mirror of
https://github.com/dborth/fceugx.git
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468 lines
9.3 KiB
C
468 lines
9.3 KiB
C
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* TODO: Add (better) file io error checking */
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/* TODO: Change save state file format. */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include "types.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "sound.h"
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#include "endian.h"
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#include "fds.h"
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#include "general.h"
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#include "state.h"
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#include "memory.h"
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#include "ppu.h"
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#include "netplay.h"
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#include "video.h"
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void (*SPreSave)(void);
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void (*SPostSave)(void);
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static int SaveStateStatus[10];
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static int StateShow;
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SFORMAT SFMDATA[64];
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static int SFEXINDEX;
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#define RLSB FCEUSTATE_RLSB //0x80000000
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extern SFORMAT FCEUPPU_STATEINFO[];
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extern SFORMAT FCEUSND_STATEINFO[];
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extern SFORMAT FCEUCTRL_STATEINFO[];
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SFORMAT SFCPU[]={
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{ &X.PC, 2|RLSB, "PC\0"},
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{ &X.A, 1, "A\0\0"},
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{ &X.P, 1, "P\0\0"},
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{ &X.X, 1, "X\0\0"},
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{ &X.Y, 1, "Y\0\0"},
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{ &X.S, 1, "S\0\0"},
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{ RAM, 0x800, "RAM"},
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{ 0 }
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};
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SFORMAT SFCPUC[]={
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{ &X.jammed, 1, "JAMM"},
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{ &X.IRQlow, 4|RLSB, "IQLB"},
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{ &X.tcount, 4|RLSB, "ICoa"},
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{ &X.count, 4|RLSB, "ICou"},
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{ ×tampbase, sizeof(timestampbase) | RLSB, "TSBS"},
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{ 0 }
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};
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void cleanSFMDATA()
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{
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memset(&SFMDATA[0], 0, sizeof(SFMDATA));
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}
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static int SubWrite(FILE *st, SFORMAT *sf)
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{
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uint32 acc=0;
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while(sf->v)
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{
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if(sf->s==~0) /* Link to another struct. */
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{
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uint32 tmp;
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if(!(tmp=SubWrite(st,(SFORMAT *)sf->v)))
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return(0);
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acc+=tmp;
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sf++;
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continue;
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}
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acc+=8; /* Description + size */
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acc+=sf->s&(~RLSB);
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if(st) /* Are we writing or calculating the size of this block? */
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{
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fwrite(sf->desc,1,4,st);
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write32le(sf->s&(~RLSB),st);
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#ifndef LSB_FIRST
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if(sf->s&RLSB)
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FlipByteOrder(sf->v,sf->s&(~RLSB));
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#endif
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fwrite((uint8 *)sf->v,1,sf->s&(~RLSB),st);
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/* Now restore the original byte order. */
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#ifndef LSB_FIRST
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if(sf->s&RLSB)
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FlipByteOrder(sf->v,sf->s&(~RLSB));
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#endif
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}
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sf++;
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}
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return(acc);
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}
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static int WriteStateChunk(FILE *st, int type, SFORMAT *sf)
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{
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int bsize;
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fputc(type,st);
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bsize=SubWrite(0,sf);
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write32le(bsize,st);
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if(!SubWrite(st,sf)) return(0);
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return (bsize+5);
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}
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static SFORMAT *CheckS(SFORMAT *sf, uint32 tsize, char *desc)
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{
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while(sf->v)
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{
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if(sf->s==~0) /* Link to another SFORMAT structure. */
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{
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SFORMAT *tmp;
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if((tmp= CheckS((SFORMAT *)sf->v, tsize, desc) ))
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return(tmp);
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sf++;
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continue;
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}
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if(!memcmp(desc,sf->desc,4))
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{
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if(tsize!=(sf->s&(~RLSB)))
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return(0);
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return(sf);
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}
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sf++;
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}
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return(0);
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}
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static int ReadStateChunk(FILE *st, SFORMAT *sf, int size)
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{
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SFORMAT *tmp;
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int temp;
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temp=ftell(st);
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while(ftell(st)<temp+size)
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{
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uint32 tsize;
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char toa[4];
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if(fread(toa,1,4,st)<=0)
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return 0;
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read32le(&tsize,st);
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if((tmp=CheckS(sf,tsize,toa)))
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{
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fread((uint8 *)tmp->v,1,tmp->s&(~RLSB),st);
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#ifndef LSB_FIRST
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if(tmp->s&RLSB)
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FlipByteOrder(tmp->v,tmp->s&(~RLSB));
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#endif
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}
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else
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fseek(st,tsize,SEEK_CUR);
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} // while(...)
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return 1;
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}
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static int ReadStateChunks(FILE *st, int32 totalsize)
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{
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int t;
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uint32 size;
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int ret=1;
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while(totalsize > 0)
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{
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t=fgetc(st);
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if(t==EOF) break;
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if(!read32le(&size,st)) break;
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totalsize -= size + 5;
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switch(t)
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{
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case 1:if(!ReadStateChunk(st,SFCPU,size)) ret=0;break;
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case 2:if(!ReadStateChunk(st,SFCPUC,size)) ret=0;
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else
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{
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X.mooPI=X.P; // Quick and dirty hack.
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}
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break;
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case 3:if(!ReadStateChunk(st,FCEUPPU_STATEINFO,size)) ret=0;break;
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case 4:if(!ReadStateChunk(st,FCEUCTRL_STATEINFO,size)) ret=0;break;
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case 5:if(!ReadStateChunk(st,FCEUSND_STATEINFO,size)) ret=0;break;
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case 0x10:if(!ReadStateChunk(st,SFMDATA,size)) ret=0;
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break;
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default: if(fseek(st,size,SEEK_CUR)<0) goto endo;break;
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}
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}
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endo:
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return ret;
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}
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int CurrentState=0;
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extern int geniestage;
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int FCEUSS_SaveFP(FILE *st)
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{
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static uint32 totalsize;
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static uint8 header[16]="FCS";
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memset(header+4,0,13);
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header[3]=0xFF;
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FCEU_en32lsb(header + 8, FCEU_VERSION_NUMERIC);
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fwrite(header,1,16,st);
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FCEUPPU_SaveState();
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FCEUSND_SaveState();
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totalsize=WriteStateChunk(st,1,SFCPU);
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totalsize+=WriteStateChunk(st,2,SFCPUC);
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totalsize+=WriteStateChunk(st,3,FCEUPPU_STATEINFO);
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totalsize+=WriteStateChunk(st,4,FCEUCTRL_STATEINFO);
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totalsize+=WriteStateChunk(st,5,FCEUSND_STATEINFO);
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if(SPreSave) SPreSave();
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totalsize+=WriteStateChunk(st,0x10,SFMDATA);
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if(SPreSave) SPostSave();
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fseek(st,4,SEEK_SET);
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write32le(totalsize,st);
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return(1);
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}
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void FCEUSS_Save(char *fname)
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{
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FILE *st=NULL;
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char *fn;
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if(geniestage==1)
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{
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FCEU_DispMessage("Cannot save FCS in GG screen.");
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return;
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}
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if(fname)
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st=FCEUD_UTF8fopen(fname, "wb");
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else
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{
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st=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0),"wb");
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free(fn);
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}
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if(st == NULL)
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{
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FCEU_DispMessage("State %d save error.",CurrentState);
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return;
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}
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FCEUSS_SaveFP(st);
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SaveStateStatus[CurrentState]=1;
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fclose(st);
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FCEU_DispMessage("State %d saved.",CurrentState);
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}
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int FCEUSS_LoadFP(FILE *st)
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{
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int x;
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uint8 header[16];
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int stateversion;
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fread(&header,1,16,st);
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if(memcmp(header,"FCS",3))
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return(0);
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if(header[3] == 0xFF)
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stateversion = FCEU_de32lsb(header + 8);
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else
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stateversion=header[3] * 100;
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x=ReadStateChunks(st,*(uint32*)(header+4));
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if(stateversion<9500) X.IRQlow=0;
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if(GameStateRestore) GameStateRestore(stateversion);
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if(x)
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{
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FCEUPPU_LoadState(stateversion);
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FCEUSND_LoadState(stateversion);
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}
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return(x);
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}
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int FCEUSS_Load(char *fname)
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{
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FILE *st;
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char *fn;
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if(geniestage==1)
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{
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FCEU_DispMessage("Cannot load FCS in GG screen.");
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return(0);
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}
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if(fname)
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st=FCEUD_UTF8fopen(fname, "rb");
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else
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{
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st=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_STATE,CurrentState,fname),"rb");
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free(fn);
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}
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if(st == NULL)
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{
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FCEU_DispMessage("State %d load error.",CurrentState);
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SaveStateStatus[CurrentState]=0;
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return(0);
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}
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if(FCEUSS_LoadFP(st))
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{
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SaveStateStatus[CurrentState]=1;
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FCEU_DispMessage("State %d loaded.",CurrentState);
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SaveStateStatus[CurrentState]=1;
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fclose(st);
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return(1);
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}
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else
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{
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SaveStateStatus[CurrentState]=1;
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FCEU_DispMessage("Error(s) reading state %d!",CurrentState);
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fclose(st);
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return(0);
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}
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}
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void FCEUSS_CheckStates(void)
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{
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FILE *st=NULL;
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char *fn;
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int ssel;
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for(ssel=0;ssel<10;ssel++)
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{
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st=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_STATE,ssel,0),"rb");
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free(fn);
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if(st)
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{
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SaveStateStatus[ssel]=1;
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fclose(st);
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}
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else
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SaveStateStatus[ssel]=0;
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}
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CurrentState=0;
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StateShow=0;
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}
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void ResetExState(void (*PreSave)(void), void (*PostSave)(void))
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{
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int x;
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for(x=0;x<SFEXINDEX;x++)
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{
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if(SFMDATA[x].desc)
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free(SFMDATA[x].desc);
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}
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SPreSave = PreSave;
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SPostSave = PostSave;
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SFEXINDEX=0;
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}
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void AddExState(void *v, uint32 s, int type, char *desc)
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{
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if(desc)
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{
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SFMDATA[SFEXINDEX].desc=(char *)malloc(5);
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strcpy(SFMDATA[SFEXINDEX].desc,desc);
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}
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else
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SFMDATA[SFEXINDEX].desc=0;
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SFMDATA[SFEXINDEX].v=v;
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SFMDATA[SFEXINDEX].s=s;
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if(type) SFMDATA[SFEXINDEX].s|=RLSB;
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if(SFEXINDEX<63) SFEXINDEX++;
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SFMDATA[SFEXINDEX].v=0; // End marker.
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}
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void FCEUI_SelectState(int w)
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{
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if(w == -1) { StateShow = 0; return; }
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FCEUI_SelectMovie(-1);
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CurrentState=w;
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StateShow=180;
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FCEU_DispMessage("-select state-");
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}
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void FCEUI_SaveState(char *fname)
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{
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StateShow=0;
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FCEUSS_Save(fname);
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}
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void FCEUI_LoadState(char *fname)
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{
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StateShow=0;
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/* For network play, be load the state locally, and then save the state to a temporary file,
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and send that. This insures that if an older state is loaded that is missing some
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information expected in newer save states, desynchronization won't occur(at least not
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from this ;)).
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*/
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if(FCEUSS_Load(fname))
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if(FCEUnetplay)
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{
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char *fn=FCEU_MakeFName(FCEUMKF_NPTEMP,0,0);
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FILE *fp;
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if((fp=fopen(fn,"wb")))
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{
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if(FCEUSS_SaveFP(fp))
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{
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fclose(fp);
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FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn);
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}
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else fclose(fp);
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/*** REMOVED GC V1.0
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unlink(fn);
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REMOVED GC V1.0 ***/
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}
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free(fn);
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}
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}
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void FCEU_DrawSaveStates(uint8 *XBuf)
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{
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if(!StateShow) return;
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FCEU_DrawNumberRow(XBuf,SaveStateStatus,CurrentState);
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StateShow--;
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}
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