mirror of
https://github.com/dborth/fceugx.git
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235 lines
9.5 KiB
Plaintext
235 lines
9.5 KiB
Plaintext
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- FCE Ultra GX -
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Version 2.0.7
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http://code.google.com/p/fceugc
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(Under GPL License)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
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system for x86 (Windows/Linux) PC's. With it you can play NES games on your
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Wii/GameCube. Version 2 is a complete rewrite based on code from the
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SNES9x GX project.
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-=[ Features ]=-
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* Wiimote, Nunchuk, Classic, and Gamecube controller support
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* iNES, FDS, VS, UNIF, and NSF ROM support
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* 1-4 Player Support
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* Zapper support
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* Auto Load/Save Game States and RAM
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* Custom controller configurations
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* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
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* Custom controller configurations
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* 16:9 widescreen support
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* Original/filtered/unfiltered video modes
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* Turbo Mode - up to 2x the normal speed
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* Zoom option to zoom in/out
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* NES Compatibility Based on v0.98.12
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* Open Source!
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[What's New 2.0.7]
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* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
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* Video code rewritten - now has original, unfiltered, filtered modes
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* Zoom option
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* 16:9 widescreen support
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* Full widescreen support
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* SDHC support
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* SD/USB hot-swapping
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* A/B rapid-fire
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* Turbo option
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* Video cropping (overscan hiding) option (thanks yxkalle!)
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* Palette changing fixed
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* Fix audio 'popping' issue
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* Add DVD motor off option for GameCube users
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[What's New 2.0.6 - October 21, 2008]
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* Right audio channel corruption fixed (thanks cyberdog!)
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* Low pass audio filter turned off (muffles audio)
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* Changed to alternate audio filter
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* PAL Timing corrected
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* Cheesy/2X video filters fixed
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* Qoob Pro modchip support for GameCube (thanks emukidid!)
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[What's New 2.0.5 - October 19, 2008]
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* Sound bug fixed - thanks eke-eke!
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* High quality sound enabled, lowpass filter enabled
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* Video threading enabled
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* Fixed timing error (incorrect opcode)
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[What's New 2.0.4 - October 15, 2008]
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* Wii DVD fixed
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* FDS BIOS loading works now
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* FDS disk switching now consistently works with one button press
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* FDS saving implemented
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* 7z support
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* Faster SD/USB (readahead cache enabled)
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* VS coin now mapped to 1 button for VS zapper games
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* Changed GC controller mappings - Select - Z, Start - Start,
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Home - Start+A, Special - L
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[What's New 2.0.3 - October 1, 2008]
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* Complete rewrite of loading code - FDS / UNIF / NSF support added!
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* VS games work (coin insert submitted by pakitovic)
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* Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
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* 480p and DVD now available for GameCube
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* Improved stability - less crashes!
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[What's New 2.0.2 - September 19, 2008]
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* Fixed network freeze-up problem
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* Zapper now mapped to A and B
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* Fixed auto-save feature
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* Performance slowdowns on Gamecube should be fixed
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* Will now attempt to load old save states with CRC filename
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[What's New 2.0.1 - September 6, 2008]
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* Zapper support! Turn this on in the Controller Settings - most games
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require you to have the Zapper on Port 2. Thanks go to aksommerville whose
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previous work on the Zapper helped, and michniewski's cursor code
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* RAM game save support! Now you can save your games just like the NES did.
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By default game saves are saved/loaded automatically. This can be changed
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in the Preferences menu
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* Start/Select reversed mapping fixed for Wii controllers
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* Small bug fixes / improvements / tweaks
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[What's New 2.0.0 - September 1, 2008]
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* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
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* Wiimote, Nunchuk, and Classic controller support
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* Button mapping for all controller types
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* Full support for SD, USB, DVD, GC Memory Card, and Zip files
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* Game starts immediately after loading
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* Load/save preference selector. ROMs, saves, and preferences are
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saved/loaded according to these
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* Preliminary Windows file share loading/saving (SMB) support on Wii:
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You can input your network settings into FCEUGX.xml, or edit
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fceuconfig.cpp from the source code and compile.
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* 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB, Memory Card, DVD, SMB
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* Preferences are loaded and saved in XML format. You can open
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FCEUGX.xml edit all settings, including some not available within
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the program
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* One makefile to make all versions
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SETUP & INSTALLATION ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Unzip the archive. You will find the following folders inside:
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apps Contains Homebrew Channel ready files
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(see Homebrew Channel instructions below)
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executables Contains Gamecube / Wii DOL files
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(for loading from other methods)
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fceugx Contains the directory structure required for storing
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roms and saves (see below)
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------------------------------
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Loading / Running the Emulator:
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------------------------------
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Wii - Via Homebrew Channel:
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--------------------
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The most popular method of running homebrew on the Wii is through the Homebrew
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Channel. If you already have the channel installed, just copy over the apps
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folder included in the archive into the root of your SD card.
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Remember to also create the fceugx directory structure required. See above.
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If you haven't installed the Homebrew Channel yet, read about how to here:
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http://hbc.hackmii.com/
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Gamecube:
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---------
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You can load FCEUGX via sdload and an SD card in slot A, or by streaming
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it to your Gamecube, or by booting a bootable DVD with FCEUGX on it.
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This document doesn't cover how to do any of that. A good source for information
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on these topics is the tehskeen forums: http://www.tehskeen.com/forums/
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----------------------------
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ROMS, Preferences, and Saves:
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----------------------------
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By default, roms are loaded from "fceugx/roms/" and saves / preferences are
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stored in "fceugx/saves/".
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Wii
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----------
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On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
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or SMB share. Note that if you are using the Homebrew Channel, to load from
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USB, DVD, or SMB you will first have to load FCEUGX from SD, and then set
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your load method preference. To load roms from a Windows network share (SMB)
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you will have to edit FCEUGX.xml on your SD card with your network settings,
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or edit fceuconfig.cpp from the source code and compile. If you edit and compile
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the source, you can use wiiload and the Homebrew Channel to load and play
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FCEUGX completely over the network, without needing an SD card.
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Gamecube
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------------
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You can load roms from DVD or SD card. If you create a bootable
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DVD of FCEUGX you can put roms on the same DVD. You may save preferences and
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game data to SD or Memory Card.
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-=[ Famicom Disk System (FDS) ]=-
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FCE Ultra GX supports loading FDS games. The FDS BIOS is required - put it
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in your roms folder, and name it disksys.rom (should be 8 KB in size).
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You can switch disks using the A button (by default). The mapped button
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can be changed under Controller Configuration ('Special' button).
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Compatibility is limited, so check that the game in question works on
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FCE Ultra 0.98.12 for Windows before asking for help.
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-=[ Supported Mappers ]=-
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Mappers are the way the Nintendo handles switching from ROM/VROM so the more
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that are supported the more games will work.
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000 . 112 . 113 . 114 . 117 . 15 . 151 . 16 . 17 . 18 . 180 . 182 . 184 . 187
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189 . 193 . 200 . 201 . 202 . 203 . 208 . 21 . 22 . 225 . 226 . 227 . 228 . 229
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23 . 230 . 231 . 232 . 234 . 235 . 240 . 241 . 242 . 244 . 246 . 248 . 24 . 26
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25 . 255 . 32 . 33 . 40 . 41 . 42 . 43 . 46 . 50 . 51 . 57 . 58 . 59
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6 . 60 . 61 . 62 . 65 . 67 . 68 . 69 . 71 . 72 . 73 . 75 . 76 . 77
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79 . 8 . 80 . 82 . 83 . 85 . 86 . 88 . 89 . 91 . 92 . 95 . 97 . 99
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-[ Emulator Options ]-
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Screen Scaler - How to scale the screen: GX, Cheesy or 2x
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Palette - The colors used while viewing the game:
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Default . loopy . quor . chris . matt
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pasofami . crashman . mess . zaphod-cv
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zaphod-smb . vs-drmar . vs-cv . vs-smb
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Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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-=[ Credits ]=-
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GameCube/Wii Port v2.x Tantric
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GameCube/Wii Port v1.0.9 askot & dsbomb
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GameCube Port v1.0.8 SoftDev
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FCE Ultra Xodnizel
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Original FCE BERO
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libogc Shagkur & wintermute
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Testing tehskeen users
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And many others who have contributed over the years!
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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FCEUGX Web Site
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http://code.google.com/p/fceugc
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TehSkeen Support Forums
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http://www.tehskeen.net
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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