fceugx/source/fceultra/video.cpp
2016-09-17 20:43:24 -07:00

786 lines
18 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "types.h"
#include "video.h"
#include "fceu.h"
#include "file.h"
#include "utils/memory.h"
#include "utils/crc32.h"
#include "state.h"
#include "movie.h"
#include "palette.h"
#include "nsf.h"
#include "input.h"
#include "vsuni.h"
#include "drawing.h"
#include "driver.h"
#ifdef _S9XLUA_H
#include "fceulua.h"
#endif
#ifdef WIN32
#include "drivers/win/common.h" //For DirectX constants
#include "drivers/win/input.h"
#endif
#ifdef CREATE_AVI
#include "drivers/videolog/nesvideos-piece.h"
#endif
//no stdint in win32 (but we could add it if we needed to)
#ifndef WIN32
#include <stdint.h>
#endif
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include <cstdarg>
#include <zlib.h>
uint8 *XBuf=NULL;
uint8 *XBackBuf=NULL;
int ClipSidesOffset=0; //Used to move displayed messages when Clips left and right sides is checked
static uint8 *xbsave=NULL;
GUIMESSAGE guiMessage;
GUIMESSAGE subtitleMessage;
//for input display
extern int input_display;
extern uint32 cur_input_display;
bool oldInputDisplay = false;
unsigned int lastu = 0;
std::string AsSnapshotName =""; //adelikat:this will set the snapshot name when for s savesnapshot as function
void FCEUI_SetSnapshotAsName(std::string name) { AsSnapshotName = name; }
std::string FCEUI_GetSnapshotAsName() { return AsSnapshotName; }
void FCEU_KillVirtualVideo(void)
{
//mbg merge TODO 7/17/06 temporarily removed
//if(xbsave)
//{
// free(xbsave);
// xbsave=0;
//}
//if(XBuf)
//{
//UnmapViewOfFile(XBuf);
//CloseHandle(mapXBuf);
//mapXBuf=NULL;
//}
//if(XBackBuf)
//{
// free(XBackBuf);
// XBackBuf=0;
//}
}
/**
* Return: Flag that indicates whether the function was succesful or not.
*
* TODO: This function is Windows-only. It should probably be moved.
**/
int FCEU_InitVirtualVideo(void)
{
if(!XBuf) /* Some driver code may allocate XBuf externally. */
/* 256 bytes per scanline, * 240 scanline maximum, +16 for alignment,
*/
if(!(XBuf= (uint8*) (FCEU_malloc(256 * 256 + 16))) ||
!(XBackBuf= (uint8*) (FCEU_malloc(256 * 256 + 16))))
{
return 0;
}
xbsave = XBuf;
if( sizeof(uint8*) == 4 )
{
uintptr_t m = (uintptr_t)XBuf;
m = ( 8 - m) & 7;
XBuf+=m;
}
memset(XBuf,128,256*256); //*240);
memset(XBackBuf,128,256*256);
return 1;
}
#ifdef FRAMESKIP
void FCEU_PutImageDummy(void)
{
ShowFPS();
if(GameInfo->type!=GIT_NSF)
{
FCEU_DrawNTSCControlBars(XBuf);
FCEU_DrawSaveStates(XBuf);
FCEU_DrawMovies(XBuf);
}
if(guiMessage.howlong) guiMessage.howlong--; /* DrawMessage() */
}
#endif
static int dosnapsave=0;
void FCEUI_SaveSnapshot(void)
{
dosnapsave=1;
}
void FCEUI_SaveSnapshotAs(void)
{
dosnapsave=2;
}
static void ReallySnap(void)
{
int x=SaveSnapshot();
if(!x)
FCEU_DispMessage("Error saving screen snapshot.",0);
else
FCEU_DispMessage("Screen snapshot %d saved.",0,x-1);
}
void FCEU_PutImage(void)
{
if(dosnapsave==2) //Save screenshot as, currently only flagged & run by the Win32 build. //TODO SDL: implement this?
{
char nameo[512];
strcpy(nameo,FCEUI_GetSnapshotAsName().c_str());
if (nameo[0])
{
SaveSnapshot(nameo);
FCEU_DispMessage("Snapshot Saved.",0);
}
dosnapsave=0;
}
if(GameInfo->type==GIT_NSF)
{
DrawNSF(XBuf);
#ifdef _S9XLUA_H
FCEU_LuaGui(XBuf);
#endif
//Save snapshot after NSF screen is drawn. Why would we want to do it before?
if(dosnapsave==1)
{
ReallySnap();
dosnapsave=0;
}
}
else
{
//Save backbuffer before overlay stuff is written.
if(!FCEUI_EmulationPaused())
memcpy(XBackBuf, XBuf, 256*256);
//Some messages need to be displayed before the avi is dumped
DrawMessage(true);
#ifdef _S9XLUA_H
// Lua gui should draw before the avi is dumped.
FCEU_LuaGui(XBuf);
#endif
//Save snapshot
if(dosnapsave==1)
{
ReallySnap();
dosnapsave=0;
}
if (!FCEUI_AviEnableHUDrecording()) snapAVI();
if(GameInfo->type==GIT_VSUNI)
FCEU_VSUniDraw(XBuf);
FCEU_DrawSaveStates(XBuf);
FCEU_DrawMovies(XBuf);
FCEU_DrawLagCounter(XBuf);
FCEU_DrawNTSCControlBars(XBuf);
FCEU_DrawRecordingStatus(XBuf);
ShowFPS();
}
if(FCEUD_ShouldDrawInputAids())
FCEU_DrawInput(XBuf);
//Fancy input display code
if(input_display)
{
extern uint32 JSAutoHeld;
uint32 held;
int controller, c, ci, color;
int i, j;
uint32 on = FCEUMOV_Mode(MOVIEMODE_PLAY) ? 0x90:0xA7; //Standard, or Gray depending on movie mode
uint32 oni = 0xA0; //Color for immediate keyboard buttons
uint32 blend = 0xB6; //Blend of immiate and last held buttons
uint32 ahold = 0x87; //Auto hold
uint32 off = 0xCF;
uint8 *t = XBuf+(FSettings.LastSLine-9)*256 + 20; //mbg merge 7/17/06 changed t to uint8*
if(input_display > 4) input_display = 4;
for(controller = 0; controller < input_display; controller++, t += 56)
{
for(i = 0; i < 34;i++)
for(j = 0; j <9 ; j++)
t[i+j*256] = (t[i+j*256] & 0x30) | 0xC1;
for(i = 3; i < 6; i++)
for(j = 3; j< 6; j++)
t[i+j*256] = 0xCF;
c = cur_input_display >> (controller * 8);
// This doesn't work in anything except windows for now.
// It doesn't get set anywhere in other ports.
#ifdef WIN32
if (!oldInputDisplay) ci = FCEUMOV_Mode(MOVIEMODE_PLAY) ? 0:GetGamepadPressedImmediate() >> (controller * 8);
else ci = 0;
if (!oldInputDisplay && !FCEUMOV_Mode(MOVIEMODE_PLAY)) held = (JSAutoHeld >> (controller * 8));
else held = 0;
#else
// Put other port info here
ci = 0;
held = 0;
#endif
//adelikat: I apologize to anyone who ever sifts through this color assignment
//A
if (held&1) { //If auto-hold
if (!(ci&1) ) color = ahold;
else
color = (c&1) ? on : off; //If the button is pressed down (immediate) that negates auto hold, however it is only off if the previous frame the button wasn't pressed!
}
else {
if (c&1) color = (ci&1) ? blend : on; //If immedaite buttons are pressed and they match the previous frame, blend the colors
else color = (ci&1) ? oni : off;
}
for(i=0; i < 4; i++)
{
for(j = 0; j < 4; j++)
{
if(i%3==0 && j %3 == 0)
continue;
t[30+4*256+i+j*256] = color;
}
}
//B
if (held&2) { //If auto-hold
if (!(ci&2) ) color = ahold;
else
color = (c&2) ? on : off; //If the button is pressed down (immediate) that negates auto hold, however it is only off if the previous frame the button wasn't pressed!
}
else {
if (c&2) color = (ci&2) ? blend : on; //If immedaite buttons are pressed and they match the previous frame, blend the colors
else color = (ci&2) ? oni : off;
}
for(i=0; i < 4; i++)
{
for(j = 0; j < 4; j++)
{
if(i%3==0 && j %3 == 0)
continue;
t[24+4*256+i+j*256] = color;
}
}
//Select
if (held&4) { //If auto-hold
if (!(ci&4) ) color = ahold;
else
color = (c&4) ? on : off; //If the button is pressed down (immediate) that negates auto hold, however it is only off if the previous frame the button wasn't pressed!
}
else {
if (c&4) color = (ci&4) ? blend : on; //If immedaite buttons are pressed and they match the previous frame, blend the colors
else color = (ci&4) ? oni : off;
}
for(i = 0; i < 4; i++)
{
t[11+5*256+i] = color;
t[11+6*256+i] = color;
}
//Start
if (held&8) { //If auto-hold
if (!(ci&8) ) color = ahold;
else
color = (c&8) ? on : off; //If the button is pressed down (immediate) that negates auto hold, however it is only off if the previous frame the button wasn't pressed!
}
else {
if (c&8) color = (ci&8) ? blend : on; //If immedaite buttons are pressed and they match the previous frame, blend the colors
else color = (ci&8) ? oni : off;
}
for(i = 0; i < 4; i++)
{
t[17+5*256+i] = color;
t[17+6*256+i] = color;
}
//Up
if (held&16) { //If auto-hold
if (!(ci&16) ) color = ahold;
else
color = (c&16) ? on : off; //If the button is pressed down (immediate) that negates auto hold, however it is only off if the previous frame the button wasn't pressed!
}
else {
if (c&16) color = (ci&16) ? blend : on; //If immedaite buttons are pressed and they match the previous frame, blend the colors
else color = (ci&16) ? oni : off;
}
for(i = 0; i < 3; i++)
{
for(j = 0; j < 3; j++)
{
t[3+i+256*j] = color;
}
}
//Down
if (held&32) { //If auto-hold
if (!(ci&32) ) color = ahold;
else
color = (c&32) ? on : off; //If the button is pressed down (immediate) that negates auto hold, however it is only off if the previous frame the button wasn't pressed!
}
else {
if (c&32) color = (ci&32) ? blend : on; //If immedaite buttons are pressed and they match the previous frame, blend the colors
else color = (ci&32) ? oni : off;
}
for(i = 0; i < 3; i++)
{
for(j = 0; j < 3; j++)
{
t[3+i+256*j+6*256] = color;
}
}
//Left
if (held&64) { //If auto-hold
if (!(ci&64) ) color = ahold;
else
color = (c&64) ? on : off; //If the button is pressed down (immediate) that negates auto hold, however it is only off if the previous frame the button wasn't pressed!
}
else {
if (c&64) color = (ci&64) ? blend : on; //If immedaite buttons are pressed and they match the previous frame, blend the colors
else color = (ci&64) ? oni : off;
}
for(i = 0; i < 3; i++)
{
for(j = 0; j < 3; j++)
{
t[3*256+i+256*j] = color;
}
}
//Right
if (held&128) { //If auto-hold
if (!(ci&128) ) color = ahold;
else
color = (c&128) ? on : off; //If the button is pressed down (immediate) that negates auto hold, however it is only off if the previous frame the button wasn't pressed!
}
else {
if (c&128) color = (ci&128) ? blend : on; //If immedaite buttons are pressed and they match the previous frame, blend the colors
else color = (ci&128) ? oni : off;
}
for(i = 0; i < 3; i++)
{
for(j = 0; j < 3; j++)
{
t[6+3*256+i+256*j] = color;
}
}
}
}
if (FCEUI_AviEnableHUDrecording())
{
if (FCEUI_AviDisableMovieMessages())
{
snapAVI();
DrawMessage(false);
} else
{
DrawMessage(false);
snapAVI();
}
} else DrawMessage(false);
}
void snapAVI()
{
//Update AVI
if(!FCEUI_EmulationPaused())
FCEUI_AviVideoUpdate(XBuf);
}
void FCEU_DispMessageOnMovie(char *format, ...)
{
va_list ap;
va_start(ap,format);
vsnprintf(guiMessage.errmsg,sizeof(guiMessage.errmsg),format,ap);
va_end(ap);
guiMessage.howlong = 180;
guiMessage.isMovieMessage = true;
guiMessage.linesFromBottom = 0;
if (FCEUI_AviIsRecording() && FCEUI_AviDisableMovieMessages())
guiMessage.howlong = 0;
}
void FCEU_DispMessage(char *format, int disppos=0, ...)
{
va_list ap;
va_start(ap,disppos);
vsnprintf(guiMessage.errmsg,sizeof(guiMessage.errmsg),format,ap);
va_end(ap);
// also log messages
char temp[2048];
va_start(ap,disppos);
vsnprintf(temp,sizeof(temp),format,ap);
va_end(ap);
strcat(temp, "\n");
FCEU_printf(temp);
guiMessage.howlong = 180;
guiMessage.isMovieMessage = false;
guiMessage.linesFromBottom = disppos;
//adelikat: Pretty sure this code fails, Movie playback stopped is done with FCEU_DispMessageOnMovie()
#ifdef CREATE_AVI
if(LoggingEnabled == 2)
{
/* While in AVI recording mode, only display bare minimum
* of messages
*/
if(strcmp(guiMessage.errmsg, "Movie playback stopped.") != 0)
guiMessage.howlong = 0;
}
#endif
}
void FCEU_ResetMessages()
{
guiMessage.howlong = 0;
guiMessage.isMovieMessage = false;
guiMessage.linesFromBottom = 0;
}
static int WritePNGChunk(FILE *fp, uint32 size, char *type, uint8 *data)
{
uint32 crc;
uint8 tempo[4];
tempo[0]=size>>24;
tempo[1]=size>>16;
tempo[2]=size>>8;
tempo[3]=size;
if(fwrite(tempo,4,1,fp)!=1)
return 0;
if(fwrite(type,4,1,fp)!=1)
return 0;
if(size)
if(fwrite(data,1,size,fp)!=size)
return 0;
crc=CalcCRC32(0,(uint8 *)type,4);
if(size)
crc=CalcCRC32(crc,data,size);
tempo[0]=crc>>24;
tempo[1]=crc>>16;
tempo[2]=crc>>8;
tempo[3]=crc;
if(fwrite(tempo,4,1,fp)!=1)
return 0;
return 1;
}
uint32 GetScreenPixel(int x, int y, bool usebackup) {
uint8 r,g,b;
if (((x < 0) || (x > 255)) || ((y < 0) || (y > 255)))
return -1;
if (usebackup)
FCEUD_GetPalette(XBackBuf[(y*256)+x],&r,&g,&b);
else
FCEUD_GetPalette(XBuf[(y*256)+x],&r,&g,&b);
return ((int) (r) << 16) | ((int) (g) << 8) | (int) (b);
}
int GetScreenPixelPalette(int x, int y, bool usebackup) {
if (((x < 0) || (x > 255)) || ((y < 0) || (y > 255)))
return -1;
if (usebackup)
return XBackBuf[(y*256)+x] & 0x3f;
else
return XBuf[(y*256)+x] & 0x3f;
}
int SaveSnapshot(void)
{
int totallines=FSettings.LastSLine-FSettings.FirstSLine+1;
int x,u,y;
FILE *pp=NULL;
uint8 *compmem=NULL;
uLongf compmemsize=totallines*263+12;
if(!(compmem=(uint8 *)FCEU_malloc(compmemsize)))
return 0;
for (u = lastu; u < 99999; ++u)
{
pp=FCEUD_UTF8fopen(FCEU_MakeFName(FCEUMKF_SNAP,u,"png").c_str(),"rb");
if(pp==NULL) break;
fclose(pp);
}
lastu = u;
if(!(pp=FCEUD_UTF8fopen(FCEU_MakeFName(FCEUMKF_SNAP,u,"png").c_str(),"wb")))
{
free(compmem);
return 0;
}
{
static uint8 header[8]={137,80,78,71,13,10,26,10};
if(fwrite(header,8,1,pp)!=1)
goto PNGerr;
}
{
uint8 chunko[13];
chunko[0]=chunko[1]=chunko[3]=0;
chunko[2]=0x1; // Width of 256
chunko[4]=chunko[5]=chunko[6]=0;
chunko[7]=totallines; // Height
chunko[8]=8; // bit depth
chunko[9]=3; // Color type; indexed 8-bit
chunko[10]=0; // compression: deflate
chunko[11]=0; // Basic adapative filter set(though none are used).
chunko[12]=0; // No interlace.
if(!WritePNGChunk(pp,13,"IHDR",chunko))
goto PNGerr;
}
{
uint8 pdata[256*3];
for(x=0;x<256;x++)
FCEUD_GetPalette(x,pdata+x*3,pdata+x*3+1,pdata+x*3+2);
if(!WritePNGChunk(pp,256*3,"PLTE",pdata))
goto PNGerr;
}
{
uint8 *tmp=XBuf+FSettings.FirstSLine*256;
uint8 *dest,*mal,*mork;
if(!(mal=mork=dest=(uint8 *)FCEU_dmalloc((totallines<<8)+totallines)))
goto PNGerr;
// mork=dest=XBuf;
for(y=0;y<totallines;y++)
{
*dest=0; // No filter.
dest++;
for(x=256;x;x--,tmp++,dest++)
*dest=*tmp;
}
if(compress(compmem,&compmemsize,mork,(totallines<<8)+totallines)!=Z_OK)
{
if(mal) free(mal);
goto PNGerr;
}
if(mal) free(mal);
if(!WritePNGChunk(pp,compmemsize,"IDAT",compmem))
goto PNGerr;
}
if(!WritePNGChunk(pp,0,"IEND",0))
goto PNGerr;
free(compmem);
fclose(pp);
return u+1;
PNGerr:
if(compmem)
free(compmem);
if(pp)
fclose(pp);
return(0);
}
//overloaded SaveSnapshot for "Savesnapshot As" function
int SaveSnapshot(char fileName[512])
{
int totallines=FSettings.LastSLine-FSettings.FirstSLine+1;
int x,y;
FILE *pp=NULL;
uint8 *compmem=NULL;
uLongf compmemsize=totallines*263+12;
if(!(compmem=(uint8 *)FCEU_malloc(compmemsize)))
return 0;
if(!(pp=FCEUD_UTF8fopen(fileName,"wb")))
{
free(compmem);
return 0;
}
{
static uint8 header[8]={137,80,78,71,13,10,26,10};
if(fwrite(header,8,1,pp)!=1)
goto PNGerr;
}
{
uint8 chunko[13];
chunko[0]=chunko[1]=chunko[3]=0;
chunko[2]=0x1; // Width of 256
chunko[4]=chunko[5]=chunko[6]=0;
chunko[7]=totallines; // Height
chunko[8]=8; // bit depth
chunko[9]=3; // Color type; indexed 8-bit
chunko[10]=0; // compression: deflate
chunko[11]=0; // Basic adapative filter set(though none are used).
chunko[12]=0; // No interlace.
if(!WritePNGChunk(pp,13,"IHDR",chunko))
goto PNGerr;
}
{
uint8 pdata[256*3];
for(x=0;x<256;x++)
FCEUD_GetPalette(x,pdata+x*3,pdata+x*3+1,pdata+x*3+2);
if(!WritePNGChunk(pp,256*3,"PLTE",pdata))
goto PNGerr;
}
{
uint8 *tmp=XBuf+FSettings.FirstSLine*256;
uint8 *dest,*mal,*mork;
if(!(mal=mork=dest=(uint8 *)FCEU_dmalloc((totallines<<8)+totallines)))
goto PNGerr;
// mork=dest=XBuf;
for(y=0;y<totallines;y++)
{
*dest=0; // No filter.
dest++;
for(x=256;x;x--,tmp++,dest++)
*dest=*tmp;
}
if(compress(compmem,&compmemsize,mork,(totallines<<8)+totallines)!=Z_OK)
{
if(mal) free(mal);
goto PNGerr;
}
if(mal) free(mal);
if(!WritePNGChunk(pp,compmemsize,"IDAT",compmem))
goto PNGerr;
}
if(!WritePNGChunk(pp,0,"IEND",0))
goto PNGerr;
free(compmem);
fclose(pp);
return 0;
PNGerr:
if(compmem)
free(compmem);
if(pp)
fclose(pp);
return(0);
}
// called when another ROM is opened
void ResetScreenshotsCounter()
{
lastu = 0;
}
uint64 FCEUD_GetTime(void);
uint64 FCEUD_GetTimeFreq(void);
bool Show_FPS = false;
// Control whether the frames per second of the emulation is rendered.
bool FCEUI_ShowFPS()
{
return Show_FPS;
}
void FCEUI_SetShowFPS(bool showFPS)
{
Show_FPS = showFPS;
}
void FCEUI_ToggleShowFPS()
{
Show_FPS ^= 1;
}
static uint64 boop[60];
static int boopcount = 0;
void ShowFPS(void)
{
#ifndef GEKKO
if(Show_FPS == false)
return;
uint64 da = FCEUD_GetTime() - boop[boopcount];
char fpsmsg[16];
int booplimit = PAL?50:60;
boop[boopcount] = FCEUD_GetTime();
sprintf(fpsmsg, "%.1f", (double)booplimit / ((double)da / FCEUD_GetTimeFreq()));
DrawTextTrans(XBuf + ((256 - ClipSidesOffset) - 40) + (FSettings.FirstSLine + 4) * 256, 256, (uint8*)fpsmsg, 0xA0);
// It's not averaging FPS over exactly 1 second, but it's close enough.
boopcount = (boopcount + 1) % booplimit;
#endif
}