fceugx/source/fceultra/boards/3d-block.cpp
2012-12-14 17:43:51 +00:00

96 lines
2.3 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2007 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 reg[4], IRQa;
static int16 IRQCount, IRQPause;
static int16 Count = 0x0000;
static SFORMAT StateRegs[] =
{
{ reg, 4, "REGS" },
{ &IRQa, 1, "IRQA" },
{ &IRQCount, 2, "IRQC" },
{ 0 }
};
static void Sync(void) {
setprg32(0x8000, 0);
setchr8(0);
}
//#define Count 0x1800
#define Pause 0x010
static DECLFW(UNL3DBlockWrite) {
switch (A) {
//4800 32
//4900 37
//4a00 01
//4e00 18
case 0x4800: reg[0] = V; break;
case 0x4900: reg[1] = V; break;
case 0x4a00: reg[2] = V; break;
case 0x4e00: reg[3] = V; IRQCount = Count; IRQPause = Pause; IRQa = 1; X6502_IRQEnd(FCEU_IQEXT); break;
}
}
static void UNL3DBlockPower(void) {
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x4800, 0x4E00, UNL3DBlockWrite);
}
static void UNL3DBlockReset(void) {
Count += 0x10;
FCEU_printf("Count=%04x\n", Count);
}
static void UNL3DBlockIRQHook(int a) {
if (IRQa) {
if (IRQCount > 0) {
IRQCount -= a;
} else {
if (IRQPause > 0) {
IRQPause -= a;
X6502_IRQBegin(FCEU_IQEXT);
} else {
IRQCount = Count;
IRQPause = Pause;
X6502_IRQEnd(FCEU_IQEXT);
}
}
}
}
static void StateRestore(int version) {
Sync();
}
void UNL3DBlock_Init(CartInfo *info) {
info->Power = UNL3DBlockPower;
info->Reset = UNL3DBlockReset;
MapIRQHook = UNL3DBlockIRQHook;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}