fceugx/source/fceultra/boards/42.cpp
2012-12-14 17:18:20 +00:00

84 lines
2.2 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2012 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
*
*/
#include "mapinc.h"
static uint8 preg, creg, mirr;
static uint32 IRQCount, IRQa;
static SFORMAT StateRegs[] =
{
{ &preg, 1, "PREG" },
{ &creg, 1, "CREG" },
{ &mirr, 1, "MIRR" },
{ &IRQCount, 4, "IRQC" },
{ &IRQa, 4, "IRQA" },
{ 0 }
};
static void Sync(void) {
setprg8(0x6000, preg);
setprg32(0x8000, ~0);
setchr8(creg);
setmirror(mirr);
}
static DECLFW(M42Write) {
switch (A & 0xE003) {
case 0x8000: creg = V; Sync(); break;
case 0xE000: preg = V & 0x0F; Sync(); break;
case 0xE001: mirr = ((V >> 3) & 1 ) ^ 1; Sync(); break;
case 0xE002: IRQa = V & 2; if (!IRQa) IRQCount = 0; X6502_IRQEnd(FCEU_IQEXT); break;
}
}
static void M42Power(void) {
preg = 0;
mirr = 1; // Ai Senshi Nicol actually has fixed mirroring, but mapper forcing it's default value now
Sync();
SetReadHandler(0x6000, 0xffff, CartBR);
SetWriteHandler(0x6000, 0xffff, M42Write);
}
static void M42IRQHook(int a) {
if (IRQa) {
IRQCount += a;
if (IRQCount >= 32768) IRQCount -= 32768;
if (IRQCount >= 24576)
X6502_IRQBegin(FCEU_IQEXT);
else
X6502_IRQEnd(FCEU_IQEXT);
}
}
static void StateRestore(int version) {
Sync();
}
void Mapper42_Init(CartInfo *info) {
info->Power = M42Power;
MapIRQHook = M42IRQHook;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}