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1fcad359e0
better handling of multiple wiimote cursors on-screen code refactor - move trigger class definition to gui.h better filebrowser scrollbar allow all controllers to use Home button to exit in-game
37 lines
759 B
C
37 lines
759 B
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* pad.h
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*
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* Controller input
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****************************************************************************/
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#ifndef _PAD_H_
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#define _PAD_H_
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#include <gccore.h>
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#include <wiiuse/wpad.h>
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#define PI 3.14159265f
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#define PADCAL 50
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#define MAXJP 11
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#define RAPID_A 256
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#define RAPID_B 512
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extern int rumbleRequest[4];
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extern u32 btnmap[2][4][12];
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void SetControllers();
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void ResetControls();
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void ShutoffRumble();
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void DoRumble(int i);
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s8 WPAD_StickX(u8 chan,u8 right);
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s8 WPAD_StickY(u8 chan, u8 right);
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void GetJoy();
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void DrawCursor();
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#endif
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