mirror of
https://github.com/dborth/fceugx.git
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423 lines
8.8 KiB
C++
423 lines
8.8 KiB
C++
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric 2008-2009
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*
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* fceustate.cpp
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*
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* Memory Based Load/Save State Manager
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*
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* These are simply the state routines, brought together as GCxxxxx
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* The original file I/O is replaced with Memory Read/Writes to the
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* statebuffer below
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include <malloc.h>
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#include <fat.h>
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#include "pngu/pngu.h"
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#include "types.h"
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#include "state.h"
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#include "x6502.h"
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#include "fceugx.h"
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#include "menu.h"
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#include "filebrowser.h"
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#include "memcardop.h"
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#include "fileop.h"
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#include "gcvideo.h"
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extern "C" {
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/*** External functions ***/
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extern void FCEUPPU_SaveState(void);
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extern void FCEUSND_SaveState(void);
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extern void FCEUPPU_LoadState(int version);
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extern void FCEUSND_LoadState(int version);
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extern void FlipByteOrder(uint8 *src, uint32 count);
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extern void (*GameStateRestore)(int version);
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/*** External save structures ***/
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extern SFORMAT SFCPU[];
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extern SFORMAT SFCPUC[];
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extern SFORMAT FCEUPPU_STATEINFO[];
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extern SFORMAT FCEUCTRL_STATEINFO[];
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extern SFORMAT FCEUSND_STATEINFO[];
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extern SFORMAT SFMDATA[64];
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extern u32 iNESGameCRC32;
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}
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#define RLSB 0x80000000
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/****************************************************************************
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* Memory based file functions
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****************************************************************************/
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static int sboffset; // Used as a basic fileptr
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/*** Open a file ***/
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static void memopen()
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{
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sboffset = 0;
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}
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/*** Write to the file ***/
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static void memfwrite(void *buffer, int len)
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{
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if ((sboffset + len) > SAVEBUFFERSIZE)
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ErrorPrompt("Buffer Exceeded");
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if (len > 0)
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{
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memcpy(&savebuffer[sboffset], buffer, len);
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sboffset += len;
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}
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}
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/*** Read from a file ***/
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static void memfread(void *buffer, int len)
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{
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if ((sboffset + len) > SAVEBUFFERSIZE)
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ErrorPrompt("Buffer exceeded");
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if (len > 0)
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{
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memcpy(buffer, &savebuffer[sboffset], len);
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sboffset += len;
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}
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}
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/****************************************************************************
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* GCReadChunk
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*
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* Read the array of SFORMAT structures to memory
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****************************************************************************/
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static int GCReadChunk(int chunkid, SFORMAT *sf)
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{
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uint32 csize;
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static char chunk[6];
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int chunklength;
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int thischunk;
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char info[128];
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memfread(&chunk, 4);
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memfread(&thischunk, 4);
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memfread(&chunklength, 4);
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if (memcmp(&chunk, "CHNK", 4) == 0)
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{
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if (chunkid == thischunk)
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{
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/*** Now decode the array of chunks to this one ***/
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while (sf->v)
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{
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memfread(&chunk, 4);
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if (memcmp(&chunk, "CHKE", 4) == 0)
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return 1;
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if (memcmp(&chunk, sf->desc, 4) == 0)
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{
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memfread(&csize, 4);
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if (csize == (sf->s & (~RLSB)))
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{
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memfread(sf->v, csize);
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sprintf(info, "%s %d", chunk, csize);
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}
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else
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{
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ErrorPrompt("Bad chunk link");
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return 0;
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}
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}
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else
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{
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sprintf(info, "No Sync %s %s", chunk, sf->desc);
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ErrorPrompt(info);
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return 0;
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}
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sf++;
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}
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}
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else
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return 0;
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}
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else
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return 0;
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return 1;
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}
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/****************************************************************************
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* GCFCEUSS_Load
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*
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* Reads the SFORMAT arrays
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****************************************************************************/
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static int GCFCEUSS_Load(int method)
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{
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memopen(); // reset file pointer
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sboffset += 16; // skip FCEU header
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// Now read the chunks back
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if (GCReadChunk(1, SFCPU))
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{
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if (GCReadChunk(2, SFCPUC))
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{
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X.mooPI = X.P; // Quick and dirty hack.
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if (GCReadChunk(3, FCEUPPU_STATEINFO))
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{
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if (GCReadChunk(4, FCEUCTRL_STATEINFO))
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{
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if (GCReadChunk(5, FCEUSND_STATEINFO))
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{
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if (GCReadChunk(0x10, SFMDATA))
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{
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if (GameStateRestore)
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GameStateRestore(FCEU_VERSION_NUMERIC);
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FCEUPPU_LoadState(FCEU_VERSION_NUMERIC);
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FCEUSND_LoadState(FCEU_VERSION_NUMERIC);
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return 1;
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}
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}
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}
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}
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}
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}
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return 0;
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}
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/****************************************************************************
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* GCSaveChunk
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*
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* Write the array of SFORMAT structures to the file
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****************************************************************************/
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static int GCSaveChunk(int chunkid, SFORMAT *sf)
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{
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int chnkstart;
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int csize = 0;
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int chsize = 0;
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char chunk[] = "CHNK";
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/*** Add chunk marker ***/
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memfwrite(&chunk, 4);
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memfwrite(&chunkid, 4);
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chnkstart = sboffset; /*** Save ptr ***/
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sboffset += 4; /*** Space for length ***/
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csize += 12;
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/*** Now run through this structure ***/
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while (sf->v)
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{
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/*** Check that there is a decription ***/
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if (sf->desc == NULL)
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break;
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/*** Write out the description ***/
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memfwrite(sf->desc, 4);
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/*** Write the length of this chunk ***/
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chsize = (sf->s & (~RLSB));
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memfwrite(&chsize, 4);
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if (chsize > 0)
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{
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/*** Write the actual data ***/
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memfwrite(sf->v, chsize);
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}
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csize += 8;
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csize += chsize;
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sf++;
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}
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/*** Update CHNK length ***/
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memcpy(&savebuffer[chnkstart], &csize, 4);
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return csize;
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}
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/****************************************************************************
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* GCFCEUSS_Save
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*
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* This is a modified version of FCEUSS_Save
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* It uses memory for it's I/O and has an added CHNK block.
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* The file is terminated with CHNK length of 0.
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****************************************************************************/
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extern void (*SPreSave)(void);
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extern void (*SPostSave)(void);
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static int GCFCEUSS_Save(int method)
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{
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int totalsize = 0;
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unsigned char header[16] = "FCS\xff";
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char chunk[] = "CHKE";
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int zero = 0;
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int version = 0x981211;
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memcpy(&header[8], &version, 4); // Add version ID
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memopen(); // Reset Memory File
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// Do internal Saving
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FCEUPPU_SaveState();
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FCEUSND_SaveState();
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// Write header
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memfwrite(&header, 16);
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totalsize += 16;
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totalsize += GCSaveChunk(1, SFCPU);
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totalsize += GCSaveChunk(2, SFCPUC);
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totalsize += GCSaveChunk(3, FCEUPPU_STATEINFO);
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totalsize += GCSaveChunk(4, FCEUCTRL_STATEINFO);
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totalsize += GCSaveChunk(5, FCEUSND_STATEINFO);
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if(nesGameType == 4) // FDS
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SPreSave();
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totalsize += GCSaveChunk(0x10, SFMDATA);
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if(nesGameType == 4) // FDS
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SPostSave();
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// Add terminating CHNK
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memfwrite(&chunk,4);
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memfwrite(&zero,4);
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totalsize += 8;
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return totalsize;
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}
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bool SaveState (char * filepath, int method, bool silent)
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{
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bool retval = false;
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int datasize;
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int offset = 0;
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int imgSize = 0; // image screenshot bytes written
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if(method == METHOD_AUTO)
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method = autoSaveMethod(silent);
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if(method == METHOD_AUTO)
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return false;
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// save screenshot - I would prefer to do this from gameScreenTex
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if(gameScreenTex2 != NULL && method != METHOD_MC_SLOTA && method != METHOD_MC_SLOTB)
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{
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AllocSaveBuffer ();
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IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
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if (pngContext != NULL)
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{
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imgSize = PNGU_EncodeFromGXTexture(pngContext, screenwidth, screenheight, gameScreenTex2, 0);
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PNGU_ReleaseImageContext(pngContext);
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}
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if(imgSize > 0)
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{
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char screenpath[1024];
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strncpy(screenpath, filepath, 1024);
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screenpath[strlen(screenpath)-4] = 0;
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sprintf(screenpath, "%s.png", screenpath);
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SaveFile(screenpath, imgSize, method, silent);
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}
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FreeSaveBuffer ();
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}
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AllocSaveBuffer ();
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datasize = GCFCEUSS_Save(method);
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if (datasize)
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{
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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// Set the comments
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char comments[2][32];
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memset(comments, 0, 64);
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sprintf (comments[0], "%s State", APPNAME);
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snprintf (comments[1], 32, romFilename);
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SetMCSaveComments(comments);
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}
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offset = SaveFile(filepath, datasize, method, silent);
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}
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FreeSaveBuffer ();
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if (offset > 0)
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{
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if (!silent)
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InfoPrompt("Save successful");
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retval = true;
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}
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return retval;
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}
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bool
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SaveStateAuto (int method, bool silent)
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{
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if(method == METHOD_AUTO)
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method = autoSaveMethod(silent);
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if(method == METHOD_AUTO)
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return false;
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char filepath[1024];
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if(!MakeFilePath(filepath, FILE_STATE, method, romFilename, 0))
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return false;
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return SaveState(filepath, method, silent);
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}
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bool LoadState (char * filepath, int method, bool silent)
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{
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int offset = 0;
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bool retval = false;
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if(method == METHOD_AUTO)
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method = autoSaveMethod(silent); // we use 'Save' because we need R/W
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if(method == METHOD_AUTO)
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return false;
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AllocSaveBuffer ();
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offset = LoadFile(filepath, method, silent);
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if (offset > 0)
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{
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GCFCEUSS_Load(method);
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retval = true;
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}
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else
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{
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// if we reached here, nothing was done!
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if(!silent)
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ErrorPrompt ("State file not found");
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}
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FreeSaveBuffer ();
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return retval;
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}
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bool
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LoadStateAuto (int method, bool silent)
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{
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if(method == METHOD_AUTO)
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method = autoSaveMethod(silent);
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if(method == METHOD_AUTO)
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return false;
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char filepath[1024];
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if(!MakeFilePath(filepath, FILE_STATE, method, romFilename, 0))
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return false;
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return LoadState(filepath, method, silent);
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}
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