mirror of
https://github.com/dborth/fceugx.git
synced 2024-11-01 15:05:05 +01:00
63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
/* FCE Ultra - NES/Famicom Emulator
|
|
*
|
|
* Copyright notice for this file:
|
|
* Copyright (C) 2002 Xodnizel
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
typedef struct {
|
|
void (*Fill)(int Count); /* Low quality ext sound. */
|
|
|
|
/* NeoFill is for sound devices that are emulated in a more
|
|
high-level manner(VRC7) in HQ mode. Interestingly,
|
|
this device has slightly better sound quality(updated more
|
|
often) in lq mode than in high-quality mode. Maybe that
|
|
should be fixed. :)
|
|
*/
|
|
void (*NeoFill)(int32 *Wave, int Count);
|
|
void (*HiFill)(void);
|
|
void (*HiSync)(int32 ts);
|
|
|
|
void (*RChange)(void);
|
|
void (*Kill)(void);
|
|
} EXPSOUND;
|
|
|
|
extern EXPSOUND GameExpSound;
|
|
|
|
extern int32 nesincsize;
|
|
|
|
void SetSoundVariables(void);
|
|
|
|
int GetSoundBuffer(int32 **W);
|
|
int FlushEmulateSound(void);
|
|
extern int32 Wave[2048+512];
|
|
extern int32 WaveFinal[2048+512];
|
|
extern int32 WaveHi[];
|
|
extern uint32 soundtsinc;
|
|
|
|
extern uint32 soundtsoffs;
|
|
#define SOUNDTS (timestamp + soundtsoffs)
|
|
|
|
void SetNESSoundMap(void);
|
|
void FrameSoundUpdate(void);
|
|
|
|
void FCEUSND_Power(void);
|
|
void FCEUSND_Reset(void);
|
|
void FCEUSND_SaveState(void);
|
|
void FCEUSND_LoadState(int version);
|
|
|
|
void FASTAPASS(1) FCEU_SoundCPUHook(int);
|