mirror of
https://github.com/dborth/fceugx.git
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521 lines
17 KiB
Plaintext
521 lines
17 KiB
Plaintext
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- FCE Ultra GX -
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http://code.google.com/p/fceugc
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(Under GPL License)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
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system for x86 (Windows/Linux) PCs. With it you can play NES games on your
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Wii/GameCube.
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-=[ Features ]=-
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* Wiimote, Nunchuk, Classic, and Gamecube controller support
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* iNES, FDS, VS, UNIF, and NSF ROM support
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* 1-4 Player Support
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* Zapper support
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* Auto Load/Save Game States and RAM
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* Custom controller configurations
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* SD, USB, DVD, SMB, Zip, and 7z support
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* Custom controller configurations
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* 16:9 widescreen support
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* Original/filtered/unfiltered video modes
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* Turbo Mode - up to 2x the normal speed
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* Cheat support (.CHT files and Game Genie)
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* Famicom 3D System support
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* IPS/UPS automatic patching support
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* NES Compatibility Based on FCEUX 2.1.5
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* Open Source!
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[3.3.1 - July 7, 2012]
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* Fixed PAL support
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[3.3.0 - July 6, 2012]
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* Support for newer Wiimotes
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* Fixed screen flicker when going back to menu
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* Improved controller behavior - allow two directions to be pressed simultaneously
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* Updated core to latest FCEUX (r2522)
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* Compiled with devkitPPC r26 and libogc 1.8.11
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[3.2.9 - January 25, 2012]
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* Fixed zapper support
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[3.2.8 - January 23, 2012]
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* Fixed bug with flipping disk sides for FDS
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[3.2.7 - January 14, 2012]
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* Updated core to latest FCEUX (r2383)
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* More accurate pixel scaling (thanks eke-eke!)
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* Other minor changes
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[3.2.6 - May 15, 2011]
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* Fixed audio skipping (thanks thiagoalvesdealmeida!)
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* Added Turkish translation
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[3.2.5 - March 23, 2011]
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* Fixed browser regressions with stability and speed
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[3.2.4 - March 19, 2011]
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* Updated core to latest FCEUX
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* Support for Famicom 3D System games (thanks Carl Kenner!)
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* Improved USB and controller compatibility (recompiled with latest libogc)
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* Enabled SMB on GameCube (thanks Extrems!)
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* Added Catalan translation
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* Translation updates
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[3.2.3 - October 7, 2010]
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* Sync with upstream SVN - fixes a few specific game issues
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* Fixed "blank listing" issue for SMB
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* Improved USB compatibility and speed
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* Added Portuguese and Brazilian Portuguese translations
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* Channel updated (improved USB compatibility)
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* Other minor changes
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[3.2.2 - August 14, 2010]
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* IOS 202 support removed
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* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
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* DVD support via AHBPROT - requires latest HBC
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[3.2.1 - July 22, 2010]
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* Fixed broken auto-update
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[3.2.0 - July 20, 2010]
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* Reverted USB2 changes
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[3.1.9 - July 14, 2010]
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* Fixed 16:9 correction in Original mode
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* Fixed PAL/NTSC timing switching issue
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* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
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versions of IOS 202 are NO LONGER supported)
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* Hide non-ROM files
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* Other minor improvements
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[3.1.8 - June 20, 2010]
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* USB improvements
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* GameCube improvements - audio, SD Gecko, show thumbnails for saves
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* Other minor changes
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[3.1.7 - May 19, 2010]
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* DVD support fixed
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* PAL/NTSC timing corrections
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* Fixed some potential hangs when returning to menu
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* Video/audio code changes
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* Fixed scrolling text bug
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* Other minor changes
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[3.1.6 - April 9, 2010]
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* Fix auto-save bug
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[3.1.5 - April 9, 2010]
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* Most 3rd party controllers should work now (you're welcome!)
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* Translation updates (German and Dutch)
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* Other minor changes
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[3.1.4 - March 30, 2010]
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* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is
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highly recommended to install IOS 202 via the included installer
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* Multi-language support (only French translation is fully complete)
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* Thank you to everyone who submitted translations
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* SMB improvements/bug fixes
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* Minor video & input performance optimizations
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* Synced with official FCEUX (various game fixes)
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* ROMs larger than 3 MB now load
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* Now also searches in application path for gg.rom and disksys.rom
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[3.1.3 - December 23, 2009]
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* Fixed major file loading issue, more games load now
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* File browser now scrolls down to the last game when returning to browser
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* Auto update for those using USB now works
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* Fixed scrollbar up/down buttons
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* Fixed zapper
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* Updates from FCEUX
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* Minor optimizations
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[3.1.2 - December 2, 2009]
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* Fixed SMB (for real this time!)
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[3.1.1 - November 30, 2009]
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* Mapper fixes - several more games work now (Fire Emblem, 76-in-1, etc)
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* Fixed SMB
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* Added separate horizontal/vertical zoom options
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* Improved scrolling timing - the more you scroll, the fast it goes
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* Fixed reset button on Wii console - now you can reset multiple times
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* Reduce memory fragmentation - fixes out of memory crashes
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* Other minor code optimizations
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[3.1.0 - October 7, 2009]
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* New default palette - more accurate colors!
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* Revamped filebrowser and file I/O
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* New timing and frameskip code - allows PAL gamers to play NTSC games
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* Fixed FDS/Game Genie errors
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* Many, many other bug fixes
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[3.0.9 - September 16, 2009]
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* Text rendering corrections
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* SMB improvements
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* Updated to latest FCEUX SVN
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* Built with latest libraries
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* Video mode switching now works properly
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* Other minor bugfixes and cleanup
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[3.0.8 - July 31, 2009]
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* Fixed menu crash
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* Fixed turbo mode - reduced to frameskip of 1
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* Fixed .CHT file support
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* Added Game Genie support - required GG rom placed at /fceugx/gg.rom
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* FDS BIOS location changed to /fceugx/disksys.rom
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* DVD file limit of 2000 removed
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[3.0.7 - July 24, 2009]
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* Core upgraded to FCEUX 2.1.0a - improved game compatibility
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* State issues fixed - old state files are now invalid!
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* Cheat support (.CHT files)
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* IPS/UPS/PPF automatic patching support
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* Fixed "No game saves found." message when there are actually saves.
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* Fixed shift key on keyboard
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* Text scrolling works again
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* Change default prompt window selection to "Cancel" button
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[3.0.6 - July 9, 2009]
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* Faster SMB/USB browsing
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* Last browsed folder is now remembered
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* Fixed controller mapping reset button
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* Fixed no sound on GameCube version
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* Directory names are no longer altered
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* Preferences now only saved on exit
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* Fixed on-screen keyboard glitches
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* RAM auto-saved on power-off from within a game
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* Prevent 7z lockups, better 7z error messages
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[3.0.5 - June 30, 2009]
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* Fixed auto-update
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* Increased file browser listing to 10 entries, decreased font size
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* Added text scrolling on file browser
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* Added reset button for controller mappings
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* Settings are now loaded from USB when loading the app from USB on HBC
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* Fixed original mode lockup bug
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* Fixed menu crashes caused by ogg player bugs
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* Fixed memory card saving verification bug
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* Fixed game savebrowser bugs
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* Miscellaneous code cleanup/corrections
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[3.0.4 - May 30, 2009]
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* Fixed SD/USB corruption bug
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* SMB works again
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* GUI bugs fixed, GUI behavioral improvements
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[3.0.3 - May 26, 2009]
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* Improved stability
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* Fixed broken SDHC from HBC 1.0.2 update
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* Fixed issues with returning to menu from in-game
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* Add option to disable rumble
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* Auto-determines if HBC is present - returns to Wii menu otherwise
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* Miscellaneous bugfixes
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[3.0.2 - April 30, 2009]
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* Improved scrollbar
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* Multiple state saves now working
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* Built with more stable libogc/libfat
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* Fixed rumble bug in filebrowser
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* Fixed PAL sound stuttering
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* Added confirmation prompts
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* Fixed settings saving glitches
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[3.0.1 - April 22, 2009]
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* GameCube controller home trigger fixed
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* USB support fixed
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* More stable SMB support
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* Corrections/improvements to game saving/loading
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* Video mode corrections
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* Settings are now saved when exiting game menu settings area
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* 8 sprite limit and Zapper crosshair can now be turned off from the menu
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* New video mode selection in menu (forcing a video mode is not recommended)
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[3.0.0 - April 13, 2009]
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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support, sounds, graphics, animation effects, and more
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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fixing libogc bugs that would have otherwise prevented the release
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* Onscreen keyboard for changing save/load folders and network settings
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* Menu configuration options (configurable exit button, wiimote orientation,
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volumes)
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* Configurable button mapping for zapper
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* New save manager, allowing multiple saves and save browsing. Shows
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screenshots for Snapshot saves, and save dates/times
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* SMB reconnection feature
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* ISI issue fixed
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[2.0.9 - January 27, 2009]
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* Fixed a major memory corruption bug in FCE Ultra 0.98.12
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* Faster SD/USB - new read-ahead cache
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* Removed trigger of back to menu for Classic Controller right joystick
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* Changed GameCube controller back to menu from A+Start to A+B+Z+Start
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* Add option for horizontal-only video cropping
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* Decreased minimum game size to 8 KB
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* Fixed a bug with reading files < 2048 bytes
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* Fixed some memory leaks, buffer overflows, etc
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* Code cleanup, other general bugfixes
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[2.0.8 - December 24, 2008]
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* Fixed unstable SD card access
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* Proper SD/USB hotswap (Wii only)
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* Auto-update feature (Wii only)
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* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
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* Improved file access code
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* Resetting preferences now resets controls
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* Overscan (cropping) setting now saved in preferences
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* Rewritten RAM/state saving - old state saves are now invalid
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* Minor bug fixes
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[2.0.7 - November 19, 2008]
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* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
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* Video code rewritten - now has original, unfiltered, filtered modes
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* Zoom option
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* 16:9 widescreen support
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* Full widescreen support
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* SDHC support
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* SD/USB hot-swapping
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* A/B rapid-fire
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* Turbo option
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* Video cropping (overscan hiding) option (thanks yxkalle!)
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* Palette changing fixed
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* Fixed audio 'popping' issue
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* Wii - Added console/remote power button support
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* Wii - Added reset button support (resets game)
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* Wii - Settings file is now named settings.xml and is stored in the same
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folder as the DOL (eg: apps/fceugx/settings.xml)
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* GameCube - Added DVD motor off option
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[2.0.6 - October 21, 2008]
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* Right audio channel corruption fixed (thanks cyberdog!)
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* Low pass audio filter turned off (muffles audio)
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* Changed to alternate audio filter
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* PAL Timing corrected
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* Cheesy/2X video filters fixed
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* Qoob Pro modchip support for GameCube (thanks emukidid!)
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[2.0.5 - October 19, 2008]
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* Sound bug fixed - thanks eke-eke!
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* High quality sound enabled, lowpass filter enabled
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* Video threading enabled
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* Fixed timing error (incorrect opcode)
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[2.0.4 - October 15, 2008]
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* Wii DVD fixed
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* FDS BIOS loading works now
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* FDS disk switching now consistently works with one button press
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* FDS saving implemented
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* 7z support
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* Faster SD/USB (readahead cache enabled)
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* VS coin now mapped to 1 button for VS zapper games
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* Changed GC controller mappings - Select - Z, Start - Start,
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Home - Start+A, Special - L
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[2.0.3 - October 1, 2008]
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* Complete rewrite of loading code - FDS / UNIF / NSF support added!
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* VS games work (coin insert submitted by pakitovic)
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* Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
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* 480p and DVD now available for GameCube
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* Improved stability - less crashes!
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[2.0.2 - September 19, 2008]
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* Fixed network freeze-up problem
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* Zapper now mapped to A and B
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* Fixed auto-save feature
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* Performance slowdowns on Gamecube should be fixed
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* Will now attempt to load old save states with CRC filename
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[2.0.1 - September 6, 2008]
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* Zapper support! Turn this on in the Controller Settings - most games
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require you to have the Zapper on Port 2. Thanks go to aksommerville whose
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previous work on the Zapper helped, and michniewski's cursor code
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* RAM game save support! Now you can save your games just like the NES did.
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By default game saves are saved/loaded automatically. This can be changed
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in the Preferences menu
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* Start/Select reversed mapping fixed for Wii controllers
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* Small bug fixes / improvements / tweaks
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[2.0.0 - September 1, 2008]
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* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
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* Wiimote, Nunchuk, and Classic controller support
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* Button mapping for all controller types
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* Full support for SD, USB, DVD, GC Memory Card, and Zip files
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* Game starts immediately after loading
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* Load/save preference selector. ROMs, saves, and preferences are
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saved/loaded according to these
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* Preliminary Windows file share loading/saving (SMB) support on Wii:
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You can input your network settings into FCEUGX.xml, or edit
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fceuconfig.cpp from the source code and compile.
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* 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB, Memory Card, DVD, SMB
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* Preferences are loaded and saved in XML format. You can open
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FCEUGX.xml edit all settings, including some not available within
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the program
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* One makefile to make all versions
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SETUP & INSTALLATION ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Unzip the archive. You will find the following folders inside:
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apps Contains Homebrew Channel ready files
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(see Homebrew Channel instructions below)
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fceugx Contains the directory structure required for storing
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roms and saves (see below)
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------------------------------
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Loading / Running the Emulator:
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------------------------------
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Wii - Via Homebrew Channel:
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--------------------
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The most popular method of running homebrew on the Wii is through the Homebrew
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Channel. If you already have the channel installed, just copy over the apps
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folder included in the archive into the root of your SD card.
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Remember to also create the fceugx directory structure required. See above.
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If you haven't installed the Homebrew Channel yet, read about how to here:
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http://hbc.hackmii.com/
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Gamecube:
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---------
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You can load FCEUGX via sdload and an SD card in slot A, or by streaming
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it to your Gamecube, or by booting a bootable DVD with FCEUGX on it.
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This document doesn't cover how to do any of that.
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----------------------------
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ROMS, Preferences, and Saves:
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----------------------------
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By default, roms are loaded from "fceugx/roms/" and saves / preferences are
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stored in "fceugx/saves/".
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Wii
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----------
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On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
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or SMB share. Note that if you are using the Homebrew Channel, to load from
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USB, DVD, or SMB you will first have to load FCEUGX from SD, and then set
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your load method preference.
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If you are planning to use your Network (LAN) to load and/or save games from
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you will need to enter in the SMB share settings you haveve setup on your
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computer via the Settings menu. You will need to enter in the SMB Share IP,
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Share Name, Share Username and Share Password.
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Gamecube
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------------
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You can load roms from DVD or SD card. If you create a bootable
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DVD of FCEUGX you can put roms on the same DVD. You may save preferences and
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game data to SD or Memory Card.
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-=[ Famicom Disk System (FDS) ]=-
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FCE Ultra GX supports loading FDS games. The FDS BIOS is required - put it
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in your fceugx folder, and name it disksys.rom (should be 8 KB in size).
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You can switch disks using the A button (by default). The mapped button
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can be changed under Controller Configuration ('Special' button).
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Compatibility is limited, so check that the game in question works on
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FCEUX for Windows before asking for help.
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-=[ 3D Game Support ]=-
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Supported Famicom 3D System games:
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* Highway Star
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* Famicom Grand Prix II
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* 3D Hot Rally
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* JJ (Tobidase Daisakusen Part 2)
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* Cosmic Epsilon
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* Attack Animal Gakuen
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Supported anaglyph games:
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* The 3-D Battles of World Runner (Tobidase Daisakusen)
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* Rad Racer
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-[ Emulator Options ]-
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Palette - The colors used while viewing the game:
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Default . loopy . quor . chris . matt
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pasofami . crashman . mess . zaphod-cv
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zaphod-smb . vs-drmar . vs-cv . vs-smb
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Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)
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-=[ Credits ]=-
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Coding & menu design Tantric
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Menu artwork the3seashells
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Menu sound Peter de Man
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Logo design mvit
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¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
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FCE Ultra GX GameCube SoftDev,
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askot & dsbomb
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FCE Ultra Xodnizel
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Original FCE BERO
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libogc/devkitPPC shagkur & wintermute
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FreeTypeGX Armin Tamzarian
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And many others who have contributed over the years!
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FCEUGX Web Site
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http://code.google.com/p/fceugc
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