fceugx/source/fceultra/boards/mmc2and4.cpp
2016-09-17 20:43:24 -07:00

139 lines
3.4 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2012 CaH4e3
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "mapinc.h"
static uint8 is10;
static uint8 creg[4], latch0, latch1, preg, mirr;
static uint8 *WRAM = NULL;
static uint32 WRAMSIZE;
static SFORMAT StateRegs[] =
{
{ creg, 4, "CREG" },
{ &preg, 1, "PREG" },
{ &mirr, 1, "MIRR" },
{ &latch0, 1, "LAT0" },
{ &latch1, 1, "LAT1" },
{ 0 }
};
static void Sync(void) {
if (is10) {
setprg8r(0x10, 0x6000, 0);
setprg16(0x8000, preg);
setprg16(0xC000, ~0);
} else {
setprg8(0x8000, preg);
setprg8(0xA000, ~2);
setprg8(0xC000, ~1);
setprg8(0xE000, ~0);
}
setchr4(0x0000, creg[latch0]);
setchr4(0x1000, creg[latch1 + 2]);
setmirror(mirr);
}
DECLFW(MMC2and4Write) {
switch (A & 0xF000) {
case 0xA000: preg = V; Sync(); break;
case 0xB000: creg[0] = V; Sync(); break;
case 0xC000: creg[1] = V; Sync(); break;
case 0xD000: creg[2] = V; Sync(); break;
case 0xE000: creg[3] = V; Sync(); break;
case 0xF000: mirr = (V & 1) ^ 1; Sync(); break;
}
}
static void MMC2and4PPUHook(uint32 A) {
uint8 l, h = A >> 8;
if (h >= 0x20 || ((h & 0xF) != 0xF))
return;
l = A & 0xF0;
if (h < 0x10) {
if (l == 0xD0) {
latch0 = 0;
setchr4(0x0000, creg[0]);
} else if (l == 0xE0) {
latch0 = 1;
setchr4(0x0000, creg[1]);
}
} else {
if (l == 0xD0) {
latch1 = 0;
setchr4(0x1000, creg[2]);
} else if (l == 0xE0) {
latch1 = 1;
setchr4(0x1000, creg[3]);
}
}
}
static void MMC2and4Power(void) {
preg = 0;
latch0 = latch1 = 1;
Sync();
if (is10) {
SetReadHandler(0x6000, 0x7FFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, CartBW);
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
}
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0xA000, 0xFFFF, MMC2and4Write);
}
static void StateRestore(int version) {
Sync();
}
static void MMC2and4Close(void)
{
if (WRAM)
FCEU_gfree(WRAM);
WRAM = NULL;
}
void Mapper9_Init(CartInfo *info) {
is10 = 0;
info->Power = MMC2and4Power;
PPU_hook = MMC2and4PPUHook;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}
void Mapper10_Init(CartInfo *info) {
is10 = 1;
info->Power = MMC2and4Power;
info->Close = MMC2and4Close;
PPU_hook = MMC2and4PPUHook;
WRAMSIZE = 8192;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
}
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}