF, 0xD480FF,
|
|
0xFF45F3, 0xFF618B, 0xFF8833, 0xFF9C12,
|
|
0xFABC20, 0x9FE30E, 0x2BF035, 0x0CF0A4,
|
|
0x05FBFF, 0x5E5E5E, 0x0D0D0D, 0x0D0D0D,
|
|
0xFFFFFF, 0xA6FCFF, 0xB3ECFF, 0xDAABEB,
|
|
0xFFA8F9, 0xFFABB3, 0xFFD2B0, 0xFFEFA6,
|
|
0xFFF79C, 0xD7E895, 0xA6EDAF, 0xA2F2DA,
|
|
0x99FFFC, 0xDDDDDD, 0x111111, 0x111111 }
|
|
},
|
|
{ "matt", "Matthew Conte's NES palette",
|
|
{ 0x808080, 0x0000bb, 0x3700bf, 0x8400a6,
|
|
0xbb006a, 0xb7001e, 0xb30000, 0x912600,
|
|
0x7b2b00, 0x003e00, 0x00480d, 0x003c22,
|
|
0x002f66, 0x000000, 0x050505, 0x050505,
|
|
0xc8c8c8, 0x0059ff, 0x443cff, 0xb733cc,
|
|
0xff33aa, 0xff375e, 0xff371a, 0xd54b00,
|
|
0xc46200, 0x3c7b00, 0x1e8415, 0x009566,
|
|
0x0084c4, 0x111111, 0x090909, 0x090909,
|
|
0xffffff, 0x0095ff, 0x6f84ff, 0xd56fff,
|
|
0xff77cc, 0xff6f99, 0xff7b59, 0xff915f,
|
|
0xffa233, 0xa6bf00, 0x51d96a, 0x4dd5ae,
|
|
0x00d9ff, 0x666666, 0x0d0d0d, 0x0d0d0d,
|
|
0xffffff, 0x84bfff, 0xbbbbff, 0xd0bbff,
|
|
0xffbfea, 0xffbfcc, 0xffc4b7, 0xffccae,
|
|
0xffd9a2, 0xcce199, 0xaeeeb7, 0xaaf7ee,
|
|
0xb3eeff, 0xdddddd, 0x111111, 0x111111 }
|
|
},
|
|
{ "pasofami", "Palette from PasoFami/99",
|
|
{ 0x7f7f7f, 0x0000ff, 0x0000bf, 0x472bbf,
|
|
0x970087, 0xab0023, 0xab1300, 0x8b1700,
|
|
0x533000, 0x007800, 0x006b00, 0x005b00,
|
|
0x004358, 0x000000, 0x000000, 0x000000,
|
|
0xbfbfbf, 0x0078f8, 0x0058f8, 0x6b47ff,
|
|
0xdb00cd, 0xe7005b, 0xf83800, 0xe75f13,
|
|
0xaf7f00, 0x00b800, 0x00ab00, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x000000, 0x000000,
|
|
0xf8f8f8, 0x3fbfff, 0x6b88ff, 0x9878f8,
|
|
0xf878f8, 0xf85898, 0xf87858, 0xffa347,
|
|
0xf8b800, 0xb8f818, 0x5bdb57, 0x58f898,
|
|
0x00ebdb, 0x787878, 0x000000, 0x000000,
|
|
0xffffff, 0xa7e7ff, 0xb8b8f8, 0xd8b8f8,
|
|
0xf8b8f8, 0xfba7c3, 0xf0d0b0, 0xffe3ab,
|
|
0xfbdb7b, 0xd8f878, 0xb8f8b8, 0xb8f8d8,
|
|
0x00ffff, 0xf8d8f8, 0x000000, 0x000000 }
|
|
},
|
|
{ "crashman", "CrashMan's NES palette",
|
|
{ 0x585858, 0x001173, 0x000062, 0x472bbf,
|
|
0x970087, 0x910009, 0x6f1100, 0x4c1008,
|
|
0x371e00, 0x002f00, 0x005500, 0x004d15,
|
|
0x002840, 0x000000, 0x000000, 0x000000,
|
|
0xa0a0a0, 0x004499, 0x2c2cc8, 0x590daa,
|
|
0xae006a, 0xb00040, 0xb83418, 0x983010,
|
|
0x704000, 0x308000, 0x207808, 0x007b33,
|
|
0x1c6888, 0x000000, 0x000000, 0x000000,
|
|
0xf8f8f8, 0x267be1, 0x5870f0, 0x9878f8,
|
|
0xff73c8, 0xf060a8, 0xd07b37, 0xe09040,
|
|
0xf8b300, 0x8cbc00, 0x40a858, 0x58f898,
|
|
0x00b7bf, 0x787878, 0x000000, 0x000000,
|
|
0xffffff, 0xa7e7ff, 0xb8b8f8, 0xd8b8f8,
|
|
0xe6a6ff, 0xf29dc4, 0xf0c0b0, 0xfce4b0,
|
|
0xe0e01e, 0xd8f878, 0xc0e890, 0x95f7c8,
|
|
0x98e0e8, 0xf8d8f8, 0x000000, 0x000000 }
|
|
},
|
|
{ "mess", "palette from the MESS NES driver",
|
|
{ 0x747474, 0x24188c, 0x0000a8, 0x44009c,
|
|
0x8c0074, 0xa80010, 0xa40000, 0x7c0800,
|
|
0x402c00, 0x004400, 0x005000, 0x003c14,
|
|
0x183c5c, 0x000000, 0x000000, 0x000000,
|
|
0xbcbcbc, 0x0070ec, 0x2038ec, 0x8000f0,
|
|
0xbc00bc, 0xe40058, 0xd82800, 0xc84c0c,
|
|
0x887000, 0x009400, 0x00a800, 0x009038,
|
|
0x008088, 0x000000, 0x000000, 0x000000,
|
|
0xfcfcfc, 0x3cbcfc, 0x5c94fc, 0x4088fc,
|
|
0xf478fc, 0xfc74b4, 0xfc7460, 0xfc9838,
|
|
0xf0bc3c, 0x80d010, 0x4cdc48, 0x58f898,
|
|
0x00e8d8, 0x000000, 0x000000, 0x000000,
|
|
0xfcfcfc, 0xa8e4fc, 0xc4d4fc, 0xd4c8fc,
|
|
0xfcc4fc, 0xfcc4d8, 0xfcbcb0, 0xfcd8a8,
|
|
0xfce4a0, 0xe0fca0, 0xa8f0bc, 0xb0fccc,
|
|
0x9cfcf0, 0x000000, 0x000000, 0x000000 }
|
|
},
|
|
{ "zaphod-cv", "Zaphod's VS Castlevania palette",
|
|
{ 0x7f7f7f, 0xffa347, 0x0000bf, 0x472bbf,
|
|
0x970087, 0xf85898, 0xab1300, 0xf8b8f8,
|
|
0xbf0000, 0x007800, 0x006b00, 0x005b00,
|
|
0xffffff, 0x9878f8, 0x000000, 0x000000,
|
|
0xbfbfbf, 0x0078f8, 0xab1300, 0x6b47ff,
|
|
0x00ae00, 0xe7005b, 0xf83800, 0x7777ff,
|
|
0xaf7f00, 0x00b800, 0x00ab00, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x000000, 0x472bbf,
|
|
0xf8f8f8, 0xffe3ab, 0xf87858, 0x9878f8,
|
|
0x0078f8, 0xf85898, 0xbfbfbf, 0xffa347,
|
|
0xc800c8, 0xb8f818, 0x7f7f7f, 0x007800,
|
|
0x00ebdb, 0x000000, 0x000000, 0xffffff,
|
|
0xffffff, 0xa7e7ff, 0x5bdb57, 0xe75f13,
|
|
0x004358, 0x0000ff, 0xe7005b, 0x00b800,
|
|
0xfbdb7b, 0xd8f878, 0x8b1700, 0xffe3ab,
|
|
0x00ffff, 0xab0023, 0x000000, 0x000000 }
|
|
},
|
|
{ "zaphod-smb", "Zaphod's VS SMB palette",
|
|
{ 0x626a00, 0x0000ff, 0x006a77, 0x472bbf,
|
|
0x970087, 0xab0023, 0xab1300, 0xb74800,
|
|
0xa2a2a2, 0x007800, 0x006b00, 0x005b00,
|
|
0xffd599, 0xffff00, 0x009900, 0x000000,
|
|
0xff66ff, 0x0078f8, 0x0058f8, 0x6b47ff,
|
|
0x000000, 0xe7005b, 0xf83800, 0xe75f13,
|
|
0xaf7f00, 0x00b800, 0x5173ff, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x91ff88, 0x000088,
|
|
0xf8f8f8, 0x3fbfff, 0x6b0000, 0x4855f8,
|
|
0xf878f8, 0xf85898, 0x595958, 0xff009d,
|
|
0x002f2f, 0xb8f818, 0x5bdb57, 0x58f898,
|
|
0x00ebdb, 0x787878, 0x000000, 0x000000,
|
|
0xffffff, 0xa7e7ff, 0x590400, 0xbb0000,
|
|
0xf8b8f8, 0xfba7c3, 0xffffff, 0x00e3e1,
|
|
0xfbdb7b, 0xffae00, 0xb8f8b8, 0xb8f8d8,
|
|
0x00ff00, 0xf8d8f8, 0xffaaaa, 0x004000 }
|
|
},
|
|
{ "vs-drmar", "VS Dr. Mario palette",
|
|
{ 0x5f97ff, 0x000000, 0x000000, 0x47009f,
|
|
0x00ab00, 0xffffff, 0xabe7ff, 0x000000,
|
|
0x000000, 0x000000, 0x000000, 0x000000,
|
|
0xe7005b, 0x000000, 0x000000, 0x000000,
|
|
0x5f97ff, 0x000000, 0x000000, 0x000000,
|
|
0x000000, 0x8b7300, 0xcb4f0f, 0x000000,
|
|
0xbcbcbc, 0x000000, 0x000000, 0x000000,
|
|
0x000000, 0x000000, 0x000000, 0x000000,
|
|
0x00ebdb, 0x000000, 0x000000, 0x000000,
|
|
0x000000, 0xff9b3b, 0x000000, 0x000000,
|
|
0x83d313, 0x000000, 0x3fbfff, 0x000000,
|
|
0x0073ef, 0x000000, 0x000000, 0x000000,
|
|
0x00ebdb, 0x000000, 0x000000, 0x000000,
|
|
0x000000, 0x000000, 0xf3bf3f, 0x000000,
|
|
0x005100, 0x000000, 0xc7d7ff, 0xffdbab,
|
|
0x000000, 0x000000, 0x000000, 0x000000 }
|
|
},
|
|
{ "vs-cv", "VS Castlevania palette",
|
|
{ 0xaf7f00, 0xffa347, 0x008b8b, 0x472bbf,
|
|
0x970087, 0xf85898, 0xab1300, 0xf8b8f8,
|
|
0xf83800, 0x007800, 0x006b00, 0x005b00,
|
|
0xffffff, 0x9878f8, 0x00ab00, 0x000000,
|
|
0xbfbfbf, 0x0078f8, 0xab1300, 0x6b47ff,
|
|
0x000000, 0xe7005b, 0xf83800, 0x6b88ff,
|
|
0xaf7f00, 0x00b800, 0x6b88ff, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x000000, 0x472bbf,
|
|
0xf8f8f8, 0xffe3ab, 0xf87858, 0x9878f8,
|
|
0x0078f8, 0xf85898, 0xbfbfbf, 0xffa347,
|
|
0x004358, 0xb8f818, 0x7f7f7f, 0x007800,
|
|
0x00ebdb, 0x000000, 0x000000, 0xffffff,
|
|
0xffffff, 0xa7e7ff, 0x5bdb57, 0x6b88ff,
|
|
0x004358, 0x0000ff, 0xe7005b, 0x00b800,
|
|
0xfbdb7b, 0xffa347, 0x8b1700, 0xffe3ab,
|
|
0xb8f818, 0xab0023, 0x000000, 0x007800 }
|
|
},
|
|
/* The default VS palette must be the last entry in the array */
|
|
{ "vs-smb", "VS SMB/VS Ice Climber palette",
|
|
{ 0xaf7f00, 0x0000ff, 0x008b8b, 0x472bbf,
|
|
0x970087, 0xab0023, 0x0000ff, 0xe75f13,
|
|
0xbfbfbf, 0x007800, 0x5bdb57, 0x005b00,
|
|
0xf0d0b0, 0xffe3ab, 0x00ab00, 0x000000,
|
|
0xbfbfbf, 0x0078f8, 0x0058f8, 0x6b47ff,
|
|
0x000000, 0xe7005b, 0xf83800, 0xf87858,
|
|
0xaf7f00, 0x00b800, 0x6b88ff, 0x00ab47,
|
|
0x008b8b, 0x000000, 0x000000, 0x3fbfff,
|
|
0xf8f8f8, 0x006b00, 0x8b1700, 0x9878f8,
|
|
0x6b47ff, 0xf85898, 0x7f7f7f, 0xe7005b,
|
|
0x004358, 0xb8f818, 0x0078f8, 0x58f898,
|
|
0x00ebdb, 0xfbdb7b, 0x000000, 0x000000,
|
|
0xffffff, 0xa7e7ff, 0xb8b8f8, 0xf83800,
|
|
0xf8b8f8, 0xfba7c3, 0xffffff, 0x00ffff,
|
|
0xfbdb7b, 0xffa347, 0xb8f8b8, 0xb8f8d8,
|
|
0xb8f818, 0xf8d8f8, 0x000000, 0x007800 }
|
|
}
|
|
};
|