mirror of
https://github.com/dborth/fceugx.git
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169 lines
3.4 KiB
C++
169 lines
3.4 KiB
C++
/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
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*
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* Tantric 2008-2009
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*
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* fceustate.cpp
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*
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* Memory Based Load/Save RAM Manager
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*
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* These are the battery-backed RAM (save data) routines, brought together
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* as GCxxxxx
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* The original file I/O is replaced with Memory Read/Writes to the
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* savebuffer below
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include <malloc.h>
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#include <fat.h>
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#include <string.h>
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#include "fceugx.h"
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#include "fceusupport.h"
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#include "menu.h"
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#include "filebrowser.h"
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#include "fileop.h"
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static u32 NGCFCEU_GameSave(CartInfo *LocalHWInfo, int operation)
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{
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u32 offset = 0;
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if(LocalHWInfo->battery && LocalHWInfo->SaveGame[0])
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{
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int x;
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for(x=0;x<4;x++)
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{
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if(LocalHWInfo->SaveGame[x])
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{
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if(operation == 0) // save to file
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memcpy(savebuffer+offset, LocalHWInfo->SaveGame[x], LocalHWInfo->SaveGameLen[x]);
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else // load from file
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memcpy(LocalHWInfo->SaveGame[x], savebuffer+offset, LocalHWInfo->SaveGameLen[x]);
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offset += LocalHWInfo->SaveGameLen[x];
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}
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}
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}
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return offset;
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}
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bool SaveRAM (char * filepath, bool silent)
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{
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bool retval = false;
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int datasize = 0;
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int offset = 0;
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int device;
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if(!FindDevice(filepath, &device))
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return 0;
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if(GameInfo->type == GIT_FDS)
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{
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if(!silent)
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InfoPrompt("RAM saving is not available for FDS games!");
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return false;
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}
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AllocSaveBuffer ();
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// save game save to savebuffer
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if(GameInfo->type == GIT_CART)
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datasize = NGCFCEU_GameSave(&iNESCart, 0);
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else if(GameInfo->type == GIT_VSUNI)
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datasize = NGCFCEU_GameSave(&UNIFCart, 0);
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if (datasize)
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{
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offset = SaveFile(filepath, datasize, silent);
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if (offset > 0)
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{
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if (!silent)
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InfoPrompt("Save successful");
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retval = true;
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}
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}
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else
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{
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if (!silent)
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InfoPrompt("No data to save!");
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}
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FreeSaveBuffer ();
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return retval;
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}
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bool
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SaveRAMAuto (bool silent)
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{
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char filepath[1024];
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if(!MakeFilePath(filepath, FILE_RAM, romFilename, 0))
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return false;
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return SaveRAM(filepath, silent);
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}
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bool LoadRAM (char * filepath, bool silent)
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{
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int offset = 0;
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bool retval = false;
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int device;
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if(!FindDevice(filepath, &device))
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return 0;
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if(GameInfo->type == GIT_FDS) // RAM saves don't exist for FDS games
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return false;
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AllocSaveBuffer ();
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offset = LoadFile(filepath, silent);
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if (offset > 0)
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{
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if(GameInfo->type == GIT_CART)
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NGCFCEU_GameSave(&iNESCart, 1);
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else if(GameInfo->type == GIT_VSUNI)
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NGCFCEU_GameSave(&UNIFCart, 1);
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ResetNES();
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retval = true;
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}
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else
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{
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// if we reached here, nothing was done!
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if(!silent)
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InfoPrompt ("Save file not found");
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}
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FreeSaveBuffer ();
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return retval;
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}
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bool
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LoadRAMAuto (bool silent)
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{
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char filepath[MAXPATHLEN];
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char filepath2[MAXPATHLEN];
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// look for Auto save file
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if(!MakeFilePath(filepath, FILE_RAM, romFilename, 0))
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return false;
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if (LoadRAM(filepath, silent))
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return true;
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// look for file with no number or Auto appended
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if(!MakeFilePath(filepath2, FILE_RAM, romFilename, -1))
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return false;
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if(LoadRAM(filepath2, silent))
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{
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// rename this file - append Auto
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rename(filepath2, filepath); // rename file (to avoid duplicates)
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return true;
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}
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return false;
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}
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