fceugx/source/fceultra/input.cpp
2009-07-17 22:54:58 +00:00

968 lines
29 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 1998 BERO
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string>
#include <ostream>
#include <string.h>
#include "types.h"
#include "x6502.h"
#include "fceu.h"
#include "sound.h"
#include "netplay.h"
#include "movie.h"
#include "state.h"
#include "input/zapper.h"
#ifdef _S9XLUA_H
#include "fceulua.h"
#endif
#include "input.h"
#include "vsuni.h"
#include "fds.h"
#include "driver.h"
#ifdef WIN32
#include "drivers/win/main.h"
#include "drivers/win/memwatch.h"
#include "drivers/win/cheat.h"
#include "drivers/win/debugger.h"
#include "drivers/win/ppuview.h"
#include "drivers/win/cdlogger.h"
#include "drivers/win/tracer.h"
#include "drivers/win/memview.h"
#endif // WIN32
//it is easier to declare these input drivers extern here than include a bunch of files
//-------------
extern INPUTC *FCEU_InitZapper(int w);
extern INPUTC *FCEU_InitPowerpadA(int w);
extern INPUTC *FCEU_InitPowerpadB(int w);
extern INPUTC *FCEU_InitArkanoid(int w);
extern INPUTCFC *FCEU_InitArkanoidFC(void);
extern INPUTCFC *FCEU_InitSpaceShadow(void);
extern INPUTCFC *FCEU_InitFKB(void);
extern INPUTCFC *FCEU_InitSuborKB(void);
extern INPUTCFC *FCEU_InitHS(void);
extern INPUTCFC *FCEU_InitMahjong(void);
extern INPUTCFC *FCEU_InitQuizKing(void);
extern INPUTCFC *FCEU_InitFamilyTrainerA(void);
extern INPUTCFC *FCEU_InitFamilyTrainerB(void);
extern INPUTCFC *FCEU_InitOekaKids(void);
extern INPUTCFC *FCEU_InitTopRider(void);
extern INPUTCFC *FCEU_InitBarcodeWorld(void);
//---------------
//global lag variables
unsigned int lagCounter;
bool lagCounterDisplay;
char lagFlag;
extern bool frameAdvanceLagSkip;
extern bool movieSubtitles;
//-------------
static uint8 joy_readbit[2];
uint8 joy[4]={0,0,0,0}; //HACK - should be static but movie needs it
static uint8 LastStrobe;
#ifdef _USE_SHARED_MEMORY_
static uint32 BotPointer = 0; //mbg merge 7/18/06 changed to uint32
#endif
//This function is a quick hack to get the NSF player to use emulated gamepad input.
uint8 FCEU_GetJoyJoy(void)
{
return(joy[0]|joy[1]|joy[2]|joy[3]);
}
extern uint8 coinon;
//set to true if the fourscore is attached
static bool FSAttached = false;
JOYPORT joyports[2] = { JOYPORT(0), JOYPORT(1) };
FCPORT portFC;
static DECLFR(JPRead)
{
lagFlag = 0;
uint8 ret=0;
ret|=joyports[A&1].driver->Read(A&1);
if(portFC.driver)
ret = portFC.driver->Read(A&1,ret);
ret|=X.DB&0xC0;
return(ret);
}
static DECLFW(B4016)
{
if(portFC.driver)
portFC.driver->Write(V&7);
for(int i=0;i<2;i++)
joyports[i].driver->Write(V&1);
if((LastStrobe&1) && (!(V&1)))
{
//old comment:
//This strobe code is just for convenience. If it were
//with the code in input / *.c, it would more accurately represent
//what's really going on. But who wants accuracy? ;)
//Seriously, though, this shouldn't be a problem.
//new comment:
//mbg 6/7/08 - I guess he means that the input drivers could track the strobing themselves
//I dont see why it is unreasonable here.
for(int i=0;i<2;i++)
joyports[i].driver->Strobe(i);
if(portFC.driver)
portFC.driver->Strobe();
}
LastStrobe=V&0x1;
}
//a main joystick port driver representing the case where nothing is plugged in
static INPUTC DummyJPort={0,0,0,0,0,0};
//and an expansion port driver for the same ting
static INPUTCFC DummyPortFC={0,0,0,0,0,0};
//--------4 player driver for expansion port--------
static uint8 F4ReadBit[2];
static void StrobeFami4(void)
{
F4ReadBit[0]=F4ReadBit[1]=0;
}
static uint8 ReadFami4(int w, uint8 ret)
{
ret&=1;
ret |= ((joy[2+w]>>(F4ReadBit[w]))&1)<<1;
if(F4ReadBit[w]>=8) ret|=2;
else F4ReadBit[w]++;
return(ret);
}
static INPUTCFC FAMI4C={ReadFami4,0,StrobeFami4,0,0,0};
//------------------
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
static uint8 ReadGPVS(int w)
{
uint8 ret=0;
if(joy_readbit[w]>=8)
ret=1;
else
{
ret = ((joy[w]>>(joy_readbit[w]))&1);
if(!fceuindbg)
joy_readbit[w]++;
}
return ret;
}
static void UpdateGP(int w, void *data, int arg)
{
if(w==0) //adelikat, 3/14/09: Changing the joypads to inclusive OR the user's joypad + the Lua joypad, this way lua only takes over the buttons it explicity says to
{
#ifdef _S9XLUA_H
//joy[0]= FCEU_LuaUsingJoypad(0) ? FCEU_LuaReadJoypad(0) : *(uint32 *)joyports[0].ptr;
joy[0]= FCEU_LuaUsingJoypad(0) ? (FCEU_LuaReadJoypad(0) | (*(uint32 *)joyports[0].ptr)) : *(uint32 *)joyports[0].ptr;
if (FCEU_LuaReadJoypadFalse(0))
joy[0] &= FCEU_LuaReadJoypadFalse(0);
//joy[2]= FCEU_LuaUsingJoypad(2) ? FCEU_LuaReadJoypad(2) : *(uint32 *)joyports[0].ptr >> 16;
joy[2]= FCEU_LuaUsingJoypad(2) ? (FCEU_LuaReadJoypad(2) | (*(uint32 *)joyports[0].ptr >> 16)) : *(uint32 *)joyports[0].ptr >> 16;
if (FCEU_LuaReadJoypadFalse(2))
joy[2] &= FCEU_LuaReadJoypadFalse(2);
#else // without this, there seems to be no input at all without Lua
joy[0] = *(uint32 *)joyports[0].ptr;;
joy[2] = *(uint32 *)joyports[0].ptr >> 16;
#endif
}
else
{
#ifdef _S9XLUA_H
//joy[1]= FCEU_LuaUsingJoypad(1) ? FCEU_LuaReadJoypad(1) : *(uint32 *)joyports[1].ptr >> 8;
joy[1]= FCEU_LuaUsingJoypad(1) ? (FCEU_LuaReadJoypad(1) | (*(uint32 *)joyports[1].ptr >> 8)) : *(uint32 *)joyports[1].ptr >> 8;
if (FCEU_LuaReadJoypadFalse(1))
joy[1] &= FCEU_LuaReadJoypadFalse(1);
//joy[3]= FCEU_LuaUsingJoypad(3) ? FCEU_LuaReadJoypad(3) : *(uint32 *)joyports[1].ptr >> 24;
joy[3]= FCEU_LuaUsingJoypad(3) ? (FCEU_LuaReadJoypad(3) | (*(uint32 *)joyports[1].ptr >> 24)) : *(uint32 *)joyports[1].ptr >> 24;
if (FCEU_LuaReadJoypadFalse(3))
joy[3] &= FCEU_LuaReadJoypadFalse(3);
#else // same goes for the other two pads
joy[1] = *(uint32 *)joyports[1].ptr >> 8;
joy[3] = *(uint32 *)joyports[1].ptr >> 24;
#endif
}
}
static void LogGP(int w, MovieRecord* mr)
{
if(w==0)
{
mr->joysticks[0] = joy[0];
mr->joysticks[2] = joy[2];
}
else
{
mr->joysticks[1] = joy[1];
mr->joysticks[3] = joy[3];
}
}
static void LoadGP(int w, MovieRecord* mr)
{
if(w==0)
{
joy[0] = mr->joysticks[0];
if(FSAttached) joy[2] = mr->joysticks[2];
}
else
{
joy[1] = mr->joysticks[1];
if(FSAttached) joy[3] = mr->joysticks[3];
}
}
//basic joystick port driver
static uint8 ReadGP(int w)
{
uint8 ret;
if(joy_readbit[w]>=8)
ret = ((joy[2+w]>>(joy_readbit[w]&7))&1);
else
ret = ((joy[w]>>(joy_readbit[w]))&1);
if(joy_readbit[w]>=16) ret=0;
if(!FSAttached)
{
if(joy_readbit[w]>=8) ret|=1;
}
else
{
if(joy_readbit[w]==19-w) ret|=1;
}
if(!fceuindbg)
joy_readbit[w]++;
return ret;
}
static void StrobeGP(int w)
{
joy_readbit[w]=0;
}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6
static INPUTC GPC={ReadGP,0,StrobeGP,UpdateGP,0,0,LogGP,LoadGP};
static INPUTC GPCVS={ReadGPVS,0,StrobeGP,UpdateGP,0,0,LogGP,LoadGP};
void FCEU_DrawInput(uint8 *buf)
{
for(int pad=0;pad<2;pad++)
joyports[pad].driver->Draw(pad,buf,joyports[pad].attrib);
if(portFC.driver)
portFC.driver->Draw(buf,portFC.attrib);
}
void FCEU_UpdateInput(void)
{
//tell all drivers to poll input and set up their logical states
if(!FCEUMOV_Mode(MOVIEMODE_PLAY))
{
for(int port=0;port<2;port++)
joyports[port].driver->Update(port,joyports[port].ptr,joyports[port].attrib);
portFC.driver->Update(portFC.ptr,portFC.attrib);
}
if(GameInfo->type==GIT_VSUNI)
if(coinon) coinon--;
if(FCEUnetplay)
NetplayUpdate(joy);
FCEUMOV_AddInputState();
//TODO - should this apply to the movie data? should this be displayed in the input hud?
if(GameInfo->type==GIT_VSUNI)
FCEU_VSUniSwap(&joy[0],&joy[1]);
}
static DECLFR(VSUNIRead0)
{
lagFlag = 0;
uint8 ret=0;
ret|=(joyports[0].driver->Read(0))&1;
ret|=(vsdip&3)<<3;
if(coinon)
ret|=0x4;
return ret;
}
static DECLFR(VSUNIRead1)
{
lagFlag = 0;
uint8 ret=0;
ret|=(joyports[1].driver->Read(1))&1;
ret|=vsdip&0xFC;
return ret;
}
//calls from the ppu;
//calls the SLHook for any driver that needs it
void InputScanlineHook(uint8 *bg, uint8 *spr, uint32 linets, int final)
{
for(int port=0;port<2;port++)
joyports[port].driver->SLHook(port,bg,spr,linets,final);
portFC.driver->SLHook(bg,spr,linets,final);
}
//binds JPorts[pad] to the driver specified in JPType[pad]
static void SetInputStuff(int port)
{
switch(joyports[port].type)
{
case SI_GAMEPAD:
if(GameInfo->type==GIT_VSUNI)
joyports[port].driver = &GPCVS;
else
joyports[port].driver= &GPC;
break;
case SI_ARKANOID:
joyports[port].driver=FCEU_InitArkanoid(port);
break;
case SI_ZAPPER:
joyports[port].driver=FCEU_InitZapper(port);
break;
case SI_POWERPADA:
joyports[port].driver=FCEU_InitPowerpadA(port);
break;
case SI_POWERPADB:
joyports[port].driver=FCEU_InitPowerpadB(port);
break;
case SI_NONE:
joyports[port].driver=&DummyJPort;
break;
}
}
static void SetInputStuffFC()
{
switch(portFC.type)
{
case SIFC_NONE:
portFC.driver=&DummyPortFC;
break;
case SIFC_ARKANOID:
portFC.driver=FCEU_InitArkanoidFC();
break;
case SIFC_SHADOW:
portFC.driver=FCEU_InitSpaceShadow();
break;
case SIFC_OEKAKIDS:
portFC.driver=FCEU_InitOekaKids();
break;
case SIFC_4PLAYER:
portFC.driver=&FAMI4C;
memset(&F4ReadBit,0,sizeof(F4ReadBit));
break;
case SIFC_FKB:
portFC.driver=FCEU_InitFKB();
break;
case SIFC_SUBORKB:
portFC.driver=FCEU_InitSuborKB();
break;
case SIFC_HYPERSHOT:
portFC.driver=FCEU_InitHS();
break;
case SIFC_MAHJONG:
portFC.driver=FCEU_InitMahjong();
break;
case SIFC_QUIZKING:
portFC.driver=FCEU_InitQuizKing();
break;
case SIFC_FTRAINERA:
portFC.driver=FCEU_InitFamilyTrainerA();
break;
case SIFC_FTRAINERB:
portFC.driver=FCEU_InitFamilyTrainerB();
break;
case SIFC_BWORLD:
portFC.driver=FCEU_InitBarcodeWorld();
break;
case SIFC_TOPRIDER:
portFC.driver=FCEU_InitTopRider();
break;
}
}
void FCEUI_SetInput(int port, ESI type, void *ptr, int attrib)
{
joyports[port].attrib = attrib;
joyports[port].type = type;
joyports[port].ptr = ptr;
SetInputStuff(port);
}
void FCEUI_SetInputFC(ESIFC type, void *ptr, int attrib)
{
portFC.attrib = attrib;
portFC.type = type;
portFC.ptr = ptr;
SetInputStuffFC();
}
//initializes the input system to power-on state
void InitializeInput(void)
{
memset(joy_readbit,0,sizeof(joy_readbit));
memset(joy,0,sizeof(joy));
LastStrobe = 0;
if(GameInfo->type==GIT_VSUNI)
{
SetReadHandler(0x4016,0x4016,VSUNIRead0);
SetReadHandler(0x4017,0x4017,VSUNIRead1);
}
else
SetReadHandler(0x4016,0x4017,JPRead);
SetWriteHandler(0x4016,0x4016,B4016);
//force the port drivers to be setup
SetInputStuff(0);
SetInputStuff(1);
SetInputStuffFC();
}
bool FCEUI_GetInputFourscore()
{
return FSAttached;
}
void FCEUI_SetInputFourscore(bool attachFourscore)
{
FSAttached = attachFourscore;
}
//mbg 6/18/08 HACK
extern ZAPPER ZD[2];
SFORMAT FCEUCTRL_STATEINFO[]={
{ joy_readbit, 2, "JYRB"},
{ joy, 4, "JOYS"},
{ &LastStrobe, 1, "LSTS"},
{ &ZD[0].bogo, 1, "ZBG0"},
{ &ZD[1].bogo, 1, "ZBG1"},
{ &lagFlag, 1, "LAGF"},
{ &lagCounter, 4, "LAGC"},
{ &currFrameCounter, 4, "FRAM"},
{ 0 }
};
void FCEU_DoSimpleCommand(int cmd)
{
switch(cmd)
{
case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert();break;
case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break;
case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
case FCEUNPCMD_VSUNIDIP0:
case FCEUNPCMD_VSUNIDIP0+1:
case FCEUNPCMD_VSUNIDIP0+2:
case FCEUNPCMD_VSUNIDIP0+3:
case FCEUNPCMD_VSUNIDIP0+4:
case FCEUNPCMD_VSUNIDIP0+5:
case FCEUNPCMD_VSUNIDIP0+6:
case FCEUNPCMD_VSUNIDIP0+7: FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break;
case FCEUNPCMD_POWER: PowerNES();break;
case FCEUNPCMD_RESET: ResetNES();break;
}
}
void FCEU_QSimpleCommand(int cmd)
{
if(FCEUnetplay)
FCEUNET_SendCommand(cmd, 0);
else
{
FCEU_DoSimpleCommand(cmd);
if(FCEUMOV_Mode(MOVIEMODE_RECORD))
FCEUMOV_AddCommand(cmd);
}
}
void FCEUI_FDSSelect(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT);
}
void FCEUI_FDSInsert(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT);
}
void FCEUI_VSUniToggleDIP(int w)
{
FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w);
}
void FCEUI_VSUniCoin(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN);
}
//Resets the frame counter if movie inactive and rom is reset or power-cycle
void ResetFrameCounter()
{
extern EMOVIEMODE movieMode;
if(movieMode == MOVIEMODE_INACTIVE)
currFrameCounter = 0;
}
//Resets the NES
void FCEUI_ResetNES(void)
{
if(!FCEU_IsValidUI(FCEUI_RESET))
return;
FCEU_QSimpleCommand(FCEUNPCMD_RESET);
ResetFrameCounter();
}
//Powers off the NES
void FCEUI_PowerNES(void)
{
if(!FCEU_IsValidUI(FCEUI_POWER))
return;
FCEU_QSimpleCommand(FCEUNPCMD_POWER);
ResetFrameCounter();
}
const char* FCEUI_CommandTypeNames[]=
{
"Misc.",
"Speed",
"State",
"Movie",
"Sound",
"AVI",
"FDS",
"VS Sys",
"Tools",
};
static void CommandUnImpl(void);
static void CommandToggleDip(void);
static void CommandStateLoad(void);
static void CommandStateSave(void);
static void CommandSelectSaveSlot(void);
static void CommandEmulationSpeed(void);
static void CommandSoundAdjust(void);
static void CommandUsePreset(void);
static void BackgroundDisplayToggle(void);
static void ObjectDisplayToggle(void);
static void LagCounterToggle(void);
static void ViewSlots(void);
static void LaunchMemoryWatch(void);
static void LaunchCheats(void);
static void LaunchDebugger(void);
static void LaunchPPU(void);
static void LaunchHex(void);
static void LaunchTraceLogger(void);
static void LaunchCodeDataLogger(void);
static void FA_SkipLag(void);
static void OpenRom(void);
static void CloseRom(void);
static void MovieSubtitleToggle(void);
static void UndoRedoSavestate(void);
static void FCEUI_DoExit(void);
static void ToggleFullscreen(void);
struct EMUCMDTABLE FCEUI_CommandTable[]=
{
{ EMUCMD_POWER, EMUCMDTYPE_MISC, FCEUI_PowerNES, 0, 0, "Power", 0 },
{ EMUCMD_RESET, EMUCMDTYPE_MISC, FCEUI_ResetNES, 0, 0, "Reset", 0 },
{ EMUCMD_PAUSE, EMUCMDTYPE_MISC, FCEUI_ToggleEmulationPause, 0, 0, "Pause", EMUCMDFLAG_TASEDIT },
{ EMUCMD_FRAME_ADVANCE, EMUCMDTYPE_MISC, FCEUI_FrameAdvance, FCEUI_FrameAdvanceEnd, 0, "Frame Advance", EMUCMDFLAG_TASEDIT },
{ EMUCMD_SCREENSHOT, EMUCMDTYPE_MISC, FCEUI_SaveSnapshot, 0, 0, "Screenshot", EMUCMDFLAG_TASEDIT },
{ EMUCMD_HIDE_MENU_TOGGLE, EMUCMDTYPE_MISC, FCEUD_HideMenuToggle, 0, 0, "Hide Menu Toggle", EMUCMDFLAG_TASEDIT },
{ EMUCMD_EXIT, EMUCMDTYPE_MISC, FCEUI_DoExit, 0, 0, "Exit", 0},
{ EMUCMD_SPEED_SLOWEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Slowest Speed", 0 },
{ EMUCMD_SPEED_SLOWER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Down", 0 },
{ EMUCMD_SPEED_NORMAL, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Normal Speed", 0 },
{ EMUCMD_SPEED_FASTER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Up", 0 },
{ EMUCMD_SPEED_FASTEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Fastest Speed", 0 },
{ EMUCMD_SPEED_TURBO, EMUCMDTYPE_SPEED, FCEUD_TurboOn, FCEUD_TurboOff, 0, "Turbo", EMUCMDFLAG_TASEDIT },
{ EMUCMD_SPEED_TURBO_TOGGLE, EMUCMDTYPE_SPEED, FCEUD_TurboToggle, 0, 0, "Turbo Toggle", EMUCMDFLAG_TASEDIT },
{ EMUCMD_SAVE_SLOT_0, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 0", 0 },
{ EMUCMD_SAVE_SLOT_1, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 1", 0 },
{ EMUCMD_SAVE_SLOT_2, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 2", 0 },
{ EMUCMD_SAVE_SLOT_3, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 3", 0 },
{ EMUCMD_SAVE_SLOT_4, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 4", 0 },
{ EMUCMD_SAVE_SLOT_5, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 5", 0 },
{ EMUCMD_SAVE_SLOT_6, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 6", 0 },
{ EMUCMD_SAVE_SLOT_7, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 7", 0 },
{ EMUCMD_SAVE_SLOT_8, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 8", 0 },
{ EMUCMD_SAVE_SLOT_9, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 9", 0 },
{ EMUCMD_SAVE_SLOT_NEXT, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Next Savestate Slot", 0 },
{ EMUCMD_SAVE_SLOT_PREV, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Previous Savestate Slot", 0 },
{ EMUCMD_SAVE_STATE, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State", 0 },
{ EMUCMD_SAVE_STATE_AS, EMUCMDTYPE_STATE, FCEUD_SaveStateAs, 0, 0, "Save State As...", 0 },
{ EMUCMD_SAVE_STATE_SLOT_0, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 0", 0 },
{ EMUCMD_SAVE_STATE_SLOT_1, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 1", 0 },
{ EMUCMD_SAVE_STATE_SLOT_2, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 2", 0 },
{ EMUCMD_SAVE_STATE_SLOT_3, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 3", 0 },
{ EMUCMD_SAVE_STATE_SLOT_4, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 4", 0 },
{ EMUCMD_SAVE_STATE_SLOT_5, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 5", 0 },
{ EMUCMD_SAVE_STATE_SLOT_6, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 6", 0 },
{ EMUCMD_SAVE_STATE_SLOT_7, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 7", 0 },
{ EMUCMD_SAVE_STATE_SLOT_8, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 8", 0 },
{ EMUCMD_SAVE_STATE_SLOT_9, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 9", 0 },
{ EMUCMD_LOAD_STATE, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State", 0 },
{ EMUCMD_LOAD_STATE_FROM, EMUCMDTYPE_STATE, FCEUD_LoadStateFrom, 0, 0, "Load State From...", 0 },
{ EMUCMD_LOAD_STATE_SLOT_0, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 0", 0 },
{ EMUCMD_LOAD_STATE_SLOT_1, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 1", 0 },
{ EMUCMD_LOAD_STATE_SLOT_2, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 2", 0 },
{ EMUCMD_LOAD_STATE_SLOT_3, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 3", 0 },
{ EMUCMD_LOAD_STATE_SLOT_4, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 4", 0 },
{ EMUCMD_LOAD_STATE_SLOT_5, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 5", 0 },
{ EMUCMD_LOAD_STATE_SLOT_6, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 6", 0 },
{ EMUCMD_LOAD_STATE_SLOT_7, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 7", 0 },
{ EMUCMD_LOAD_STATE_SLOT_8, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 8", 0 },
{ EMUCMD_LOAD_STATE_SLOT_9, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 9", 0 },
{ EMUCMD_MOVIE_RECORD_TO, EMUCMDTYPE_MOVIE, FCEUD_MovieRecordTo, 0, 0, "Record Movie To...",0 },
{ EMUCMD_MOVIE_REPLAY_FROM, EMUCMDTYPE_MOVIE, FCEUD_MovieReplayFrom, 0, 0, "Play Movie From...", },
{ EMUCMD_MOVIE_PLAY_FROM_BEGINNING, EMUCMDTYPE_MOVIE, FCEUI_MoviePlayFromBeginning, 0, 0, "Play Movie From Beginning", 0 },
{ EMUCMD_MOVIE_STOP, EMUCMDTYPE_MOVIE, FCEUI_StopMovie, 0, 0, "Stop Movie", 0 },
{ EMUCMD_MOVIE_READONLY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleReadOnly, 0, 0, "Toggle Read-Only", EMUCMDFLAG_TASEDIT },
{ EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleFrameDisplay, 0, 0, "Frame Display Toggle", 0 },
{ EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUI_ToggleInputDisplay, 0, 0, "Toggle Input Display", 0 },
{ EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUD_ToggleStatusIcon, 0, 0, "Toggle Status Icon", 0 },
#ifdef _S9XLUA_H
{ EMUCMD_SCRIPT_RELOAD, EMUCMDTYPE_MISC, FCEU_ReloadLuaCode, 0, 0, "Reload current Lua script", },
#endif
{ EMUCMD_SOUND_TOGGLE, EMUCMDTYPE_SOUND, FCEUD_SoundToggle, 0, 0, "Sound Mute Toggle", EMUCMDFLAG_TASEDIT },
{ EMUCMD_SOUND_VOLUME_UP, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Up", EMUCMDFLAG_TASEDIT },
{ EMUCMD_SOUND_VOLUME_DOWN, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Down", EMUCMDFLAG_TASEDIT },
{ EMUCMD_SOUND_VOLUME_NORMAL, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Normal", EMUCMDFLAG_TASEDIT },
{ EMUCMD_AVI_RECORD_AS, EMUCMDTYPE_AVI, FCEUD_AviRecordTo, 0, 0, "Record AVI As...", 0 },
{ EMUCMD_AVI_STOP, EMUCMDTYPE_AVI, FCEUD_AviStop, 0, 0, "Stop AVI", 0 },
{ EMUCMD_FDS_EJECT_INSERT, EMUCMDTYPE_FDS, FCEUI_FDSInsert, 0, 0, "Eject or Insert FDS Disk", 0 },
{ EMUCMD_FDS_SIDE_SELECT, EMUCMDTYPE_FDS, FCEUI_FDSSelect, 0, 0, "Switch FDS Disk Side", 0 },
{ EMUCMD_VSUNI_COIN, EMUCMDTYPE_VSUNI, FCEUI_VSUniCoin, 0, 0, "Insert Coin", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_0, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 0", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_1, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 1", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_2, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 2", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_3, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 3", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_4, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 4", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_5, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 5", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_6, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 6", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_7, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 7", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_8, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 8", 0 },
{ EMUCMD_VSUNI_TOGGLE_DIP_9, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 9", 0 },
{ EMUCMD_MISC_AUTOSAVE, EMUCMDTYPE_MISC, FCEUI_Autosave, 0, 0, "Load Last Auto-save", 0},
{ EMUCMD_MISC_SHOWSTATES, EMUCMDTYPE_MISC, ViewSlots, 0, 0, "View save slots", 0 },
{ EMUCMD_MISC_USE_INPUT_PRESET_1, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 1", 0 },
{ EMUCMD_MISC_USE_INPUT_PRESET_2, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 2", 0 },
{ EMUCMD_MISC_USE_INPUT_PRESET_3, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 3", 0 },
{ EMUCMD_MISC_DISPLAY_BG_TOGGLE, EMUCMDTYPE_MISC, BackgroundDisplayToggle, 0, 0, "Toggle Background Display", 0 },
{ EMUCMD_MISC_DISPLAY_OBJ_TOGGLE, EMUCMDTYPE_MISC, ObjectDisplayToggle, 0, 0, "Toggle Object Display", 0 },
{ EMUCMD_MISC_DISPLAY_LAGCOUNTER_TOGGLE,EMUCMDTYPE_MISC, LagCounterToggle, 0, 0, "Lag Counter Toggle", 0 },
{ EMUCMD_MISC_LAGCOUNTER_RESET, EMUCMDTYPE_MISC, LagCounterReset, 0, 0, "Lag Counter Reset", 0},
{ EMUCMD_TOOL_OPENMEMORYWATCH, EMUCMDTYPE_TOOL, LaunchMemoryWatch,0, 0, "Open Memory Watch", 0},
{ EMUCMD_TOOL_OPENCHEATS, EMUCMDTYPE_TOOL, LaunchCheats, 0, 0, "Open Cheats", 0},
{ EMUCMD_TOOL_OPENDEBUGGER, EMUCMDTYPE_TOOL, LaunchDebugger, 0, 0, "Open Debugger", 0},
{ EMUCMD_TOOL_OPENHEX, EMUCMDTYPE_TOOL, LaunchHex, 0, 0, "Open Hex Editor", 0},
{ EMUCMD_TOOL_OPENPPU, EMUCMDTYPE_TOOL, LaunchPPU, 0, 0, "Open PPU Viewer", 0},
{ EMUCMD_TOOL_OPENTRACELOGGER, EMUCMDTYPE_TOOL, LaunchTraceLogger, 0, 0, "Open Trace Logger", 0},
{ EMUCMD_TOOL_OPENCDLOGGER, EMUCMDTYPE_TOOL, LaunchCodeDataLogger, 0, 0, "Open Code/Data Logger", 0},
{ EMUCMD_FRAMEADV_SKIPLAG, EMUCMDTYPE_MISC, FA_SkipLag, 0, 0, "Frame Adv.-Skip Lag", 0},
{ EMUCMD_OPENROM, EMUCMDTYPE_TOOL, OpenRom, 0, 0, "Open ROM", 0},
{ EMUCMD_CLOSEROM, EMUCMDTYPE_TOOL, CloseRom, 0, 0, "Close ROM", 0},
{ EMUCMD_MISC_DISPLAY_MOVIESUBTITLES, EMUCMDTYPE_MISC, MovieSubtitleToggle,0,0,"Toggle Movie Subtitles", 0},
{ EMUCMD_MISC_UNDOREDOSAVESTATE, EMUCMDTYPE_MISC, UndoRedoSavestate, 0,0,"Undo/Redo Savestate", 0},
{ EMUCMD_MISC_TOGGLEFULLSCREEN, EMUCMDTYPE_MISC, ToggleFullscreen, 0, 0, "Toggle Fullscreen", 0}
};
#define NUM_EMU_CMDS (sizeof(FCEUI_CommandTable)/sizeof(FCEUI_CommandTable[0]))
static int execcmd, i;
void FCEUI_HandleEmuCommands(TestCommandState* testfn)
{
bool tasedit = FCEUMOV_Mode(MOVIEMODE_TASEDIT);
for(i=0; i<NUM_EMU_CMDS; ++i)
{
int new_state;
int old_state = FCEUI_CommandTable[i].state;
execcmd = FCEUI_CommandTable[i].cmd;
new_state = (*testfn)(execcmd);
//in tasedit, forbid commands without the tasedit flag
bool allow = true;
if(tasedit && !(FCEUI_CommandTable[i].flags & EMUCMDFLAG_TASEDIT))
allow = false;
if(allow)
{
if (new_state == 1 && old_state == 0 && FCEUI_CommandTable[i].fn_on)
(*(FCEUI_CommandTable[i].fn_on))();
else if (new_state == 0 && old_state == 1 && FCEUI_CommandTable[i].fn_off)
(*(FCEUI_CommandTable[i].fn_off))();
}
FCEUI_CommandTable[i].state = new_state;
}
}
static void CommandUnImpl(void)
{
FCEU_DispMessage("command '%s' unimplemented.", FCEUI_CommandTable[i].name);
}
static void CommandToggleDip(void)
{
if (GameInfo->type==GIT_VSUNI)
FCEUI_VSUniToggleDIP(execcmd-EMUCMD_VSUNI_TOGGLE_DIP_0);
}
static void CommandEmulationSpeed(void)
{
FCEUD_SetEmulationSpeed(EMUSPEED_SLOWEST+(execcmd-EMUCMD_SPEED_SLOWEST));
}
void FCEUI_SelectStateNext(int);
static void ViewSlots(void)
{
FCEUI_SelectState(CurrentState, 1);
}
static void CommandSelectSaveSlot(void)
{
if(execcmd <= EMUCMD_SAVE_SLOT_9)
FCEUI_SelectState(execcmd-EMUCMD_SAVE_SLOT_0, 1);
else if(execcmd == EMUCMD_SAVE_SLOT_NEXT)
FCEUI_SelectStateNext(1);
else if(execcmd == EMUCMD_SAVE_SLOT_PREV)
FCEUI_SelectStateNext(-1);
}
static void CommandStateSave(void)
{
// FCEU_PrintError("execcmd=%d, EMUCMD_SAVE_STATE_SLOT_0=%d, EMUCMD_SAVE_STATE_SLOT_9=%d", execcmd,EMUCMD_SAVE_STATE_SLOT_0,EMUCMD_SAVE_STATE_SLOT_9);
if(execcmd >= EMUCMD_SAVE_STATE_SLOT_0 && execcmd <= EMUCMD_SAVE_STATE_SLOT_9)
{
int oldslot=FCEUI_SelectState(execcmd-EMUCMD_SAVE_STATE_SLOT_0, 0);
FCEUI_SaveState(0);
FCEUI_SelectState(oldslot, 0);
}
else
FCEUI_SaveState(0);
}
static void CommandStateLoad(void)
{
if(execcmd >= EMUCMD_LOAD_STATE_SLOT_0 && execcmd <= EMUCMD_LOAD_STATE_SLOT_9)
{
int oldslot=FCEUI_SelectState(execcmd-EMUCMD_LOAD_STATE_SLOT_0, 0);
FCEUI_LoadState(0);
FCEUI_SelectState(oldslot, 0);
}
else
FCEUI_LoadState(0);
}
static void CommandSoundAdjust(void)
{
int n=0;
switch(execcmd)
{
case EMUCMD_SOUND_VOLUME_UP: n=1; break;
case EMUCMD_SOUND_VOLUME_DOWN: n=-1; break;
case EMUCMD_SOUND_VOLUME_NORMAL: n=0; break;
}
FCEUD_SoundVolumeAdjust(n);
}
static void CommandUsePreset(void)
{
FCEUI_UseInputPreset(execcmd-EMUCMD_MISC_USE_INPUT_PRESET_1);
}
static void BackgroundDisplayToggle(void)
{
bool spr, bg;
FCEUI_GetRenderPlanes(spr,bg);
bg = !bg;
FCEUI_SetRenderPlanes(spr,bg);
}
static void ObjectDisplayToggle(void)
{
bool spr, bg;
FCEUI_GetRenderPlanes(spr,bg);
spr = !spr;
FCEUI_SetRenderPlanes(spr,bg);
}
void LagCounterReset()
{
lagCounter = 0;
}
static void LagCounterToggle(void)
{
lagCounterDisplay ^= 1;
}
static void LaunchMemoryWatch(void)
{
#ifdef WIN32
CreateMemWatch();
#endif
}
static void LaunchDebugger(void)
{
#ifdef WIN32
DoDebug(0);
#endif
}
static void LaunchPPU(void)
{
#ifdef WIN32
DoPPUView();
#endif
}
static void LaunchHex(void)
{
#ifdef WIN32
DoMemView();
#endif
}
static void LaunchTraceLogger(void)
{
#ifdef WIN32
DoTracer();
#endif
}
static void LaunchCodeDataLogger(void)
{
#ifdef WIN32
DoCDLogger();
#endif
}
static void LaunchCheats(void)
{
#ifdef WIN32
extern HWND pwindow;
ConfigCheats(pwindow);
#endif
}
static void FA_SkipLag(void)
{
frameAdvanceLagSkip ^= 1;
}
static void OpenRom(void)
{
#ifdef WIN32
extern HWND hAppWnd;
LoadNewGamey(hAppWnd, 0);
#endif
}
static void CloseRom(void)
{
#ifdef WIN32
CloseGame();
#endif
}
static void MovieSubtitleToggle(void)
{
movieSubtitles ^= 1;
if (movieSubtitles) FCEU_DispMessage("Movie subtitles on");
else FCEU_DispMessage("Movie subtitles off");
}
static void UndoRedoSavestate(void)
{
if (lastSavestateMade && (undoSS || redoSS))
SwapSaveState();
}
static void FCEUI_DoExit(void)
{
#ifdef WIN32
DoFCEUExit();
#endif
}
static void ToggleFullscreen(void)
{
#ifdef WIN32
extern int SetVideoMode(int fs); //adelikat: Yeah, I know, hacky
extern void UpdateCheckedMenuItems();
UpdateCheckedMenuItems();
changerecursive=1;
if(!SetVideoMode(fullscreen^1))
SetVideoMode(fullscreen);
changerecursive=0;
#endif
}