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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2007 CaH4e3
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mapinc.h"
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static uint8 reg, chr;
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static SFORMAT StateRegs[] =
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{
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{ ®, 1, "REG" },
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{ &chr, 1, "CHR" },
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{ 0 }
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};
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static void Sync(void) {
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setprg8(0x6000, reg & 3);
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setprg32(0x8000, ~0);
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setchr8(chr & 3);
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}
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static DECLFW(UNLBBWrite) {
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if ((A & 0x9000) == 0x8000)
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reg = chr = V;
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else
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chr = V & 1; // hacky hacky, ProWres simplified FDS conversion 2-in-1 mapper
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Sync();
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}
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static void UNLBBPower(void) {
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chr = 0;
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reg = ~0;
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Sync();
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SetReadHandler(0x6000, 0x7FFF, CartBR);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, UNLBBWrite);
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}
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static void StateRestore(int version) {
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Sync();
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}
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void UNLBB_Init(CartInfo *info) {
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info->Power = UNLBBPower;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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